Outdoor games with children of primary preschool age. Didactic games for preschool children in kindergarten. Colored circles and squares

Outdoor games for children of primary preschool age

friendly guys

Goals: instill in children friendly feelings and friendly relations; teach to listen carefully to the teacher and perform the actions proposed by him; to consolidate the habit of addressing each other by name; develop Creative skills and motor skills.

The teacher invites the children to play and carefully follow what he will say. And then he turns to the children:

Tanya, Tanechka, my friend,

Come into the round dance,

Beach backwater! To the music, children perform dance movements.

Sasha, Sashenka, my friend,

Come join us in a circle!

Let's take each other by the hand

Let's all run in circles!

Lena, Lenochka, friend,

Come join us in a circle!

You try not to yawn

And catch the ball faster! The teacher throws the ball to Lenochka, then to other children.

What happens and what doesn't happen

Goals: to develop cognitive processes and volitional qualities in children; consolidate children's knowledge of the world around them; work on the formation of the grammatical structure of speech; stimulate thought processes; develop a speed of reaction.

Equipment: ball.

The teacher invites the children to stand in a circle and the one to whom he throws the ball should tell something about the object that will be named.

Snow is cold, white, fluffy...

The sun is hot and bright...

Milk is tasty, white, healthy...

Gingerbread man - round, ruddy, cheerful ...

Pencil - red, green, blue...

The rain is heavy, wet, cold...

The one with the most correct answers wins.

Subject and action

Goals: consolidate children's knowledge about the properties of objects; contribute to the enrichment and expansion of the vocabulary of children; improve speech, thinking, memory.

Equipment: ball.

The teacher invites the children to stand in a circle. He himself stands in the middle of the circle and, throwing the ball to the child, calls the noun, and the child must name the action in response.

The fish is swimming

Boy - walks (jumps, runs)

Airplane - flying

Cat - sleeping (scratching, meowing)

Duck - swims

Bear - walks (roars)

Magpie - screaming

Brook - running, etc.

top top

Target: develop a sense of rhythm, coordination of movements.

Children sit or stand in a circle. Together with the teacher, they begin to stomp under the counting rhyme:

Top top who's coming

Clap-clap, what is it?

Top top, here we go.

Clap-clap, we carry. - What?

Children alternately say that they "carried", and with a finger in the air, like a pencil, draw what they "carried". This game can and should be played at different speeds - at different paces. It develops not only a sense of rhythm, but also spatial imagination, coordination of movements.

Stork and frogs

Target

A playing field is drawn on the ground or on asphalt - a large lake with bays, capes, islets. The frogs are sitting in the lake. They cannot jump onto land. A "stork" runs around the lake. He is not allowed to enter the water, but he can jump from island to island. At the same time, the stork tries to catch the frog. Each frog caught is out of the game. The latter becomes the new stork.

Thread - needle

Target: develop dexterity, coordination of movements.

According to the counting rhyme, they choose the driver - “needle”. Several people join him at will - a “thread”. The rest are randomly placed on the court, standing one at a time. The players that make up the "thread" and "needle" join hands, forming a chain. Ahead - "needle".

The "needle" runs between those standing, making the most unexpected turns, zigzags, and the "thread" must exactly repeat its path.

Pass it on

Goals: to form a willingness to share with each other; develop fine motor skills.

You wrap the gift in several layers of paper. Each layer is secured with adhesive tape, fixing the paper in two or three places. Have the children take turns unfolding these layers one by one. The unfolding takes place under musical accompaniment. When the music stops, the child must pass the “thinner” bundle to the kid next door. Each time, the music is interrupted more and more often, and the children hardly pass the bundle to each other, but compliance with the rules is strictly necessary. So that the children do not feel left out, give everyone a small souvenir at the end of the game.

Fair

Goals: develop coordination of movements; to form a friendly attitude of children towards each other.

Children stand in a circle. They are "sellers". Hands are held behind the back, in the hands of small objects of different colors - red, orange, green, blue, yellow, purple, etc. You can use cubes, balls or pre-prepared cardboard mugs. There is a child in the center of the circle. He is a buyer. Children all together pronounce the words, under which the child-shopper turns around himself, stretching his hand forward, like an arrow.

Vanya, Vanya, spin around,

Show all the guys

And how sweet are you

Tell us quickly! Stop!

At the last word, the child stops.

- Anything for the soul? All goods are good!

Leading. I want fruit! (or vegetable, berry, flower)

Now the child who "takes the order" must offer a fruit whose color matches the toy hidden behind his back.

Salesman(holds out a yellow cube). I pear on you.

Relay "Classics"

Goals: develop dexterity, coordination of movements.

Equipment: hoops (13 pcs.), swivel stand.

If you like to jump

If you have the strength

Jump-jump, jump-jump,

Through the bumps and bridge.

Guys, we invite you

Jump into hopscotch now!

There are hoops on the ground (floor), alternating in a chain: one-two, one-two, etc. It is necessary to perform jumps: where one hoop lies, a jump on one leg, where two hoops lie, a leg jump apart, then run around the turntable, return to your team in the same way and pass the baton to the next player.

Relay "Snowball on the shoulder blade"

Goals: develop dexterity, coordination of movements.

Equipment: children's shoulder blades; swivel stand (it can be a snowman or any snow figure).

The first player has a children's shovel in his hand, on it is a small snowball. On a signal, you need to run to the turntable, holding the lump on the shoulder blade, run around it and return to your team, passing the shoulder blade with the snowball to the next player.

If a player has lost a snowball or dropped a shovel, he returns to his team, puts a new shovel on the shovel and performs his task again.

Hockey

Goals: develop dexterity, coordination of movements.

Equipment: stick and puck for each team; swivel racks (skittles or snowballs).

The first player has a stick and a puck. On a signal, he begins to snake the puck with his stick between the posts to the turning post, goes around it and returns to his team in the same way, passing the stick and the puck to the next player.

Tram

Goals: develop attention, coordination of movements.

Equipment: a cord of sufficient length, three multi-colored flags (yellow, red, green), a bell (tied to the end of the cord).

The children are built in pairs. With their free hands, they hold on to the cord (its ends are tied). This is a tram. The teacher stands with rattling colored flags. He explains that you need to move on the green signal, stop on the red and yellow signals. The teacher raises a green flag - the tram is moving, the children are running around the room. Having reached the teacher (traffic light), the children look to see if the color has changed. If the color is still green, then the movement of the tram continues, if the red or yellow flag is raised, the kids stop and wait for the green to appear so that they can move again.

During the game, children are introduced to the rules of the road. With a small number of participants, you can put them not in pairs, but in one column. The plot of the game can be deployed - make a stop on the way. Passengers sit and wait for the tram. When approaching a stop, the tram slows down and stops. Some passengers exit, others enter. To enter or exit the tram, the children lift the cord, at the end of which a bell is tied. The child standing last (the conductor) rings the bell, the tram moves off.

Guide a friend through the maze

Goals: develop spatial orientation, coordination of movements, balance; consolidate in speech words denoting spatial orientation.

From the players, one rescuer, an instructor and a victim are selected. It is important to give every child the opportunity to be a lifeguard and instructor.

The rest of the children are placed in a group, imitating various obstacles: failures in the road, blockages, collapses, etc.

The "rescuer" is blindfolded. He must pass the route without encountering obstacles, and get to the final goal - to the "victim", obeying the commands of the "instructor".

The “instructor” gives him orders: “Two steps forward. One step to the left. Turn right. No, to the left. When the "rescuer" reaches the end point of the route, the "victim" gives a voice command: "You are at the goal." This means the game is over.

New "instructor", "rescue", "injured" and "obstacles" are chosen in a different way in the playing space.

horses

Goals: develop attention, dexterity, speed of reaction.

Equipment: jump ropes or ropes according to the number of children, a ribbon.

All participants in the game are divided into threes, in each three there is a coachman and two horses. The driver in the course of the game gives various commands, the horses carry them out, and the coachman manages and carefully watches whether the horses accurately perform all the movements.

Horses walk, gallop in circles, turn left, right, etc.

To the words "Find your coachman!" horses find it as quickly as possible.

When the game is repeated in each triple, the coachman changes.

Horses must follow all commands exactly. A coachman whose horses make a mistake receives a fine - a blue ribbon is tied to his reins.

The most difficult role in this game is the role of the driver, who comes up with various movements for the horses. Therefore, when the game is played for the first time, the teacher plays the role of the driver. At the end of the game, in order for the triplets to get together, you can give a new task: “Coachman, find your horses!”

The game ends as soon as everyone in the top three plays the role of a coachman. At the end of the game, the best three is marked.

Salka on one leg

Goals: develop attention, speed of reaction, coordination of movements, dexterity.

Equipment: a small bright scarf.

Children disperse around the playground, close their eyes, hands behind everyone. The leader passes among them and imperceptibly gives a handkerchief to one of the players. To the command "One, two, three - look!" children open their eyes. Standing still, they carefully look at each other. A child with a handkerchief suddenly raises it above his head and says: "I'm a tart!"

The participants of the game, jumping on one leg, try to get away from the tag. The one whom the salka touched with his hand goes to drive. The child takes a handkerchief, raises it above his head and says: "I'm a tart!" The game is repeated.

If the children are tired, they can jump either on the right or on the left foot. When the tag changes, the players can stand on two legs. Salka also jumps, like everyone else, on one leg.

Handkerchief

Goals: develop speed of reaction, agility, coordination of movements.

Equipment: bright handkerchief of small size.

All participants in the game stand in a circle. The driver with a handkerchief goes around the circle, puts a handkerchief on the shoulder of one of the players and quickly runs in a circle, and the one who put the handkerchief takes it in his hands and runs after the driver. Both of them are trying to take a free place in the circle.

If the player with the handkerchief catches up with the leader and is able to put the handkerchief on his shoulder before the goth takes a free place in the circle, he again becomes the leader, and the player who gave the handkerchief takes the empty seat.

If the runner is the first to stand in a circle, then the player with the handkerchief will remain the driver. He walks in a circle, puts a handkerchief on someone's shoulder and the game continues.

During the game, children should not run across the circle. While running, it is not allowed to touch the hands of children standing in a circle. Standing players must not delay running players. The players should not turn around while the driver chooses who to put the handkerchief on.

The more children who take part in this game, the wider the circle will be, which means that more efforts must be made to take an empty seat. Children in a circle stand one step apart from each other.

Ball up!

Goals: develop speed of reaction, coordination of movements, dexterity.

Equipment: bright ball.

Children stand in a circle, the driver goes to its middle and throws the ball with the words "Ball up!" The players at this time should run as far as possible from the center of the circle. The driver catches the ball and, having caught it, shouts: “Stop!” Everyone should stop, and the driver, without leaving the spot, throws the ball at the one who is closest to him. The one they hit becomes the leader. If the driver misses, then he leads again, and the game begins again.

The driver throws the ball as high as possible and only after the words "Ball up!", He is allowed to catch the ball from one rebound from the ground. If one of the players after the words “Stop!” Continued to move, he must take three steps towards the driver. Running away from him, children should not hide behind buildings and trees.

The guys stand in a circle close to each other. The place of the driver in the center of the circle is best outlined in a small circle. Children in the game must be very attentive, quickly respond to commands.

leaflets

Target: consolidate knowledge about autumn.

Equipment: autumn leaves.

The beginning of the game is looking at the autumn leaves. Each child finds a leaf for himself, shows and names which leaf, from which tree, what color.

The teacher tells that when the wind blows, the leaves slowly fly, spin, as they are light. When the wind stops, they slowly sink to the ground.

sun bunny

Goals: to fix the concepts of "up", "down", "to the side".

Equipment: small mirror.

The teacher holds a small mirror in his hands and tells the children that a sunbeam has come to visit them. He jumps in different directions: up, down, sideways... Offers to play with him.

Where can you find it?

Goals: to consolidate the ability to group objects according to their purpose.

Equipment: objects or pictures depicting dishes, furniture, clothes, etc.

Throughout the playground, the teacher arranges items, such as a locker for clothes, a box for toys, a tool box, etc. and offers to put all the scattered objects (pictures) back into place.

When all things are laid out, check whether it is correct, if not, then think together how to do it.

MOBILE GAMES FOR CHILDREN OF JUNIOR PRESCHOOL AGE

CAT AND MICE (II junior group)

Tasks: To develop in children the ability to perform movement on a signal. Practice running in different directions.

Description: Children - "mice" sit in minks (on chairs along the wall). In one of the corners of the site sits a "cat" - a teacher. The cat falls asleep, and the mice scatter around the room. The cat wakes up, meows, starts catching mice that run into the holes and take their places. When all the mice return to their burrows, the cat once again walks around the room, then returns to its place and falls asleep.

Rules:

  1. The teacher makes sure that all the children run out of the holes.
  2. The teacher can use in the game - a cat - a toy.

Options : Mice jump over a stream, overcome obstacles, walk along the bridge.

art word: The cat did not find mice and went to sleep,

As soon as the cat falls asleep, all the mice run out!

BIRDS AND CAT (II junior group)

Tasks:

Description: A circle is drawn on the ground (diameter - 7 m) or a cord is placed, the ends of which are tied. The teacher chooses one player who becomes in the center of the circle. It's a cat. The rest of the children - birds, are outside the circle. The cat is sleeping. Birds fly into the circle for grains. The cat wakes up, sees the birds and catches them. All the birds are in a hurry to fly out of the circle, the one who was touched by the cat while he was in the circle is considered to be caught, goes to the middle of the circle. When the cat catches 2-3 birds, the teacher chooses new cat. Birds caught earlier join the players.

Rules:

  1. The cat can only touch the birds, but not grab them.

Options : Birds fly onto the gymnastic wall; the second cat is introduced, the cat crawls under the collars, the arc.

