Games fly on the web. Spiderman - a web of hands. Here is a very correct Peter Parker - a charming loser with understandable problems. You willingly sympathize with him

In the game, Spider-Man flies around the city, clinging to buildings with a web. However, is this really possible? And how do movies and games solve this problem?

It must be unbearably difficult for Spider-Man to move through the air in Manhattan, because the force of gravity would have to pull him towards the skyscrapers every time he released the web, not allowing him to move forward.

Here's what actually happens to Spider-Man if he tries to hook one web onto a building and swing:

It can be assumed that the creators of Spider-Man Stan Lee and Steve Ditko did not think about this nuance, because for a comic book such a problem does not exist. However, for cinema and especially for video games, this is important, and the creators of the works as soon as they did not try to explain why Peter Parker manages to defeat physics.

Option #1 (and the most realistic)

Spiderman clings to both skyscrapers with both hands

Only with this method of movement can Spider-Man move around the city without hitting the walls every five seconds. But in movies and video games, such scenes rarely appear - not very aesthetically pleasing. One example is the 2002 Spider-Man movie, where Peter chases after the criminal who killed Uncle Ben and has to make his first flight. He released one web at first, but when he realized that he was about to hit the building, he released another one.

At the very end of the movie, Spider-Man also fired two webs once to keep his balance. In the third Spider-Man, the black spider fired once with both arms to pull himself up to buildings. In general, the list is very limited, it can be supplemented with just a couple of examples. In video games, this method is completely absent.

Option number 2. Version "A"

Spiderman clings to the air

In the final scene of the first Spider-Man film, the protagonist flies past cars on a web that is absolutely perpendicular to the ground - is the superhero hooked to the sky? The 2012 game The Amazing Spider-Man has another similar mechanic. In it, Spider-Man does not cling to skyscrapers, but releases one long web upwards and sways strongly on it, which allows him to make dizzying jumps. This can only be done at the level of a skyscraper, which gives at least some drop of realism.

Option number 2. Version "B"

Spiderman clings to the air and moves in short bursts.

A variation of the first option stands aside, because there are two video games that implement this principle. In the 2002 game Spider-man The Movie, the hero moved around the city on a web in very short jerks, which increased the feeling of unrealism. The same principle is implemented in the game Lego Marvel Super Heroes, where Spider-Man is presented in the form of a Lego figure. Moreover, the main character can be caught in the air by the web and hang in this position.

Option number 3

Spiderman tries to cling to buildings

In movies and games, this method is most common. But if in the cinema the camera angle and the overall impression do not make it possible to perceive the movement of Spider-Man around the city on the web as something unnatural, then in games with a third-person view this fantasticness becomes obvious. That is, we seem to agree that the force of gravity in relation to Spider-Man does not work. Or it works, but with reservations. This was evident in The Amazing Spider-man 2, as well as in the E3 trailer for the upcoming PS4 Spider-man game.

In the game, Spider-Man flies around the city, clinging to buildings with a web. However, is this really possible? And how do movies and games solve this problem?

It must be unbearably difficult for Spider-Man to move through the air in Manhattan, because the force of gravity would have to pull him towards the skyscrapers every time he released the web, not allowing him to move forward.

Here's what actually happens to Spider-Man if he tries to hook one web onto a building and swing:

It can be assumed that the creators of Spider-Man Stan Lee and Steve Ditko did not think about this nuance, because for a comic book such a problem does not exist. However, for cinema and especially for video games, this is important, and the creators of the works as soon as they did not try to explain why Peter Parker manages to defeat physics.

Option #1 (and the most realistic)

Spiderman clings to both skyscrapers with both hands

Only with this method of movement can Spider-Man move around the city without hitting the walls every five seconds. But in movies and video games, such scenes rarely appear - not very aesthetically pleasing. One example is the 2002 Spider-Man movie, where Peter chases after the criminal who killed Uncle Ben and has to make his first flight. He released one web at first, but when he realized that he was about to hit the building, he released another one.

At the very end of the movie, Spider-Man also fired two webs once to keep his balance. In the third Spider-Man, the black spider fired once with both arms to pull himself up to buildings. In general, the list is very limited, it can be supplemented with just a couple of examples. In video games, this method is completely absent.

Option number 2. Version "A"

Spiderman clings to the air

In the final scene of the first Spider-Man film, the protagonist flies past cars on a web that is absolutely perpendicular to the ground - is the superhero hooked to the sky? The 2012 game The Amazing Spider-Man has another similar mechanic. In it, Spider-Man does not cling to skyscrapers, but releases one long web upwards and sways strongly on it, which allows him to make dizzying jumps. This can only be done at the level of a skyscraper, which gives at least some drop of realism.

Option number 2. Version "B"

Spiderman clings to the air and moves in short bursts.

A variation of the first option stands aside, because there are two video games that implement this principle. In the 2002 game Spider-man The Movie, the hero moved around the city on a web in very short jerks, which increased the feeling of unrealism. The same principle is implemented in the game Lego Marvel Super Heroes, where Spider-Man is presented in the form of a Lego figure. Moreover, the main character can be caught in the air by the web and hang in this position.

Option number 3

Spiderman tries to cling to buildings

In movies and games, this method is most common. But if in the cinema the camera angle and the overall impression do not make it possible to perceive the movement of Spider-Man around the city on the web as something unnatural, then in games with a third-person view this fantasticness becomes obvious. That is, we seem to agree that the force of gravity in relation to Spider-Man does not work. Or it works, but with reservations. This was evident in The Amazing Spider-man 2, as well as in the E3 trailer for the upcoming PS4 Spider-man game.

Description of the flash game

Spider Man - Web of Hands

Chelovek Pauk

Spiderman has appeared on the streets of the city and is undergoing new tests. Its web easily stretches for several meters and kilometers. Therefore, he easily manages to jump over tall buildings and avoid attacks.
In the game "Spiderman - Web of Hands" you will control a superhero. On your way there will be various obstacles in the form of flying rockets, huge balls that can only be passed by crouching. Use Spider-Man's skills to get as far as possible. Your main task is to run as far as possible, collecting coins and not cleverly avoiding obstacles. You are lucky with the character. He moves quickly, can jump, do somersaults and duck if necessary. The controls in the game are intuitive: the arrows are needed to move Spider-Man.
If you could not pass the obstacle successfully, follow the health indicator, which is located at the top of the screen. So you will evaluate your capabilities. In addition to obstacles at a distance, useful bonuses are waiting for you. Some of them will help speed up, and some will improve your health. They can be located on the upper and lower levels, so collect them so that the passage of the level n is easy and fast. Good