HAT AND CHICKENS (II junior group)

Tasks: To develop in children the ability to perform movements on a signal, exercise in running in different directions and in crawling.

Description: Children depict chickens, and the teacher - a hen. On one side of the site there is a fenced place - a house where chickens with a hen are located (a rope is pulled between the racks at a height of 50 cm from the floor). On the side, to the side, a "big bird" is placed. The mother hen crawls under the rope and goes in search of food. She calls the chickens - "ko-ko-ko." At a signal, all the chickens crawl under the rope, run to the mother hen and walk along the floor with her. The teacher says - "big bird", all the chickens run home.

Rules:

  1. At the call of the mother hen, all the chickens run out of the house, crawling under the rope.
  2. At the signal "big bird" chickens should return home

Options : The chickens climb onto a perch - a bench, 2 cords are pulled at a distance from each other, the role of the hen is entrusted to the children themselves.

Catch a mosquito (II junior group)

Tasks: To develop in children the ability to coordinate movements with a visual signal, to exercise children in jumping (jumping in place).

Description: The players stand in a circle, at arm's length, facing the center. The teacher is in the middle of the circle. He holds in his hands a rod 1-1.2 meters long with a cardboard mosquito tied on a cord. The length of the cord is 50 cm. The teacher circles with a rod, “circles a mosquito”, slightly above the heads of the players. When a mosquito flies overhead, the child jumps up trying to catch it. The one who grabs the mosquito says "I caught it!". Then the teacher circles the circle again with a rod.

Rules:

  1. You can catch a mosquito only with both hands and bouncing on two legs.
  2. You need to catch a mosquito on the spot.

Options : You can run ahead, holding a rod with a mosquito in your hands, the children run to catch up with him.

BRING THE BALL (II junior group)

Tasks: To develop in children the ability to perform movement on a signal (according to the teacher), observation, quick wit (choose the ball that is more convenient to take). Exercise children in running in a certain direction.

Description: Children sit on chairs along the wall. At a distance of 3-4 steps from those sitting, a line is drawn, beyond which, according to the appointment of the teacher, 5-6 children stand with their backs to those sitting. The teacher is standing next to them. In his hands is a box with small balls, according to the number of standing children. "One, two, three - run!" - the teacher says and throws forward all the balls from the box. The standing children run after the balls, each one catches up with one of the balls, runs with it to the teacher and puts it in a box. Then the children sit down in their places, and another group becomes behind the line. The game ends when all the children run after the ball.

Rules:

  1. You can run after the ball only after the word "run".
  2. Only one ball needs to be lifted and placed in the box.

Options: Who will bring the ball faster, overcoming the obstacle through the stuffed log.

MICE IN THE PANTRY (II junior group)

Tasks: To develop in children the ability to perform movements on a signal. Practice climbing, running.

Description: Children - mice sit in minks, on benches. On the opposite side of the site, a rope is stretched at a height of 50 cm. This is a pantry. To the side of the players sits a cat - a teacher. The cat falls asleep, the mice run to the pantry. Penetrating into it, they bend down so as not to touch the rope. There they sit down and seem to gnaw crackers or other products. The cat wakes up, meows and runs after the mice. Mice run into burrows. Returning to the place, the cat falls asleep and the game resumes.

Rules:

  1. Mice can run to the pantry only when the cat is asleep.
  2. Mice can return to their burrows only after the cat wakes up and meows.

Options : The mice crawl under the arc, running away into the minks, the second cat is introduced.

SPROWS AND A CAR (II junior group)

Tasks: To develop in children the ability to perform movements on a signal. Practice running in different directions and jumping.

Description: The boundaries of the site are marked with flags. At one end of the site on the benches are sparrows. At the other end is a place for a car - a garage. The car is a teacher. "Sparrows are flying out of the nest!" - the teacher says, and the children begin to run in different directions, raising their hands to the sides. A car appears. Sparrows are frightened and fly away to their nests. The car is returned to the garage.

Rules:

  1. Can't run out of bounds
  2. Fly out of the nest only at the signal of the educator.
  3. Return to the nests when the car appears.

Options : For children depicting cars in the game, give the steering wheel or flags in their hands. Sparrows can be placed in nests - circles drawn on the ground. Sparrows can stand on benches and jump off them.

MY Merry, sonorous ball (II junior group)

Tasks: To develop in children the ability to jump rhythmically, in accordance with the text of the poem, to perform movements on a signal. Exercise in running, in bouncing on 2 legs.

Description: Children sit on chairs placed in different places in the room. The teacher is in the center. He takes a big ball and begins to beat it with his hand on the ground, saying: "My cheerful, sonorous ball ...". The teacher calls the children to him and invites them to jump like balls. Children jump at the same pace. The teacher puts the ball down and repeats the poem, making a movement with his hand, as if hitting the ball, and the children are jumping. Having finished the poem, the teacher says: "I'll catch up!". The children run away.

Rules:

  1. You can run away only after the words: "I'll catch up!"

Options : The teacher imitates the beating movement of the ball, showing on the children (they are balls, then they roll, run in different directions). You can put several children next to you, who will hit their balls with him, then catch those who run away.

GUESS WHO SCREAMS (II junior group)

Tasks: To develop in children observation, attention, activity.

Description: Children sit in a semicircle on chairs, a screen is placed in front of them at a distance of several steps. The teacher calls someone by name, and he goes behind the screen, agree on what animal or bird the child will portray. Behind the screen one hears the lowing of a cow, the barking of a dog, and so on. The teacher invites one of the children to guess who is screaming.

Rules:

  1. Guessing animals or a bird can only be the child pointed out by the teacher.

Artistic word:What a beautiful house this is.

Who lives in the house?

Knock knock, who lives in the house?

Options : Enable animal voice recording.

FIND THE FLAG (II junior group)

Tasks: To develop in children observation, endurance (do not open your eyes until the signal "it's time").

Description: Children sit on chairs, at the word of the teacher, the children stand up and turn to face the wall, the teacher hides the flags according to the number of children. "It's time!" - says the teacher. Children turn to face him and go to look for flags. The one who found the flag sits down in his place. When all checkboxes are found. Children walk along the playground. Holding a flag in hand. Ahead of the column is the one who first found the flag. At the signal "In place!" the children sit on the chairs and the game starts again.

Rules:

  1. You can turn to face the teacher only after the word "it's time!".

Options : Instead of verbal instructions, use a bell. Whoever finds the flag first, hides it. In the summer they hide the flag in the bushes, behind the trees.

RUN TO ME (II junior group)

Tasks: Teach children to act on a signal. Practice walking and running in a straight line.

Description: Children sit on chairs placed against one of the walls of the room. The teacher goes to the opposite wall and says "run to me!". Children run to the teacher. The teacher greets them warmly. Then he crosses to the other side of the court and says "run to me!" To the words of the teacher “Run home!” children sit on chairs and rest.

Rules:

  1. Run to the teacher only after the words "Run to me!"
  2. Children run to the chairs and sit down only after the words “Run home!”

Options : At first, children can take any chair, and then find their own place. Bring in the bell. Call, the signal "Run!".

ON A LEVEL PATH (II junior group)

Tasks: To develop in children the ability to move rhythmically, to coordinate movements with words, to find their place. Exercise in walking, jumping, squatting, running.

Description: Children sit on chairs, the teacher invites them to go for a walk. They get up from their place, freely grouped or built in a column. The teacher says "on a flat path, our legs are walking, one-two, one-two, over pebbles, over pebbles, into the pit - bang." At the words “On a flat path ..” the children walk in steps. "On the pebbles" jump on two legs slightly moving forward. "In the pit boo" - squat down. We got out of the pit - the children rise. After 2-3 repetitions, the teacher says "our legs are tired along the flat path, here is our house - we live there."

Rules:

  1. The movements must match the text.
  2. Get up from your haunches after the words "We got out of the pit."
  3. Run away home only after the words "we live there."

Options : Walk along the benches along the wall. Jumping into the depths on a soft path.

HARE (II junior group)

Tasks: To develop in children the ability to coordinate movement with words. Practice running. In bouncing on two legs, finding your place. Contribute to the development of speech.

Description: On one side of the site, places for hares are marked. Everyone takes their place. At the signal of the teacher "Run in a circle!" all the children gather in a circle, and one of the hares, which the teacher appoints, becomes in the middle. Children with a teacher recite verses and perform movements to the text:

A little white bunny sits and moves its ears, - the children stand in a circle,

That's it, that's how he moves his ears! - move the hands, raising them to the head.

It's cold for a bunny to sit, you need to warm up your paws,

Clap-clap, clap-clap, you need to warm up the paws - clap your hands.

It's cold for a bunny to stand, a bunny needs to jump

Jump-jump, jump-jump, the bunny needs to jump - they jump on 2 legs in place.

Someone scared the bunny, the bunny jumped and galloped away! - the teacher claps his hands, the children scatter to their homes.

Rules:

  1. Children run away only after the words “And rode away!”, And they gather in a circle after the words “Run in a circle!”

Options : Lay out a cord with tied ends on the floor. On a signal, they jump over the cord. You can put several hares in the middle.

BUBBLE (II junior group)

Tasks: To develop in children the ability to coordinate movements with words, to move rhythmically. Exercise children in squatting and building in a circle, running in different directions.

Description: Children stand close in a circle, holding hands. Together with the teacher, they say: “Inflate the bubble! Blow up big! Stay like that, but don't burst." While reciting verses, the children gradually expand the circle. When the teacher says - “The bubble has burst”, all the children lower their hands and say in chorus “Clap!” and squat down. The teacher offers to inflate a new bubble: the children get up, form a small circle again, the game resumes.

Rules:

Say in chorus "Hop!" and squat down only after the words "The bubble burst."

Options : Perform swinging movements with your hands, first the ball is small, then large - wide swings of your hands. After the words "Don't burst!" the teacher says “Bubbles flew!”, the children scatter wherever they want.

RUN TO THE FLAG (II junior group)

Tasks: To develop in children attention, the ability to distinguish colors. Learn to act on a visual signal. Practice running and walking.

Description: Children receive flags of two colors - one red, the other blue. The teacher stands on one side of the site and holds a blue flag in one hand and a red flag in the other. Children with blue flags are grouped near blue, those with red flags are grouped near red. Then the teacher invites the children to take a walk. Children walk and run around the playground. The teacher goes to the other side and says: "One, two, three - run here as soon as possible!". He stretches his arms to the sides, the children run to the teacher and are grouped near the flag of the corresponding color. When all the children have gathered, he offers to wave the flags.

Rules:

  1. You can disperse around the site only at the word of the teacher "Go for a walk!".
  2. You can gather near the teacher only after the words "One, two, three - run here as soon as possible!".

Options : Take a ribbon or handkerchief instead of a flag, then dance with it. Enter 2 red and blue flags. The teacher can change flags by moving them from one hand to another. Turn on the additional signal "Stop!" (everyone closes their eyes).

SUN AND RAIN (II junior group)

Tasks: To develop in children the ability to perform movements at the signal of the teacher, to find their place on the site. Practice walking and running.

Description: Children sit on chairs along the room, this is their "home". The teacher looks out the window and says "What a nice weather, go for a walk!". Children get up and go in any direction. "It's raining, run home!" - says the teacher. Children run to the chairs and take their places. The teacher says "Drip - drop - drop!". Gradually, the rain subsides and the teacher says, “Go for a walk. Rain stopped!".

Rules:

  1. Children leave the house at the signal "Go for a walk!".
  2. They run home at the signal "it's raining!".

Options : Children first take any chair, then only their own. Instead of a house, arrange a portable canopy - hide from the rain. During the walk, they can pick "mushrooms and berries." Walking can be replaced by dancing.

TRAIN (II junior group)

Tasks: To develop in children the ability to perform movements on a sound signal, to consolidate the skill of building in a column. Exercise in walking, running after each other.

Description: Children are built in a column on one side of the playground. The first is a steam locomotive, the rest are wagons. The teacher gives a beep, the children begin to move forward (without clutch). At first slowly, then faster, gradually moving to a run, they say “Chu-choo-choo!”. “The train is pulling up to the station,” says the teacher. Children gradually slow down and stop. The teacher again gives a whistle, the movement of the train resumes.

Rules:

  1. You can move only after the beep, i.e. at the direction of the teacher.

Options : Enter a stop. The children run out into the field. Gather "mushrooms and berries", dance.

SPARROW AND CAT (II junior group)

Tasks: To develop in children the ability to accommodate in space and move in a team without touching each other. Act on a signal, exercise in deep jumps, from a place in length, in fast running.

Description: Children along the walls: on benches, on large cubes or in hoops. These are sparrows on the roof or in nests. A cat is sitting at a distance - the tutor. "The sparrows have flown!" - says the teacher. Sparrows jump off the roof, spreading their wings - arms to the sides. They run loose all over the room. "The cat is sleeping." He wakes up, says “meow - meow!”, Runs to catch up with the sparrows, who are hiding, having taken their places. The cat takes the caught sparrows to her house.

Rules:

  1. Sparrows jump off at the signal of the teacher "Sparrows, fly!".
  2. Sparrows return to their places. When a cat says "Meow!"

Options : Enter the second cat. Sparrows peck at grains.

Catch up with me (II junior group)

Tasks: To develop in children the ability to perform movements at the signal of the teacher, to move in a team without pushing. Exercise children in running in a straight line.

Description: Children sit on chairs on one side of the playground. "Catch me!" - the teacher offers and runs to the opposite side of the site. Children run after the teacher, trying to catch him. Then the teacher says “catch up with me!”, And runs in the opposite direction. The kids are chasing him again. After two times, the children sit on chairs and rest, then continue the game.

Rules:

  1. Run after the teacher only after the signal "Catch up with me!".

Options : Deposit soft toy and chase her down. Run away from toys.

WHAT IS HIDDEN? (II junior group)

Tasks: Develop children's visual memory, attention.

Description: Children sit on chairs, on the floor, in one line. The teacher puts three to five objects in the center of the circle and offers to remember them. Then the players stand up and turn their backs to the center or to the wall and close their eyes. The teacher hides one object lying in the center of the circle and says "Look." Children open their eyes, turn to face the cent and remember which object is missing. The teacher approaches the children and each of them tells him in his ear what is hidden. When the majority of the players give the correct answer, the teacher loudly calls the hidden object. After that, the game resumes.

Rules:

  1. When the teacher hides the object, the players turn their backs and close their eyes.
  2. At the signal “Look!”, the players open their eyes and again turn to face the center of the circle.

Options : Consolidate knowledge of primary colors, take cubes or flags. Call one player. Remove 2 items.

BIRDS AND CHICKS (II junior group)

Tasks: To develop in children the ability to perform movements at the signal of the teacher, remember their place, exercise in running in different directions without hitting each other.

Description: Children are divided into 3-4 groups of 5-6 people, each group has its own house - a nest. Children pretend to be chicks. Each group has a mother bird. According to the teacher, "Let's fly!" - Chicks fly out of the nest. They fly around the house, waving their arms - wings. Birds - mothers fly away for food. According to the teacher "Home!" - birds - mothers return and call the chicks home. In the nest, the chicks sit in a circle and the bird - the mother feeds them with imaginary worms.

Rules:

  1. Birds and chicks fly out at the word of the teacher "Fly!".
  2. The chicks return home at the call of the mother bird.
  3. Birds - mothers return home at the word of the teacher "Home!".

Options : Invite the birds to take off to a hill. Each bird has its own color of the house - nests. You can change houses.

FIND YOUR COLOR (II junior group)

Tasks: To develop in children attention, the ability to distinguish colors, act on a signal. Practice running and walking.

Description: Children receive flags of 3-4 colors and are grouped by 4-6 people in different corners of the room, in each corner the teacher puts a colored flag on a stand. At the signal of the teacher "Go for a walk!" the children disperse around the playground. To the words "Find your color!" - children gather near the flag of the corresponding color. The teacher notes which group gathered faster.

Rules:

  1. You can leave the houses at the signal of the teacher “Go for a walk!”.
  2. Run and gather near the flag of the corresponding color only after the words "Find your color!"

Options : Offer to close your eyes, rearrange the flags in the corners of the room.

TROLLEYBUS (II junior group)

Tasks: To develop in children the ability to distinguish the colors of a traffic light and act on a visual signal. Exercise in running and walking in a column. Familiarize yourself with traffic rules.

Description: Children stand along the wall in a column in pairs, holding each other's hands, with their free hands holding on to a cord, the ends of which are tied. The teacher is in one of the corners of the room, in his hand are three colored flags (red, yellow, green). Raises a green flag - the children are running (the trolleybus is moving). Having reached the teacher, the children look to see if the color of the flag has changed. If green - the movement continues, yellow or red - the children stop and wait for the green to appear.

Rules:

You can only run to the green flag.

When yellow or red appears, the column stops.

Options : Arrange a stop where the children sit and wait for the arrival of the trolleybus. When a trolleybus approaches a stop, it slows down, some passengers get off, others get on.

MOBILE GAMES FOR CHILDREN OF THE MIDDLE PRESCHOOL AGE

FOX IN THE CHICKEN COOP (middle group)

Tasks: To develop children's dexterity and ability to perform movement on a signal, exercise in dodging, catching, climbing, deep jumping.

Description: A chicken coop is outlined on one side of the site. In the chicken coop on the perch (on the benches) there are chickens, the children stand on the benches. On the other side of the site is a fox hole. The rest of the place is a yard. One of the players is appointed as a fox, the rest of the chickens - they walk and run around the yard, peck grains, flap their wings. At the signal of the “Fox”, the chickens run away into the chicken coop, climb onto the perch, and the fox tries to drag the chicken that did not have time to climb the perch. He takes her to his hole. The hens jump off the perch and play resumes.

Rules:

Options

HARE AND WOLF (middle group)

Tasks: To develop in children the ability to perform movements on a signal, exercise in running, jumping on both legs, squatting, catching.

Description: One of the players is appointed as a wolf, the rest depict hares. On one side of the site, hares mark their places with cones, pebbles, from which circles or squares are laid out. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “The bunnies are jumping, hop - hop - hop, onto a green meadow. They pinch the grass, listen to see if the wolf is coming. Hares jump out of the circles and scatter around the site. They jump on 2 legs, sit down, nibble grass and look around in search of a wolf. The teacher pronounces the word "Wolf", the wolf comes out of the ravine and runs after the hares, trying to catch and touch them. The hares run each to their own place, where the wolf can no longer overtake them. The wolf takes the caught hares into the ravine. After the wolf catches 2-3 hares, another wolf is selected.

Rules:

Hares run out at the words - hares jump.

You can return to your places only after the word "Wolf!".

Options : You can’t catch those hares that the hare-mother gave a paw to. Put cubes on the way - stumps, hares run around them. Choose 2 wolves. A wolf to jump over an obstacle - a stream.

AT THE BEAR IN THE BOR (middle group)

Tasks: To develop in children endurance, the ability to perform movements on a signal, the skill of collective movement. Exercise in running in a certain direction, with dodging, develop speech.

Description: A line is drawn on one side of the site - this is the edge of the forest. Behind the line, at a distance of 2-3 steps, a place for a bear is outlined. On the opposite side is the children's house. The teacher appoints a bear, the rest of the children are at home. The teacher says: "Go for a walk!". Children go to the edge of the forest, picking berries, mushrooms, imitating movements and say in chorus: “I take mushrooms and berries from a bear in a forest. And the bear sits and growls at us. The bear at this time sits in his place. When the players say "Growls!" the bear gets up, the children run home. The bear tries to catch them - to touch them. The captured bear takes to itself. After 2-3 caught, a new bear is selected.

Rules:

The bear has the right to get up and catch, and the players - to run home only after the word "growls!".

The bear cannot catch children behind the house line.

Options : Enter 2 bears. Put obstacles in the way.

BIRDS AND CAT (middle group)

Tasks: To develop determination in children, to exercise in running with dodging.

Description: A circle is drawn on the ground or a cord with tied ends is placed. The teacher chooses a trap that becomes in the center of the circle. It's a cat. The rest - birds, are outside the circle. The cat is sleeping, the birds fly into the circle for grains. The cat wakes up, sees the birds and catches them. All the birds fly out of the circle. The one touched by the cat is considered to be caught and goes to the middle of the circle. When 2-3 birds are caught, a new cat is selected.

Rules:

The cat catches birds only in a circle.

The cat can touch the birds, but not grab them.

Options : If the cat can't catch anyone for a long time, add another cat.

THROUGH THE STREAK (middle group)

Tasks: To develop dexterity in children, exercise in jumping on both legs, in balance.

Description: All the players sit on chairs, 2 cords are placed 6 steps from them, the distance between them is 2 meters - this is a stream. Children must cross the pebbles - planks to the other side without getting their feet wet. The planks are placed in such a way that children can jump with both feet from one pebble to another. By the word "Let's go!" 5 children climb over a stream. The one who stumbled steps aside - "dry shoes." All children must cross the stream.

Rules:

The loser is the one who stepped foot into the stream.

You can only move on a signal.

Options : Increase the distance between the cords, bypass objects, moving to the other side. Jump on one leg.

CAT AND MOUSE (middle group)

Tasks: To develop in children the ability to act quickly on a signal, to walk, keeping the shape of a circle. Practice running and catching.

Description: All players, except for 2, stand in a circle, at arm's length, and join hands. In one place the circle does not close. This passage is called the gate. Two players are behind the circle, depicting a mouse and a cat. The mouse runs outside the circle and in the circle, the cat follows it, trying to catch it. The mouse can run into the circle through the gate and crawl under the arms of those standing in the circle. The cat is only at the gate. Children walk in a circle and say: “Vaska is gray, his tail is fluffy - white. Vaska is walking - a cat. He sits, washes, wipes himself with his paw, sings songs. The house will inaudibly go around, Vaska, the cat, is hiding. Gray mice waiting." After the words, the cat begins to catch the mouse.

Rules:

Those standing in a circle should not let the cat pass under the clasped hands.

The cat can catch the mouse around the circle and in the circle.

The cat can catch, and the mouse can run away after the word "waits."

Options : Arrange additional gates, introduce 2 mice, increase the number of cats.

HORSES (middle group)

Tasks: To develop in children the ability to act on a signal, coordinate movements with each other, exercise in running, walking.

Description: Children are divided into 2 equal groups. One group depicts grooms, the other - horses. A stable is outlined on one side. On the other - a room for grooms, between them a meadow. The teacher says: “Grooms, get up quickly, harness the horses!”. Grooms with reins in their hands, run to the stables and harness the horses. When all the horses are harnessed, they line up one after another and, at the direction of the teacher, walk or run. According to the teacher "Arrived!" grooms stop horses. The teacher says "Go to rest!". Grooms unharness the horses and let them graze in the meadow. They return to their places to rest. Horses calmly walk around the site, graze, nibble grass. At the signal of the teacher, “Grooms, harness the horses!” the groom catches his horse, which runs away from him. When all the horses are caught and harnessed, everyone lines up one after the other. After 2-3 repetitions, the teacher says: “Take the horses to the stable!”. The grooms take the horses to the stable, unharness them and give the reins to the teacher.

Rules:

The players change movements at the signal of the teacher. At the signal "Go to rest" - the grooms return to their places.

Options : Include walking on a bridge - a board laid horizontally or obliquely, suggest different trip goals.

RABBITS (middle group)

Tasks: To develop in children the ability to move in a team, to find their place on the site. Exercise in crawling, running, jumping on 2 legs.

Description: Circles are drawn on one side of the site - rabbit cages. Chairs are placed in front of them, hoops are tied vertically to them or a cord is pulled. A chair is placed on the opposite side - the watchman's house. Between the house and the cages of the rabbits is a meadow. The teacher divides the children into small groups of 3-4 people. Each group stands in a circle. "Rabbits are in cages!" - says the teacher. Children squat down - these are rabbits in cages. The teacher alternately approaches the cages and releases the rabbits onto the grass. The rabbits crawl into the hoop and start running and jumping. The teacher says "Run into the cells!". The rabbits run home and return to their cage, crawling back into the hoop. Then the watchman releases them again.

Rules:

The rabbits do not run out until the keeper opens the cages.

The rabbits return after the teacher's signal "Hurry to the cages!".

Options : In each cage, put a bench or chair according to the number of rabbits.

WHERE YOU CALLED (middle group)

Tasks: To develop in children hearing, attention and endurance.

Description: Children sit in a circle or along a wall. One of the educators playing as directed becomes in the center of the circle or in front of those sitting. At the signal of the teacher, he closes his eyes. The teacher gives one of the children a bell and offers to call. The child in the center of the circle should, without opening his eyes, indicate with his hand the direction from which the sound comes. If he points correctly, the teacher says “It's time!”, The player opens his eyes. And the one who called - picks up and shows the call. If the driver made a mistake, he closes his eyes again and guesses again. Then the teacher appoints another driver.

Rules:

The driver opens his eyes only after the word of the educator "It's time!"

Options : Unwind the driver; instead of a bell, enter a pipe or other musical instrument.

HIT THE SACK IN THE CIRCLE (middle group)

Tasks: To develop in children the ability to act on a signal. Exercise in throwing with the right and left hand.

Description: Children stand in a circle. In the center of the circle a circle is laid out of the rope, the ends of the rope are tied, the circle can be drawn. The diameter of the circle is 2 meters. Children are at a distance of 1-2 steps from the circle. Sandbags in hand. At the word of the educator, “Throw it!”, Everyone throws their bags into the circle. "Pick up the bags!" - says the teacher. Children pick up bags, stand in place. The teacher notes whose bag did not hit the circle, the game continues. Children throw with the other hand.

Rules:

You need to throw the bag at the word of the educator “Throw it!”

Raise at the signal "Raise!".

Options : Instead of pouches, throw cones; divide the children into subgroups, each throws into its own circle; increase the distance.

Tasks: To develop in children the ability to act on a signal. Exercise in throwing into the distance with your right and left hands, in running, in color recognition.

Description: Children stand along the wall. Several children, named by the teacher, stand on the same line in front of the rope laid on the floor. Children receive pouches in 3 different colors. According to the teacher, “Drop it!” children throw the bag into the distance. The teacher draws the attention of the children to whose bag fell further and says: “Pick up the bags!”. Children run after their bags, pick them up and sit down. The teacher calls other children who take the places of those who threw the bags. The game ends when all the children have dropped the bags.

Rules:

Throwing and lifting bags is possible only at the word of the teacher.

Options : Set guidelines - who is next. Throw cones, balls, spears.

PLANES (middle group)

Tasks: To develop orientation in space in children, to consolidate the skill of building in a column. Practice running.

Description: Children are built in 3-4 columns in different places of the site, which are marked with flags. The players pretend to be pilots on airplanes. They are preparing to fly. At the signal of the educator, “Get ready for the flight!” children circle with their arms bent at the elbows - they start the engine. "Fly!" - says the teacher. Children raise their arms to the sides and fly in all directions, in different directions. At the signal of the educator "To land!" - planes find their places and land, build in columns and go down on one knee. The teacher notes which column was built first.

Rules:

The players should fly out after the teacher's signal "Fly!".

At the signal of the educator "To land!" - the players must return to their columns, to the places where their sign is posted (a flag is placed).

Options : While the planes are flying, swap the flags, take them to the opposite side. Change the leaders in the columns.

FIND YOUR PAIR (middle group)

Tasks: To develop in children the ability to perform movements on a signal, according to the word, quickly builds in pairs. Exercise in running, color recognition. Develop initiative and ingenuity.

Description: The players stand along the wall. The teacher gives everyone one flag. At the signal of the teacher, the children scatter around the playground. On another signal, or on the word “Find yourself a pair!”, Children with flags of the same color find a pair for themselves, each pair, using the flags, makes one or another figure. An odd number of children participate in the game, 1 must be left without a pair. The players say: "Vanya, Vanya - do not yawn, quickly choose a couple!".

Rules:

The players get into pairs and scatter at the signal (word) of the educator.

Each time the players must have a pair.

Options : Instead of flags, use handkerchiefs. To prevent children from running in pairs, introduce a limiter - a narrow path, jump over a stream.

COLORED CARS (middle group)

Tasks: develop in childrenATTENTION, ABILITY TO DIFFERENTIATE COLORS AND ACT ON A VISUAL SIGNAL.Exercise children in running, walking.

Description: Children sit along the wall, they are cars. Each is given a flag of some color. The teacher stands facing the players, in the center. In the hand - 3 colored flags, according to the colors of the traffic light. Raises the flag, children with a flag of this color run around the site in any direction, on the go they buzz, imitating a car. When the teacher lowers the flag, the children stop, and at the signal “Cars are returning!” - go step by step to their garage. Then the teacher raises a flag of a different color, but can raise both 2 and all 3 flags together, then all the cars leave the garage.

Rules:

You can leave the garages only at the signal of the teacher, return to the garage also at the signal.

If the flag is omitted, the cars do not move.

Options : Arrange landmarks of different colors in the corners. At the signal “Cars are leaving”, at this time, swap landmarks. Invite children to remember different brands of cars.

SHAggy DOG (middle group)

Tasks: Teach children to listen to the text and quickly respond to the signal.

Description: The child pretends to be a dog, he sits on a chair at one end of the playground, and pretends to be asleep. The rest of the children are at the other end of the room beyond the line - this is the house. They quietly approach the dog, the teacher says: “Here lies a shaggy dog, with his nose buried in his paws. Quietly, quietly, he lies - either dozing, or sleeping. Let's go up to him, wake him up, and see what will happen? The dog wakes up, gets up and starts barking. Children run into the house (stand behind the line). The role is transferred to another child. The game is repeated.

Options : Put up a barrier - benches in the way of children; in the way of the dog.

MOBILE GAMES FOR CHILDREN OF PRESCHOOL AGE

Sly Fox (senior group)

Tasks: To develop in children endurance, observation. Exercise in fast running with dodging, in building in a circle, in catching.

Description: The players stand in a circle at a distance of one step from each other. Outside the circle, the fox's house is drawn. The teacher invites the players to close their eyes, goes around the circle behind the children and says “I’m going to look for a cunning and red fox in the forest!”, Touches one of the players, who becomes a cunning fox. Then the teacher invites the players to open their eyes and look carefully which of them is a cunning fox, if she will give herself away with something. The players ask in chorus 3 times, at first quietly, and then louder, “Sly fox, where are you?”. While everyone is looking at each other. The cunning fox quickly goes to the middle of the circle, raises his hand up, says "I'm here." All the players scatter around the site, and the fox catches them. The captured fox takes it home to the hole.

Rules:

The fox begins to catch the children only after the players who play 3 times in chorus ask and the fox says "I'm here!"

If the fox gave himself away earlier, the teacher appoints a new fox.

The player who ran out of the area is considered to be caught.

Options : 2 foxes are selected.

MOUSETRAP (senior group)

Tasks: To develop in children endurance, the ability to coordinate movements with words, dexterity. Exercise in running, squatting, building in a circle, walking in a circle. Contribute to the development of speech.

Description: The players are divided into 2 unequal groups. Smaller, forms a circle - a mousetrap. The rest are mice, they are outside the circle. The players, depicting a mousetrap, hold hands and begin to walk in a circle, saying “Oh, how tired the mice are, they gnawed everything, everyone ate. Beware of cheating, we will get to you, here we will put a mousetrap - we will catch everyone now. Children stop and raise their clasped hands up to form a gate. The mice run into the mousetrap and run out of it, according to the teacher “Clap”, the children standing in a circle lower their hands and squat - the mousetrap slammed shut. Players who do not have time to run out of the circle are considered to be caught. Caught mice move into a circle and increase the size of the mousetrap. When most of the mice are caught, the children switch roles.

Rules:

A fox can catch chickens, and chickens can climb a perch only at the signal of the teacher "Fox!".

Options : Increase the number of traps - 2 foxes. Chickens climb the gymnastic wall.

Pass - get up(senior group)

Tasks: To instill in children a sense of camaraderie, develop dexterity, attention. The muscles of the shoulders and back are strengthened.

Description: The players are built in two columns, at a distance of two steps from one another. In each stand from each other at arm's length. A line is drawn in front of the columns. Two balls are placed on it. At the signal to “sit down”, everyone sits down cross-legged. At the signal “pass”, the first in the columns take the balls and pass them over their heads behind those sitting, then they stand up and turn to face the column. The one who received the ball passes it back over his head, then gets up and also turns to face the column, etc. The column that passes correctly and does not drop the ball wins.

Rules: Pass the ball only over the head and while sitting. Get up only after passing the ball behind the person sitting. The one who failed to take the ball runs after him, sits down and continues the game.

Options: Pass the ball to the right or left by turning the body.

Find the ball (senior group)

Tasks: To develop in children observation, dexterity.

Description: All players stand in a circle close to the center. One player becomes the center, this is the speaker. The players keep their hands behind their backs. One is given a ball. Children begin to pass the ball to each other behind their backs. The driver tries to guess who has the ball. He can ask each of the players to show their hands by saying "hands". The player extends both hands forward, palms up. The one who had the ball or who dropped it, becomes in the middle, and the driver takes his place.

Rules: The ball is passed in any direction. The ball is passed only to a neighbor. You cannot pass the ball to a neighbor after the driver demands to show his hands.

Options: Put two balls into play. Increase the number of drivers. Give the task to the one who had the ball: jump, dance, etc.

Two frosts (senior group)

Tasks: To develop in children inhibition, the ability to act on a signal (by word). Exercise in running with dodging in catching. Contribute to the development of speech.

Description: On opposite sides of the site, two houses are marked with lines. The players are located on one side of the court. The teacher selects two drivers who stand in the middle of the site between the houses, facing the children. These are Frost Red Nose and Frost Blue Nose. At the signal of the educator, “Start,” both Frosts say: “We are two young brothers, two frosts are remote. I am Frost Red Nose. I am Frost Blue Nose. Which of you decide to set off on the path? All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. The frozen ones stop where the frost has taken them, and so they stand until the end of the dash for everyone else. The frozen ones are counted, after which they join the players.

Rules: Players can run out of the house only after the word "frost". Those who run out earlier and who remain in the house are considered frozen. Anyone touched by Frost immediately stops. You can only run forward, but not backward and not out of bounds.

Options: Behind one line are the children of the Blue Frost, behind the other are the children of the Red. At the “blue” signal, the blue ones run, and the Red Frost catches and vice versa. Who will catch more.

Carousel (senior group)

Tasks: To develop in children the rhythm of movements and the ability to coordinate them with words. Exercise in running, walking in a circle and building in a circle.

Description: The players form a circle. The teacher gives the children a cord, the ends of which are tied. The children, holding the cord with their right hand, turn to the left and say the poem: “Barely, barely, barely, barely, the carousels spun. And then around, around, all running, running, running. In accordance with the text of the poem, children walk in a circle, first slowly, then faster, then run. During the run, the educator says: “Be-be-y-whether.” Children run 2 times in a circle, the teacher changes the direction of movement, saying: “Turn”. The players turn around, quickly intercepting the cord with their left hand and run in the other direction. Then the teacher continues with the children: “Hush, hush, don’t write off, stop the carousel. One, two, one, two, the game is over!" The carousel movements are getting slower. At the words “here the game is over,” the children lower the cord to the ground and disperse.

Rules: You can only take a seat on the carousel by calling. Not having time to take a seat before the third call, does not take part in skating. It is necessary to make movements according to the text, observing the rhythm.

Options: Everyone must take their place. Put the cord on the floor, running in a circle after it.

Mousetrap (senior group)

Tasks: To develop in children endurance, the ability to coordinate movements with words, dexterity. Practice running and squatting, building in a circle and walking in a circle. Contribute to the development of speech.

Description: The players are divided into two unequal groups. The smaller one forms a circle - a “mousetrap”, the rest of the “mice” - they are outside the circle. The players, representing a mousetrap, hold hands and begin to walk in a circle, saying: “Oh, how tired the mice are, they gnawed everything, everyone ate. Beware, cheaters, we will get to you. We will put mousetraps for you, we will catch everyone now. Children stop and raise their clasped hands up, forming a gate. Mice run into and out of the mousetrap. According to the word of the teacher: "clap", the children standing in a circle, lower their hands and squat - the mousetrap slammed shut. Players who do not have time to run out of the circle are considered to be caught. Caught mice move into a circle and increase the size of the mousetrap. When most of the mice are caught, the children switch roles.

Rules: Lower clasped hands at the word "clap». After the mousetrap is slammed, you can not crawl under your arms

Options: If there are many children in the group, then two mousetraps can be organized and the children will run in two.

"Guess Who Got Caught"(senior group)

Tasks: Develop observation, activity, initiative. Practice running and jumping.

Description: Children sit on chairs, the teacher offers to go for a walk in the forest or in a clearing. There you can see birds, bugs, bees, frogs, grasshoppers, bunnies, hedgehogs. They can be caught and brought to a living corner. The players follow the teacher, and then scatter in different directions and pretend to catch in the air or crouching on the ground. “It's time to go home,” says the teacher and all the children, holding the living creatures in their hands, run home and occupy each of their chairs. The teacher calls one of the children and offers to show who he caught in the forest. The child imitates the movements of the caught animal. Children guess who was caught. Then they go for a walk in the woods again.

Rules: Return at the signal "It's time to go home."

Options: A train ride (sitting on chairs, imitating movements and the sound of wheels with hands and feet).

"We are funny guys"(senior group)

Tasks: To develop in children the ability to perform movements on a verbal signal. Exercise in running in a certain direction with dodging. Contribute to the development of speech.

Description: Children stand on one side of the playground. A line is drawn in front of them. A line is also drawn on the opposite side. To the side of the children, in the middle, between the two lines, there is a trap appointed by the teacher. The children say in unison: “We are funny guys, we love to run and jump, well, try to catch up with us. One, two, three - catch! After the word “catch”, the children run to the other side of the playground, and the trap catches up with the runners. The one who was touched by the trap before the player crossed the line is considered to be caught and sits near the trap. After 2-3 runs, the caught ones are recalculated and a new trap is selected.

Rules: You can run across to the other side only after the word "catch". The one who was touched by the trap steps aside. The one who ran across to the other side, beyond the line, cannot be caught.

Options: Enter the second trap. On the way of the evaders - an obstacle - running between objects.

"The Herd and the Wolf" (senior group)

Tasks: Develop the ability to perform movements on a signal. Practice walking and running fast.

Description: Circles and squares are outlined on one side of the site. These are buildings: a calf barn, a stable. The rest is occupied by "meadow". In one of the corners on the opposite side is the "wolf's lair" (circled). The teacher appoints one of the players as a "shepherd", the other as a "wolf", which is located in the den. The rest of the children depict horses, calves, which are in the barnyard, in the appropriate premises. At the sign of the educator, the "shepherd" in turn approaches the "doors" of the calf house, stables and, as it were, opens them. Playing the pipe, he leads the whole herd to the meadow. He himself goes behind. The players, imitating domestic animals, nibble grass, run, move from one place to another, approaching the wolf's lair. “Wolf,” the teacher says, everyone runs to the shepherd and stands behind him. Those who did not have time to reach the shepherd, the wolf catches and takes them to the lair. The shepherd takes the flock to the barnyard, where everyone is placed in their places.

Rules: The wolf runs out of the lair only after the word "wolf". Simultaneously with the wolf running out, all the players must run to the shepherd. Those who did not have time to stand behind the shepherd, the wolf takes them to him.

Options: Include a “watering hole” in the game, bend down and, as it were, drink water.

"Geese - Swans" (senior group)

Tasks: To develop in children endurance, the ability to perform movements on a signal. Practice dodging. Promote the development of speech.

Description: At one end of the site, a “house” line is drawn, where the geese are located, at the opposite end there is a shepherd. To the side of the house is the "wolf's lair". The rest of the place is "meadow". The teacher appoints one as a shepherd, another as a wolf, the rest depict geese. The shepherd drives out the geese to graze on the meadow. Geese walk, fly across the meadow. The shepherd calls them "Geese, geese." The geese answer: "Ha-ha-ha." "Do you want to eat?" "Yes Yes Yes". "So fly." "We can not. The gray wolf under the mountain does not let us go home. "So fly as you like, just take care of the wings." The geese, spreading their wings, fly home through the meadow, and the wolf runs out, cuts off their path, trying to catch more geese (touch with your hand). The captured geese are carried away by the wolf. After 3-4 runs, the number of those caught is counted, then a new wolf and a shepherd are appointed.

Rules: Geese can fly home, and the wolf can catch them only after the words "So fly as you want, just take care of your wings." The wolf can catch geese in the meadow up to the border of the house.

Options : Increase distance. Enter the second wolf. On the way of the wolf obstacles, which must be jumped over.

Who will soon take off the tape(senior group)

Tasks: To develop in children endurance, the ability to act on a signal. Children practice fast running, jumping.

Description: A line is drawn on the site, beyond which the children are built in several columns of 4-5 people. At a distance of 10-15 steps, a rope is stretched opposite the columns, the height is 15 cm higher than the hands of the children raised up. Against each column, a ribbon is thrown onto this rope. At the signal "run" everyone standing first in columns they run to their ribbon, jump up and pull it off the rope. The first person to remove the tape is considered the winner. Ribbons are hung up again, those who were first in the column stand at the end, and the rest move towards the line. At the signal, the next children run. Etc. Winnings in each column are calculated.

Rules: You can run only after the word "run". Pull off the tape only opposite your column.

Options: Place obstacles in the way. Stretch the rope at a distance of 40 cm, under which you need to crawl without hitting it. Draw two lines at a distance of 30 cm, through which you need to jump.

Faster to places(senior group)

Tasks: Develop orientation in space, the ability to perform movements on a signal. Exercise in fast running, walking, bouncing.

Description: Children stand in a circle at arm's length, the place of each is marked with an object. At the word "run", the children leave the circle, walk, run or jump all over the site. The teacher removes one item. After the words "in places", all the children run in a circle and take empty seats. To the rest, the children say in unison, “Vanya, Vanya, don’t yawn, quickly take a seat!”

Rules: A place in a circle can only be taken after the words “In places”. You can not stay still after the word "run."

Options: At the beginning of the game, do not hide the die so that no one is left without a place. Remove 2 or 3 cubes. In winter, flags are stuck in the snow.

Trap, take the tape(senior group)

Tasks: To develop in children dexterity, ingenuity. Practice running with dodging, catching and building in a circle.

Description: The players are built in a circle, each receives a ribbon, which he lays behind the belt or behind the collar. In the center of the circle is a trap. At the signal “run”, the children scatter, and the trap seeks to pull the ribbon from someone. The one who has lost the ribbon steps aside. At the signal “One, two, three, quickly run into a circle,” the children line up in a circle. The trap counts the number of ribbons and returns them to the children. The game starts with a new trap.

Rules: The trap should take only the tape, without delaying the player. The player, having lost the tape, steps aside.

Options: Choose two traps. You cannot take a tape from a crouched player. The players run along the "path", "bridge", jumping over the "hummocks".


Anastasia Kolesnikova
Card file of games for younger children preschool age

Card file of games for young children

Mobile games for children of primary preschool age

cat and mice

Tasks: Develop at children ability to follow a signal. Practice running in different directions.

Description: Children - "mice" sit in burrows (on chairs along the wall). In one of the corners of the site sits "cat"- educator. The cat falls asleep, and the mice scatter around the room. The cat wakes up, meows, starts catching mice that run into the holes and take their places. When all the mice return to their burrows, the cat once again walks around the room, then returns to its place and falls asleep.

Rules:

1. The teacher makes sure that all the children run out of the holes.

2. The teacher can use in the game - a cat - a toy.

Options: Mice jump over a stream, overcome obstacles, walk along the bridge.

art word: The cat did not find mice and went to sleep,

As soon as the cat falls asleep, all the mice run out!

Birds and cat

Tasks: Develop at children's determination, exercise in running with dodging.

Description: A circle is drawn on the ground (diameter - 7 m.) or a cord is laid, the ends of which are tied. The teacher chooses one player who becomes in the center of the circle. It's a cat. The rest of the children - birds, are outside the circle. The cat is sleeping. Birds fly into the circle for grains. The cat wakes up, sees the birds and catches them. All the birds are in a hurry to fly out of the circle, the one who was touched by the cat while he was in the circle is considered to be caught, goes to the middle of the circle. When the cat catches 2-3 birds, the teacher chooses a new cat. Birds caught earlier join the players.

Rules:

1. A cat catches birds only in a circle.

2. The cat can only touch the birds, but not grab them.

Options: Birds fly onto the gymnastic wall; the second cat is introduced, the cat crawls under the collars, the arc.

Mother hen and chicks

Tasks: Develop at children the ability to perform movements on a signal, exercise in running in different directions and in crawling.

Description: Children depict chickens, and the teacher - a hen. On one side of the site there is a fenced place - a house where there are chickens with a mother hen (the rope is pulled between the uprights at a height of 50 cm from the floor). Side, side, placed "big bird". The mother hen crawls under the rope and goes in search of food. She calls the chickens "ko-ko-ko". On a signal, all the chickens crawl under the rope, run to the mother hen and walk along the floor with her. The teacher says - "big bird", all the chickens run home.

Rules:

1. At the call of the mother hen, all the chickens run out of the house, crawling under the rope.

2. On cue "big bird" chickens must come home

Options: The chickens climb onto a perch - a bench, 2 cords are pulled at a distance from each other, the role of the hen is entrusted to the children themselves.

Catch a mosquito

Tasks: Develop at children the ability to coordinate movements with a visual signal, to exercise children in jumping(jumping in place).

Description: The players stand in a circle, at arm's length, facing the center. The teacher is in the middle of the circle. He holds in his hands a rod with a length of 1-1.2 meters tied to a cord cardboard mosquito. Cord length - 50 cm. The teacher circles with a rod, "mosquito circling", slightly above the heads of the players. When a mosquito flies overhead, the child jumps up trying to catch it. The one who grabs the mosquito says "I caught!". Then the teacher circles the circle again with a rod.

Rules:

1. You can catch a mosquito only with both hands and bouncing on two legs.

2. You need to catch a mosquito on the spot.

Options: You can run ahead, holding a rod with a mosquito in your hands, the children run to catch up with him.

Bring the ball

Tasks: Develop at children the ability to perform a movement on a signal (according to the word of the educator, observation, quick wit (choose the ball that is more convenient to take). Exercise children running in a certain direction.

Description: Children sit on chairs along the wall. At a distance of 3-4 steps from those sitting, a line is drawn, beyond which, according to the appointment of the educator, 5-6 children with their backs to those sitting. The teacher is standing next to them. In his hands he has a box with small balls, according to the number of standing children. "One, two, three - run!"- the teacher says and throws forward all the balls from the box. The standing children run after the balls, each one catches up with one of the balls, runs with it to the teacher and puts it in a box. Then the children sit down in their places, and another group becomes behind the line. The game ends when all the children run after the ball.

Rules:

1. You can run after the ball only after the word "run".

2. Only one ball needs to be lifted and placed in the box.

Options: Who will bring the ball faster, overcoming the obstacle through the stuffed log.

Mice in the pantry

Tasks: Develop at children the ability to perform movements on a signal. Practice climbing, running.

Description: Children - mice sit in minks, on a bench. On the opposite side of the site, a rope is stretched at a height of 50 cm. This is a pantry. To the side of the players sits a cat - a teacher. The cat falls asleep, the mice run to the pantry. Penetrating into it, they bend down so as not to touch the rope. There they sit down and seem to gnaw crackers or other products. The cat wakes up, meows and runs after the mice. Mice run into burrows. Returning to the place, the cat falls asleep and the game resumes.

Rules:

1. Mice can run to the pantry only when the cat is asleep.

2. Mice can return to their burrows only after the cat wakes up and meows.

Options: The mice crawl under the arc, running away into the minks, the second cat is introduced.

Sparrows and car

Tasks: Develop at children the ability to perform movements on a signal. Practice running in different directions and jumping.

Description: Site boundaries are marked with flags. At one end of the site on the benches are sparrows. At the other end is a place for a car - a garage. The car is a teacher. "Sparrows are flying out of the nest!"- the teacher says, and the children begin to run in different directions, raising their hands to the sides. A car appears. Sparrows are frightened and fly away to their nests. The car is returned to the garage.

Rules:

1. You can not run away from the site

2. Fly out of the nest only at the signal of the teacher.

3. Return to the nests when the car appears.

Options: For children depicting cars in the game, give the steering wheel or flags in their hands. Sparrows can be placed in nests - circles drawn on the ground. Sparrows can stand on benches and jump off them.

My cheerful, sonorous ball

Tasks: Develop at children the ability to jump rhythmically, in accordance with the text of the poem, to perform movements on a signal. Exercise in running, in bouncing on 2 legs.

Description: Children sit on chairs placed in different places in the room. The teacher is in the center. Takes a big ball and starts hitting it with his hand on the ground, speaking: "My cheerful, sonorous ball...". The teacher is calling children and invites them to jump like balls. Children jump at the same pace. The teacher puts the ball down and repeats the poem, making a movement with his hand, as if hitting the ball, and the children are jumping. Having finished the poem, the educator He speaks: "I'll catch up!". The children run away.

Didactic games for young children

Guess what's in your hand

Tasks: learn children distinguish and name vegetables, fruits by color, shape; develop an interest in nature.

Material: vegetables and fruits.

Description: Children form a circle with their hands behind their backs. The teacher puts vegetables and fruits in their hands, then shows something from vegetables or fruits, and the children must determine by touch which vegetable or fruit is in their hand. Those who have the same object run up to the teacher.

Who lives in the forest

Tasks: consolidate knowledge children about wild animals; develop memory, speech; develop a love for animals.

Material: sets toys: "Wild animals" and "Pets".

Description: The teacher invites the children to choose among the toy animals only those that live in the forest.

magic pouch

Tasks: pin skill children name vegetables and their color; develop visual memory, attention.

Material: "magic bag", vegetables.

Description: The teacher invites the children to take turns extracting from « magic bag» vegetable, name it and color. The teacher can offer, without looking into the bag, to find what he says. All children take turns playing.

Get to know the animal

Tasks: pin skill children recognize pets by their sounds; develop phonemic awareness, attention.

Description:

Option 1

The teacher makes animal sounds, and the children guess them.

Option 2

The teacher calls the child to him, calls the animal in his ear. The child makes animal sounds, and the children guess.

Who is superfluous

Tasks: learn children choose from a number of animals superfluous, explain why it is superfluous; develop logical thinking, attentiveness.

Material: Pictures with wild animals and one domestic animal, a bird, a flower, an insect, a typesetting canvas.

Description: The teacher invites the children to consider on the typesetting canvas Pictures, find the extra from a number of wild animals and explain why this or that item is superfluous. For example: "An extra cat because she is a pet".

Assemble the snowman

Tasks: development of the ability to perform actions with objects of different sizes, training fine motor skills arms.

Description:

The game uses balls of different sizes. The teacher invites the child to examine the details laid out in front of them, touch them, press them against each other. Then show the kid the finished snowman. Draws attention to the fact that the snowman consists of balls of different sizes: below - large, further - medium, above - the smallest. Invites the child to collect the same snowman from the balls. The kid acts independently, the adult, if necessary, helps with advice. Similarly, you can collect a tumbler, a bunny, a bird, etc.

Publication date: 01/20/18

Outdoor games for children of primary preschool age

Tutor Elpasheva Tatyana Nikolaevna

Theme "Animals"

Bunnies

Tasks: develop speed

Game progress: The child depicts a "bunny", and an adult - a "wolf". "Bunny" does what is sung in the song, but on last words songs: "The wolf is coming!" - the "wolf" runs after the "bunny", which runs away from him.

Bunnies run across

Now a meadow, now a forest.

Harvesting strawberries,

Skok yes skok! Skok yes skok!

Here the clearing is softer than silk,

Look around, look around!

Beware of the dashing wolf

Beware, beware!

Bunnies fell asleep sweetly,

The forest is noisy! The forest sings! -

Run away without looking back:

The wolf is coming, the wolf is coming!

(Russian song)

Bunnies

Tasks: teach jumping in place, create emotional mood children to play.

Game progress: Children stand in a circle, one in the center. The adult sings, and the children move in accordance with the words of the song:

The children went out to the meadow,

We looked under the bush

We saw a bunny

Beckoned with a finger.

(Children put their right palm to their eyes, "peer", "Bunny" squats in the center, children beckon him with their finger)

Bunny, Bunny, jump

Your paws are good.

Our hare began to jump,

To entertain small children.

(Clap your hands, "bunny" jumps)

Together with the bunny soon

We will jump more fun!

(All children jump in their places, and the "bunny" is in the center of the circle.)

A "wolf" (adult) appears, all the children run away.

Teddy bear game

Tasks: develop the ability to run fast, agility.

Game progress: An adult walks around the room, waddling, and depicts a bear. The child is standing at the opposite end of the room. Adult says:

The bear was walking in the forest

We were looking for our Mashenka.

For a long, long time he searched

Sat down on the grass and dozed off.

"Bear" sits on a chair and "falls asleep". The child runs around. Further says:

Mashenka began to dance,

She began to kick her feet.

Bear, bear, get up,

Catch up with our Masha!

(A. Anufrieva)

"Bear" wakes up, "growls" and catches up with the child.

Teddy Bear

Tasks: learn to rhythmically clap and move.

Game progress: Children sit in a circle, one of them in the center of the circle. Adult says:

Come out, Mishenka, dance, dance.

Paw, paw, Mishenka, wave, wave.

And we will go around Mishenka in a round dance,

Let's sing a fun song, let's sing!

Let's, we'll hit the patty, hit!

Will, will Mishenka dance for us, we dance!

(A. Anufrieva)

"Bear" in the center of the circle is dancing, the children are clapping their hands.

Theme "Pets"

dog play

Tasks: to promote the formation of a sensitive attitude towards animals, to expand the vocabulary of the child.

Material: Toy dog, bowl.

Game progress: An adult holds a toy dog ​​in his hands and says:

WOF WOF!

Who's there?

This dog is visiting us.

I put the dog on the floor.

Give, doggy, Petya a paw!

(A. Anufrieva)

Then he goes with the dog to one of the children and gives it to him. The child holds the dog by the paw, and the adult asks to feed it. The dog is brought a bowl of imaginary food. The dog "eats soup" and "barks": "Wow-wow!"

An adult says to a child: "This is a dog saying "thank you!"

Ducks and dog

Tasks: Improve walking, running; encourage imitation; evoke a sense of joy from joint actions with an adult and peers. Material. Caps or breast emblems with the image of ducks according to the number of children playing, a dog cap or a toy dog.

Game progress: The adult takes on the role of the mother duck, and the children pretend to be little ducklings. The mother duck shows the ducklings where the pond is and suggests they go and learn to swim:

early in the morning

Mother duck came out

teach ducklings

She teaches them, teaches them!

You are swimming, ooty-children,

Nicely in line.

(A. Barto)

The mother duck moves smoothly, moving her hands slightly back, the duck children imitate her. Then she says: “The ducks swim in the pond, their wings are smoothed” (strokes her arms, sides with smooth movements), praises the children: “Well done, how well they smoothed their wings, quack, quack.”

Suddenly a dog appears barking (assistant teacher or child senior group). mother duck says:

Doggy, don't bark!

Don't scare our ducks!

Our white ducks

Without that, they are not brave.

(I. Tokmakova)

The dog runs up to the pond, and the ducklings quickly swim to the mother duck and hide under her wings. The dog runs away. The game is repeated. Then the mother duck says:

Doggy, don't bark!

Don't scare our ducks!

Better play with us.

Come visit us, we will treat you to something delicious. The children feed the dog.

I love my horse

Tasks : Learn to run at a gallop; develop attention, learn to act on a signal; develop imagination, imitation.

Game progress: Children imitate riders. To the words from the poem by A. Barto “I love my horse,

I will comb her hair smoothly,

I’ll stroke the tail with a comb ... "

Stroking, combing their horses. into words

"And I'll go on horseback to visit ..."

They gallop (if they still don't know how, then how can they). The adult first acts with the children, and they imitate him. Then the children act independently, and the adult encourages them.

Mother hen and chicks

Tasks:- develop attention dexterity, speed.

Material: Rope or bench.

Game progress: Children sit or stand. On one side of the site, a "chicken coop" is fenced off with a rope, where "chickens" (children) with a "brood hen" are placed. Side to side is a "big bird" (one of the kids). The mother hen leaves the chicken coop, crawls under the rope and goes in search of food.

She calls the “chickens”: “Ko-ko-ko”, the “chickens” crawl under the rope at her call and walk with her on the site (“the grains peck”: they bend down, squat, etc.). At the words of an adult: "A big bird is flying!", The "chickens" run home. The "chickens" caught by the "big bird" are eliminated from the game.

cat and mice

Tasks: develop coordination of movements.

Material: Clock or alarm.

Game progress: An adult "cat" sits on a chair and "sleeps". Nearby are a toy clock or a real alarm clock. The "mouse" child runs on tiptoes around the "cat". Adult says:

The mice came out once

See what time it is.

One two three four,

The mice pulled the weights.

Suddenly there was a terrible sound

The mice are out!

(S. Marshak)

The adult claps his hands, the "mouse" child runs into the "mink", and the "cat" chases him.

Grandma and cat.

Tasks: develop dexterity.

Material: A basket with balls.

Game progress: The child depicts a "kitten" that runs, "washes", then sits on a chair - "fence". The “grandmother” enters in a scarf, with glasses on her nose, with a basket in her hands filled with balls (balls can be made from bright braid or shreds). The adult speaks and, together with the child, performs the appropriate movements:

Our grandmother is coming

And he carries a basket.

Sat quietly in a corner

She knits stockings for the children.

sat, tied

And quietly dozed off.

"Grandma" knits a stocking. "She drops the basket and the balls scatter on the floor.

Suddenly a kitten came running

And picked up the balls.

"Kitten" runs out from behind the "fence", collects balls and hides back.

How can I knit stockings?

Where, where are my balls?

(A. Anufrieva)

"Grandma" wakes up and looks for balls.

"Grandma" looks over the "fence", finds a "kitten" and asks to give her balls. Having collected the balls in a basket, the "grandmother" sits down and "knits stockings." Then it "falls asleep" again, and the game is repeated. At the end of the game, the "grandmother" invites the "kitten" to dance with balls. They hold balls and dance together.

cat and mouse

Tasks: Develop attention, dexterity, speed.

Game progress: An adult depicts a cat, a child - a mouse. The child sits "in a mink" (behind a chair), the "cat" walks around the room, while saying:

The cat is walking in the yard

Looking for mice Vaska-cat,

The cat is looking for mice.

Quietly the mouse sits

She looks at the cat

He looks at the cat.

(E. Tiheeva)

An adult sits on a chair and closes his eyes - "sleeping". The "mouse" child comes close, sees that the "cat is sleeping", runs and plays around the "cat". The "cat" stretches, opens its eyes, "meows" and rushes to catch the "mouse". The "mouse" child runs into the "mink".

Dog Barbos

Tasks: develop attention, dexterity, speed.

Material: Toy dog.

Game progress: An adult sits on a chair, in his hands is a toy dog ​​that "sleeps". Adult says:

Here sits our dog Barbos,

He hid his black nose in his paws.

(The child gets up and goes to the dog.)

Well, Barbos, get up quickly!

And catch up with Natasha!

(E. Tiheeva)

An adult with a dog runs after the child and says: "Wow-wow!" The caught child sits down and the game starts again.

geese

Game progress:

An adult ("poultry house") stands at one end of the site, and a child - "goose" - at the opposite end.

Birdie says:- Geese, geese!

Geese:- Ha-ha-ha.

poultry house:- Do you want to eat?

Geese:- Yes Yes Yes!

poultry house:- Come to me!

A "goose" (or several "geese") runs towards her, spreading his arms - "wings" to the sides, "pecks" imaginary grains. Then the "poultry" says:"Shoo! Come on, run into the field!"

The child runs, waving his "wings" to the same place.

The game is repeated again.

Corydalis hen

Tasks: to develop dexterity.

Game progress: An adult and children walk in a flock around the room. An adult depicts a "chicken", children - "chickens". An older child sits to the side - this is a "cat". Adult says:

The chicken came out

She has yellow chicks with her.

Kvohchet chicken "Ko-ko" -

Don't go far.

The adult approaches the "cat". He speaks:

On a bench by the path

The cat lay down and dozes.

The cat opens its eyes

And the chickens are chasing!

(A. Anufrieva)

The "cat" opens its eyes, "meows" and runs after the "chickens", which run away to a certain corner of the room - the "chicken coop", to the "mother hen".

The "chicken" defends the "chickens" by spreading its arms to the sides and saying: "Go away, cat, I won't give you chickens!"

cat house

Tasks: develop a sense of rhythm, the ability to play a simple familiar plot.

Material: A cat's house (made of cubes or chairs), a bucket, a watering can, a flashlight, a spatula, a piece of red cloth ("fire"), a bell.

Game progress: The child walks in a circle, clapping his hands in order to better perceive the rhythm and coordinate walking with it. An adult sings a song:

Tili-bom! Tili-bom!

The cat's house is on fire!

A chicken runs with a bucket

And a horse with a broom,

A dog with a lantern

Gray hare with a leaf.

The adult rings the bell loudly, the children run to where the bucket, watering can, etc. lie, take toys and "put out the fire" (the fire is depicted with the help of red cloth thrown over the cat's house).

Together with an adult, they say:

Once! Once! Once! Once!

And the fire went out!

Cat Vaska

Tasks: develop speed, expand vocabulary.

Game progress: Children (mice) sit on chairs or on a carpet. One child portrays a cat, he walks in front of the "mice" (walks on tiptoes, looks to the right, then to the left, meows). Adult and children sing:

Vaska walks white,

Vaska's tail is gray,

He runs home

He's running like an arrow!

The "cat" runs to the chair at the end of the room, and sits on it, "falls asleep. The adult sings:

The eyes are closed.

Sleeping or pretending?

The cat's teeth are a sharp needle!

One "mouse" goes to see if the "cat" is sleeping. Having considered, she waves her hands, as if inviting other "mice". "Mice" run up and scratch on the chair where the cat "sleeps". Adult says:

Only mice will scratch

Gray Vaska is right there.

Quiet mouse, go away

Don't wake the cat Vaska.

How Vaska the cat wakes up

Will break the whole round dance.

Here Vaska the cat woke up -

Dispersed the whole round dance!

(Russian folk song)

"Cat" catches up with "mice", and they run away from him.

Garden

Tasks: to develop coordination of movements, the ability to act on command.

Game progress: The child portrays a chicken, and the adult - the watchman grandfather. A line is drawn on the floor with chalk, explaining to the child that there is a "garden" beyond the line.

In the children's garden

There are carrots and lettuce

Everything for the guys

Everything for the guys!

Old grandfather walked

He kept carrots.

Shout, chickens, shush,

Shout, chickens, shush!

"Grandfather" with a stick walks in the "garden".

Old grandfather is tired

Sat down on the grass and dozed off.

Grandpa is sleeping

Grandpa is sleeping.

(Sits down, dozes off.)

Chickens run, run

And the chickens are called

pinching carrots,

Pinch carrots.

Children-"hens" run out on tiptoes.

Grandpa heard us

Killed all the chickens.

Shout, chickens, shush,

Shout, chickens, shush!

(A. Anufrieva)

They pinch "vegetables", looking at the "grandfather". "Grandfather" wakes up and chases away the "hens".) The "hens and chickens" run away. The game is repeated again. "Grandfather" can be portrayed by a child, and "chicken" by an adult.

Theme "Birds"

birdie

Tasks: develop attention, the ability to run fast.

Game progress: Children sit on chairs or on a rug, one child depicts a bird, he squats in front of everyone. Adult sings:

The bird sat on the window.

Sit with us for a while

Sit down, don't fly away.

Flew - oh!

(A. Barto)

After the words "Flew away - ah!" the "bird" child flies away, that is, runs away, waving its arms like wings, and hides. An adult invites children to find a "bird". Everyone runs, finds a "bird" and leads to an adult, after which the game is repeated.

Chizhik

Tasks: develop communication skills, the ability to imitate movements, a sense of

Game progress: Children stand in a circle holding hands. Aside stands "chizhik" (one of the kids). Children sing and play with adults.

We will open all the windows

Prepare grains, crumbs.

You come to us, chizhik, fly in,

With us, chizhik, play!

Children raise clasped hands - "windows"

Chizhik flew to the children,

Chizhik sang a song:

Key-key-key, key-key-key.

I love little ones so much!

"Chizhik" flies into the circle, the children sprinkle imaginary grains that the "chizhik" "pecks", and the children tap their fingers on the floor

Chizhik with children is dancing,

The fox flaps its wings.

The kids have fun with him

With his little bird.

"Chizhik" dances in the middle of the circle, and the children imitate his movements

Say goodbye to you kids

I don't want to live in your cage.

I'm going to my garden

I want to live on a branch!

(A. Anufrieva)

crows

Tasks: develop the ability to imitate, the ability to move rhythmically.

Game progress: Children portray crows, they stand in a "flock" and imitate all the movements of an adult who sings or speaks in a singsong voice:

Here under the green tree

Ravens jump merrily.

"Kar-kar-kar!"

All day they screamed

The children were not allowed to sleep.

"Kar-kar-kar!"

(Children run around the room, waving their arms like wings)

Only at night they are silent,

Crows sleep, rest.

Quiet. "Kar-kar-kar!"

(A. Anufrieva)

(Squat down, hands under the cheek - "fall asleep")

sparrows

Tasks: develop speed and agility.

Game progress: Children sit in one of the corners of the room and "sleep". The adult sings, and the children move to the beat of the song:

Sparrows live in the nest

And everyone gets up in the morning.

They sing so merrily.

("Sparrows" get up, wave "wings", "chirp")

It's enough to sit in the nest,

It's time to fly into the sun.

"Chirik-chik-chik, chirp-chik-chik" -

And warm the wings.

("Fly out" from the corner of the room, circle, "chirp")

There is a garden near the house, fly to look for crumbs,

"Chirik-chik-chik, chirp-chik-chik" - And look for the crumbs.

("They fly" to the other side of the room, squat down, tap their fingers on the floor - peck.)

Be careful sparrow

The cat is sneaking out of the door.

"Chirik-chik-chik, chirp-chik-chik" - a "cat" appears - an adult chases the sparrows, they jump up and hide in the "nest"

All in the nest soon!

(A. Anufrieva)

Crows.

Tasks: Develop the ability to imitate, attention.

Material: Toy dog, bowl.

Game progress: Crow children sit on chairs arranged in a semicircle. Children "sleep" (close their eyes, bowing their heads on their hands with folded hands) to the poem:

The crows are fast asleep

All are sitting in nests.

And wake up at dawn

They will croak in the yard.

"Ravens" wake up, flap their wings, shout "kar-kar-kar". Then, they "fly" (run) around the room, During the "flight they crow", the adult sings on.)

Fly, fly

The crows flew, "Kar!" (2 times)

Aunt went out on the path,

Crows sprinkles crumbs.

It turns out, in the middle and sprinkles imaginary crumbs from the cup. Children sit on chairs, and the adult continues to sing.)

The crows flew

Everyone was bitten by the crumbs. (2 times)

Knock-knock-knock, knock-knock-knock -

They banged their beaks. (2 times)

Children run up to the place where the "crumbs are poured", squat down and "peck", knock their fingers on the floor. Adult says:

Tuzik walked around the yard,

Raven scared!

(A. Anufrieva)

An adult takes a toy dog, "barks" and catches up with the fleeing children.

In the future, "crumbs are poured" and the children themselves portray the dog

Theme "Transport"

train game

Tasks: development of different muscle groups, development of the ability to act in concert.

Material: Two long slats (or ropes).

Game progress: An adult or one of the children is a "locomotive", all other children depict wagons. On the floor are long slats - rails. Children sit astride chairs one after another. "The locomotive is buzzing", and "the train is moving".

Children can move their hands and say:

"Choo-choo-choo!"

Here is our train

The wheels are rattling

And on this train

The guys are sitting.

"Choo-choo-choo, choo-choo-choo" -

The locomotive puffs.

far, far away

He took the guys.

(A. Anufrieva)

Children follow each other between the rails, "on the rails." At the signal "Faster!" - run, on command "Stop!" The "train" comes to the station and stops. Children go out, walk around the room, run. "Steam locomotive" leaves for water. At the signal: "The train is leaving!" - everyone falls into place and continues the collective movement.

On the way, you need to pass over the bridge, that is, go along the bench, climb the hill and go down from it (climb the inclined board and run along another similar board). Approaching another station, the "train" stops, the children can again take a walk, "pick flowers", then the "train" goes on.

You can finish the game with a big stop: the children walk in place - "wheels knock", they walk more and more slowly - "the train stops."

In this game, you can use other lyrics:

The train is bringing children to us

In the forest and in the meadow,

Children will walk there

Meet a bunny.

"So-so-so, so-so-so" -

All wheels are rattling!

"Chu-chuchu" - we will meet a squirrel and a fox.

We're going, we're going faster

We are not afraid of animals!

The steam locomotive goes quieter -

So the stop is closer -

"Doo-doo-doo", stop!

Birds and car

Tasks: develop attention, the ability to run fast.

Material: Toy car.

Game progress: Children-"birds" "fly" around the room, waving their arms like wings, and an adult sings:

The birds have flown

Little birds.

They flew, they flew

They waved their wings.

(Children-"birds" "fly".)

So they flew

They waved their wings.

Arrived on the track

The grains pecked.

(A. Anufrieva)

("Birds" jump on a bench and squat on bent legs, then jump to the floor, squat down, tap their finger on the floor - "peck".)

An adult appears with a toy car in his hands, the horn sounds, and the car driven by the adult drives. An adult says or sings:

A car is running down the street

Puffs, hurries, buzzes into the horn.

Tra-ta-ta, watch out!

Bird children quickly run away from the car and stand on the bench.

Carousel

A task: teach children to run in circles and stop at the end of words.

Game progress: Children, together with an adult, run in a circle, holding hands, and say or sing:

Barely, barely, barely

The carousels are spinning

And then, and then

Everyone run, run, run!

Hush, hush, don't run

Stop the carousel.

One and two, one and two

So the game is over!

(E. Tiheeva)

In accordance with the words of the song, the children run in a circle faster and faster, then slower and stop.

Theme "Toys"

doll play

Tasks: teach to play with the doll.

Material: Doll.

Game progress: The child sits on the step, opposite the adult, in his hands is a doll. The adult sings and makes movements with the doll that correspond to the words of the song:

Here is a beautiful toy -

Our doll Katyushka,

Can clap, can sing.

Who wants to see?

Well, enough fun

Kate needs to go to bed.

Kate, close your eyes

Bye-bye-bye-bye!

Katya, my face and neck,

Wash well with soap.

Don't spill water

Dry your hands.

Combed and washed.

My cheerful, sonorous ball

Tasks : Teach children to jump on two legs; learn to listen carefully to the text, act on a signal; evoke a sense of joy from action.

Game progress : An adult reads poetry:

My cheerful, sonorous ball,

Where did you run off to?

Yellow, red, blue,

Don't chase you!

(S. Marshak)

Children imitate the movements of the ball, jump on the spot. To the words "Do not keep up with you!" children run from an adult who is catching up with them. Children who cannot jump make a "spring".

Hide the bear

Tasks: develop attention, evoke positive emotions.

Game progress: An adult hides a familiar child big toy(for example, a bear) so that it is slightly visible. Saying: "Where is the bear? Look for the bear!", The adult is looking for him along with the child.

When the child finds the toy, the adult hides it so that it is harder to find. After playing with the bear, the adult himself hides, shouting "Ku-ku." When the child finds him, he runs and hides in another place. At the end of the game, the adult offers the child to hide.

I will hide the doll Masha

Tasks: teach to play with a doll, develop attention.

Material: Big doll.

Game progress: The child is sitting on a chair. An adult holds a doll in his hands and says that the doll Masha will now hide, and the children will look for her. The child goes to another room, the adult hides the doll. The child returns, the adult sings:

I'll hide the doll Masha,

I'll hide our doll.

Olya will go to the doll

Olya will find the doll.

The child finds the doll, the adult claps his hands. If the child does not find the doll for a long time, an adult helps him.

cones

Tasks: develop attention, coordination of movements.

Material: Basket with cones (can be balls or other small items).

Game progress: The child sits on a chair or on a carpet. An adult brings a basket and invites the child to go "into the forest" with it for cones. Cones are scattered on the floor, the child runs "into the forest" and "collects cones" in a basket to the song.

Olya walked through the forest,

Olya collected cones.

Ay, lyuli, ah, lyuli!

Olya collected cones,

And put them in a basket.

Ay, lyuli, ah, lyuli!

After that, the adult asks how many cones are collected and asks to show the filled basket. Squatting down, the baby puts a basket on the floor and rests.

Olya sat down to rest,

She wanted to sleep.

Bye-bye, bye-bye.

(A. Anufrieva)

A "bear" appears (an adult takes a teddy bear). "Bear" growls (not very loudly so that the child is not frightened) and asks: "Where are my bumps?" An adult, turning to a child, says: "The bear is coming for the cones. Hurry, pour out the cones and run home!"

The child pours the cones out of the basket and runs away to his place.

"Bear" at first goes slowly to give the child the opportunity to pour out the bumps, and then catches up with the child, saying: "Where are my bumps?" The child shows an empty basket and answers: "We have no cones, go away, bear!" "Bear" leaves, the game is repeated at the request of the child.

Ay, ay!

Tasks:

Develop attention, the ability to navigate in space;

Distinguish between left and right side.

Game progress: The child hides in the room and from time to time says: "Ay, ay!", and the other child looks for him. An adult reads poetry:

I'll tell you: "Ay!",

Guess where I stand?

Find me, find me

Here am I; somewhere along the way?

Where am I, where - decide quickly:

Or to the left, or to the right!

Be more careful

Don't forget to wrap everything!

(A. Anufrieva)

Theme "Parts of the body"

"We're stomping!"

A task: teach simple movements, sense of rhythm and the ability to correlate their movements with the words of the song.

We stomp our feet

We clap our hands

We shake our heads

Shaking our heads

"On one leg along the path"

Task - To teach when jumping, bend your knees, land on half-bent legs, coordinate the movements of the legs and arms. Develop coordination of movements.

Who knows how to clean?

Tasks: Expand words knowledge.

Game progress: The game is accompanied by the movements described in the lyrics of the song:

Who knows how to clean?

Who is not afraid of water?

This is us! This is us!

Who doesn't want to be dirty

Do you wash your ears well?

This is us! This is us!

We can wash

We wash my neck with a washcloth.

And that's it! And that's it!

And so that the legs are clean,

We washed them a little.

And that's it! And that's it!

And then we'll wash it smartly

We are above the basin head.

And that's it! And that's it!

We washed like big ones

Here we are clean!

Look! Look!

(A. Anufrieva)

Who will catch?

Tasks: develop dexterity.

Material: A string is tied to a fishing rod, at the end of which is a fish.

Game progress: An adult leads a fishing rod over the child's head, then, bringing the fish closer, then removing it. The child must catch a fish. When he succeeds, the child dances and the adult sings:

Our Sasha - well done!

Sasha is our darling!

Sasha caught a fish

And then he danced!

(A. Anufrieva)

Theme "Insects"

Butterfly

Tasks: to develop the ability to move beautifully and smoothly.

Material: Bright net.

Game progress: The adult sings, and the child depicts a moth.

On the green in the meadow

moths fly

And from flower to flower

They flutter merrily.

The kid runs, hands to the sides - "the moth flies."

Aunt went out to the meadow,

She has a bag in her hands.

Watch out, moth

Fly away quickly, my friend!

(A. Anufrieva)

An adult holds a bright net in his hands. After the words "Watch out, moth," the child runs away, and the adult "catches" him with a net.

bees

Tasks: develop dexterity.

Game progress: Children depict bees, run around the room, waving their wings, "buzz"" An adult appears - "bear" - and says:

The bear is walking

Honey from the bees will carry away.

Bees, go home!

"Bees" fly to a certain corner of the room - "hive". "Bear", waddling, goes there too. "Bees" says:

This hive is our house.

Get away, bear, from us!

(A. Anufrieva)

"Bees" flap their wings, driving away the "bear", "fly away" from him, running along

room. "Bear" catches them.

butterflies

Tasks: develop the ability to move beautifully, imitate the movements of butterflies.

Material: Cardboard rims with painted butterflies, a bell, crayons, pictures with swallows.

Game progress: Children are shown pictures of swallows and told how beautiful and fast they are, for example, "Birds fly high above the ground, they do not need to be caught and offended." An adult sings the Armenian folk song "Swallow":

Swallow - "Tivit, tivit" -

Flying to visit us

Ah, it flies to us!

And under her wing

Spring is sitting

Ah, spring is here!

An adult tells that in the spring they begin to fly and bright butterflies, puts headbands with a butterfly on the heads of children, and draws flowers on the pavement with chalk. Then he rings the bell, and at this signal the "butterflies" begin to "fly", frolic. After the next signal of the bell, the "butterflies" sit on the painted flowers (squat down).

pick an apple

Tasks: teach jumping.

Material: Apples or balls.

Game progress: An adult depicts an apple tree, in each hand he holds an apple or a ball. The arms are extended at the level of the child's head - these are "branches" that move from the wind. The child is offered to pick an apple. He stretches out his hands to him, but the "apple tree" does not immediately give in: the "branches" sway from side to side, up and down.

The child jumps up, trying to grab the apple, and, in the end, he succeeds.

The "picked" apples remain with the child, and the adult takes other apples and offers to "pick" them.

Thread

Tasks: develop the ability to act in concert.

Material: Spool of thread.

Game progress: Children are shown a spool and explained how threads are wound around them. The kids are asked to describe how it happens. Everyone joins hands: the one who stands first will play the role of "coil". He stands in the middle of the room and firmly holds the hand of the second baby, and he - the third, etc. It turned out to be a "thread".

An adult, taking the last baby by the hand, leads everyone in a circle until the entire "thread" is wound on the "reel". The kids move with a side step and say: "Thread, thread, it's winding!"

Then the "thread" unwinds, the children go back, without letting go of their hands, repeating the counting rhyme:

thread, needle,

Ti-ti, fly away.

Fly back to me!

Theme "Weather Phenomena"

« Sun and rain"

A task: to teach to act on the signal of the educator.

Material: Tambourine, pictures depicting children walking in the bright sun and rain (children run under a canopy).

Game progress: An adult says to a child: “Now we are going for a walk. There is no rain, the weather is good, the sun is shining, and you can pick flowers. You walk, and I will ring a tambourine, and it will be more fun for you to walk to its sounds. If it starts to rain, I will knock on the tambourine, and you, having heard the knock, run home.

sun bunnies

Tasks: develop dexterity.

Materials: Small mirror.

Game progress: An adult makes sunbeams with a mirror and says at the same time:

sun bunnies

Playing on the wall

Beckon them with your finger

Let them run to you!

(A. Anufrieva)

Then on command: "Catch the bunny!" - the child runs and tries to catch the "bunny". The game is usually noisy and fun, it can be repeated 2-3 times.

Choose the right word

Target: develop figurative thinking, speech.

The teacher begins to pronounce the phrase, and the children are invited to complete it by choosing the appropriate word.

Educator. They swim in the aquarium ... Who swims?

He sits high on an oak tree and croaks ... Who? (Crow.)

Grazing in the meadow ... (cow).

A large green one grew in the garden ... (cucumber).

Vova burst red ... (ball).

He drives a car well ... (driver).

First, the teacher asks the children again, then they answer without an additional question. The teacher draws attention to the fact that they accurately select words, correctly pronounce the sound [p], [p "] in words. Answers should be individual.

The lesson is carried out at a fast pace.

Rain

Goals: to learn to distinguish the speed of pronouncing words, in this case, onomatopoeia cap-cap-cap, and also pronounce clearly at different tempos: slowly, moderately, quickly.

Educator. Droplets hit the roof. (Pronounces drip-drip-drip at a moderate pace.)

Children repeat.

When the rain is just beginning, its drops rarely fall and knock differently (pronounces drip ... drip ... slowly and slightly stretching, with pauses).

Children repeat.

If it rains heavily, then the drops knock on the roof like this (says at an accelerated pace).

When the kids learn to distinguish between the speed of pronunciation and pronounce this sound combination at a given tempo, the teacher invites them to determine by ear what kind of rain it is and pronounces drip-drip-drip at a different pace. This is repeated 3-4 times.

The teacher makes sure that the children are attentive and accurately determine the speed of pronouncing the sound combination by ear, and also correctly pronounce it at a given pace.

Let's make up a fairy tale about words

Target: teach to distinguish sounds by ear [n], [s], [m], [o], [y].

The teacher invites the children to compose a fairy tale together about words and sounds and reads them, as an example, fairy tales composed by other children.

caregiver. Let's listen to the story. Once upon a time there were two kittens and a mother cat. One kitten was named after the sounds [m] and [r]. What was his name? Okay, let it be Moore. And the other in the nickname had a sound [p]. That's right, his name was Pooh. They went fishing, caught a fish, in its name there is a sound [s]. Yes, it was catfish. Let's go home. We met an animal with a short name - a hedgehog. We greeted him and moved on. We saw a lot of interesting things, and when we came home, the mother cat was delighted with the fish. She gave Pooh a toy car, and Muru gave the sound [m] in the name. That's right, a mouse. They were happy and had fun playing.

And now another tale. Once upon a time there lived a tailor. He had a table and a chair, the table was magical: he could speak. There was a lot of heavy stuff on the table. When the tailor left, the table says to the chair: "Let's exchange sounds so that you become a table, and I become a chair, so that I can rest, and you work, because the tailor does not put weight on you, but leaves irons on me at night." They exchanged. The table gave him the sound [o], and the chair gave him the sound [y]. The table became a chair and the chair became a table.

The fairy tales that the teacher comes up with with the children, he writes down and then reads.

During play hours and on walks, the teacher can conduct this exercise with individual children.

About Mishutka-silly

Equipment: for the teacher - a large strip of paper, a pointer; for children - individual small paper strips, counting sticks.

The game exercise is conducted as a teacher's story, interrupted by questions to the children and their answers.

Educator. Although Mishutka learned to divide words into parts, he still did not always pronounce words correctly, this upset the bear parents, and they decided to teach their son to pronounce words correctly. The mother bear showed him a cup and asked: “What is it called? How should this word be said? And Mishutka answered: "Cup". They showed him a glass, and he said: "Glass." They showed a decanter, and he said "Decanter". They showed a teapot, and he: “Teapot”. Then the bear mother gave him such a strip of paper and a pointer stick (children have prepared strips of paper and counting sticks) and said: “This strip will be like a word with us. I say the word cup and with a stick I lead along the strip from beginning to end. (The teacher shows on a large strip, the children repeat on their own.)

Pay attention, baby, that when I say the beginning of the word cup-, then my voice sounds stronger.

The teacher makes sure that each child, pronouncing the word, holds the stick in the left half of the paper strip.

Now I will say the whole word, and you listen, does its beginning really sound stronger, more noticeable than its end, - chaaashka. Repeat, Mishenka, like me.

The teacher asks the children to do the same.

But the fool pronounces the word again in his own way, incorrectly: cupaaaa. “No,” the bear gets angry, “this word must be said wrong, listen again to how my voice sounds when I say the word “cup”.

Repeated, repeated Mishutka and even learned to speak correctly: chaashka, chaashka, chaashka. This he repeated so many times to the delight of his mother, and everyone was satisfied.

Handle - leg

Target: introduce the different meanings of the words "handle", "leg".

caregiver. Guess the riddle: “He meets everyone with one hand, sees them off with the other, he gives a pen to everyone who comes.” (Door handle.) What objects have a handle? What can she do? Draw objects that have a handle. Complete the sentences: “The pen is needed to ...” “You can use the handle ...” And what objects do we call the word “leg”? Draw objects that have a leg.

How to say right

Target: to learn to understand the figurative meaning of words and expressions, which, depending on the phrases, change their meaning.

caregiver. I will start the sentences and you will finish.

Finish the phrases:

The pillow is soft, and the bench ... (hard).

Plasticine is soft, and the stone ... (hard).

The stream is shallow, and the river ... (deep).

Currant berries are small, and strawberries ... (large).

Porridge is boiled thick, and soup ... (liquid).

The forest is dense, and sometimes ... (rare).

After the rain, the earth is damp, and in sunny weather ... (dry).

We buy raw potatoes, and eat ... (boiled).

We bought fresh bread, and the next day it became ... (stale).

In the summer we ate fresh cucumbers, and in the winter ... (salted).

Now the collar is clean, and tomorrow it will be ... (dirty).

Let's think about how to say it differently: evil winter - very cold, prickly wind - sharp, light breeze - cool, golden hands - everyone knows how to do well, golden hair - beautiful, shiny. The expression "evil winter" can be found in fairy tales. To whom does the word "evil" refer? (The evil stepmother, Baba Yaga.)

One - many

Goals: train in the formation of the plural and the use of words in the genitive case; to teach to select definitions and words denoting action for words; learn to find the first sound in words, determine the number of syllables and select words that are similar in sound.

Equipment: cards with pictures of one object and several objects.

educator. This is a ball. And these are balls. There are many balls here. What balls? (Red, blue, green.) How can one say in one word that all the balls are of different colors? (Multi-colored.) This is a poppy. And these are poppies. There are many poppies in the bouquet. What are they? (Red.) What else is red? How do you understand the expression "Red Maiden"? Where did you meet such an expression? What fairy tales? Guess the riddle: “Grandfather is sitting, dressed in a hundred fur coats. Whoever undresses him sheds tears.” This is a bow. What is he? (Yellow, juicy, bitter, healthy.) Is there a lot in the basket? (Luke.)

I am the moon and you are the star

Target: develop associative thinking.

Two player option: one says, for example: "I am a thunderstorm!" The other should quickly respond with something appropriate, such as "I'm the rain." The first continues the theme: “I am a big cloud!” You can quickly answer him: "I am autumn." Etc.

Group play option: all but one sit on chairs in a circle. There are three chairs in the middle, and one of the children sits on one of them. He says, for example: "I'm the fire brigade!" One of the children, who first comes up with something suitable, sits next to a free chair and says: “I am a hose.” Another hurries to the second chair and says: "And I'm a fireman." The child - "fire brigade" must choose one of the two, for example: "I take the hose." He takes the “hose” by the hand and they sit on chairs with other children. The remaining one child must come up with something new, for example: “I am a sewing machine!” and the game continues...

Tell me a word

Target: develop creative thinking.

The facilitator starts the phrase, and the participants finish it.

The crow croaks, and the sparrow...

The owl flies and the rabbit...

The cow eats hay, and the mouse...

The mole digs minks, and the magpie...

The rooster crows and the hen...

The frog croaks, and the horse...

A cow has a calf and a dog...

The teddy bear has a bear mother, and the squirrel has ...

Get to know us

Target: develop creative thinking, memory.

Educator. Listen to the poems and name the heroes of fairy tales.

Mixed with sour cream

It's cold on the window

Round side, ruddy side,

Rolled ... (Kolobok).

The grandmother loved the girl very much.

She gave her a red hat.

The girl forgot her name.

Well, tell me her name. (Red Riding Hood.)

The nose is round, patchy,

It is convenient for them to dig in the ground,

Small crochet tail

Instead of shoes - hooves.

Three of them - and to what

The brothers are friendly.

Guess without a clue

Who are the heroes of this tale? (Three pigs.)

Heals young children

Heals birds and animals.

Looking through his glasses

Good doctor... (Aibolit).

Near the forest, on the edge,

Three of them live in a hut.

There are three chairs and three mugs,

Three beds, three pillows.

Guess without a clue

Who are the heroes of this tale? (Three Bears.)

My father had a strange boy

Unusual - wooden,

But the father loved his son.

What a strange

Little wooden man

On land and underwater

Looking for a golden key?

It has a long nose everywhere.

Who is this? .. (Pinocchio.)

The fat man lives on the roof

He flies above all. (Carlson.)

She is beautiful and sweet

And her name is from the word "ash". (Cinderella.)

get to know me

Target: develop logical thinking, speech.

Children receive subject pictures. They must indicate the characteristics of the object and give its description: color, material, shape, parts, why, what it eats, where it lives, etc., without naming it. For example: “This is an inanimate object. It can be found in the kitchen. It has a handle, a lid, a spout. They boil water in it." Everyone guessed it was a kettle.

Look out the window

Target: develop imagination.

Sheets of colored paper are inserted into a painted frame - a “window” with closing shutters. The shutters open. The teacher invites the children to “look out the window” - dream up and tell what they see “outside the window”. Usually, behind a white sheet, children "see" a winter landscape, a skating rink, a hospital; behind yellow - desert, autumn meadow, etc.

What is common and what is different?

Target:

caregiver. What do a dog and a chair have in common?

The children answer.

That's right, a chair has four legs, and a dog has four paws. And how do they differ?

The children answer.

Yes, the dog is alive, but the chair is not. The dog is an animal and the chair is a piece of furniture. What do carrots and oranges have in common?

The children answer.

Yes, they have the same color - orange. Yes, they are edible and delicious. And how do they differ?

The children answer.

Yes, they have different shapes. Orange grows on a tree, and carrots in the ground. Orange is a fruit and carrot is a vegetable.

Pairs of objects for comparison, search for common and special (different) are offered first by the educator, and then by the children.

Example comparison pairs:

Bear - fox.

The sea is a river.

The tree is a flower.

Computer - TV.

Cheerful - sad.

The book is a magazine.

Kind angry.

Guess!

Target: develop logical thinking and speech.

The educator lists a number of features characteristic of the intended subject. Children must name this object.

Delicious, scarlet, sugary.

Yellow, red, autumn.

White, fluffy, light.

Branched, green, prickly.

Brown, clumsy, clumsy.

Cunning, redhead, predator.

Grey, angry, hungry.

Continue offers

Target: develop imagination and speech.

The teacher asks the children to continue the following sentences:

If a piece of ice was brought into the room, then ...

The boys laughed merrily because...

If there is a severe frost in winter, then ...

The girl stood and cried very hard, because ...

The boy got sick, he had a high fever, because...

When your birthday comes...

If it rains heavily...

Score

Target: develop imagination and speech.

Children sit in a semicircle in front of a table and a shelf with various toys.

caregiver. We have opened a new store. Look how many beautiful toys it has! You can buy them. But in order to buy a toy, you need to follow the rule: do not name it, but describe it, while you cannot look at the toy. According to your description, the seller will recognize it and sell it to you.

The teacher buys the toy first, showing how to follow the rules of the game.

Dear seller! I want to buy a toy. She is round, rubber, can jump, all children love to play with her.

The seller sells the ball to the buyer.

Thank you! What a beautiful ball!

The teacher invites any of the children to make the next purchase.

The game continues until all the children have bought toys.

During the game, the role of the seller can be performed by several children in turn.

Dad mom

Target: develop coordination, thinking and speech.

Sit with the children in a circle and clap your hands on your knees. Now we turn the right hand into the Pope, and the left into the Mother. "Let's say" with the right hand, slapping on the right knee: pa-pa. The same left: ma-ma. And now alternating hands: pa-pa - ma-ma.

Each hand can be patted 4 to 8 times.

Now we turn our hands into Grandfather and Grandmother. This means that each hand will have to clap three syllables: de-dush-ka, ba-bushka (from 4 to 8 times).

So you can clap your names and other miscellaneous words.

Names

Goals: mobilize attention, will; develop a sense of rhythm.

Children sit or stand in a circle. The teacher sets some kind of slow pace with clapping, counting "one, two, three, four." Then the children, under incessant clapping, sequentially call out their names. We must try to make the accent on the name coincide with the clap. The game is successful if none of the guys missed their clap, did not lag behind him and did not get ahead of him. When everything is going well, you can pick up the pace. Play first one side of the circle, then the other. The game ends when the circle is completed. Names can be replaced by the names of colors (red, yellow, etc.) or animals.

Let's invent

Target: develop abstract thinking, speech.

Equipment: a set of objects of various shapes (sticks, a ball, a ring, boxes, a cylinder) and cards depicting various objects of a certain shape - a mirror, a pencil, an egg, an apple. The images in the pictures should be similar to the items.

For example: pencil, fishing rod, needle, knife - similar in shape to a stick; vase, glass, thimble - a hollow cylinder.

Children (or a child) sit in front of the table, each with a set of objects. The teacher sits opposite, he has cards with pictures. Shows cards one at a time.

caregiver. Who has an object similar to such a pencil?

Child(which has a similar object in shape). I have! (Gives a card with a picture of a pencil.)

Opposite option: children have cards with pictures, and an adult has different objects.

What smells?

Target: acquaint with sensations, sense organs.

Prepare items with a specific smell - soap, shoe cream, garlic, lemon, etc. It is worth considering all the items in advance, discussing what is edible, sniffing together and trying to determine the smell - sour, bitter, sweet, pleasant - unpleasant, edible - inedible. Then blindfold the child and offer to identify each item by smell.

name the same

Goals: learn to correlate the object and the sign.

The teacher names any object in the field of view of the children and one of its signs. Children should name as many other objects around them at the moment that have the same attribute. For example: “The sweater is fluffy. The collar is also fluffy, the hat is fluffy, the snow is fluffy. For each correct correlation of the object and the specified attribute, the child receives a token. The winner is the one who names the maximum number of items and collects more chips.

Then the task changes, and children can name objects of a certain size (high, low, wide, narrow), shapes (triangular, square, rectangular, oval, round), made of a certain material (glass, wood, metal, etc.), which has certain qualities, etc.

butterflies

Target: develop logical thinking.

Equipment: 18 cards with the image of butterflies (approximate card size 5x5 cm), differing in the color of the wings - red, yellow and blue, the shape of the spots on the wings - round, triangular, oval and the character of the edge of the wings - even or with teeth (there must be cards that combine several features ); three standard (A4 format) sheets of white paper ("clearings"), three rectangular strips - "bridges" of gray paper (10 x 20 cm) and one triangular "bridge" of gray paper.

Participants need to correctly place the butterflies in the "clearing" and "bridge" in accordance with the given conditions.

Exercise 1. Arrange all insects in two "clearings" so that all insects with red wings are on one; explain after completing the task which butterflies are located in which clearing.

Task 2. Arrange the butterflies on two "clearings" and a "bridge" connecting them so that on one "clearing" there are all insects with round spots on the wings, and on the other - all insects with yellow wings. Guess what insects should be located on the "bridge". Butterflies that do not fit into any clearing should be put separately. After completing the game task, the teacher invites the children to comment on its result.

Task 3. Sort the insects into "clearings" and the bridges connecting them so that the first "clearing" contains all insects with red wings, the second - all insects with smooth edges of the wings, the third - all insects with round spots on the wings (on the "clearings"). » cards with the corresponding symbols are placed). Guess and find insects that need to be planted on each of the "bridges". Set aside insects that do not fit any "clearing" and any "bridge". At the end of the assignment, the students are again invited to tell as accurately and briefly as possible which insects, in which clearing and on which bridge they are.

By analogy with this game, others can be played, for example, using tree leaves, flowers of different shades, sizes and shapes.

Does it happen or not?

Target: develop attention, abstract thinking.

The whole group of children takes part in the game. Children need to listen carefully to the poem, and if there is any inaccuracy in it (or something that actually does not happen), they should give a sign - clap their hands.

Wider circle! Wider circle!

A turkey was walking down the street,

On a bulldog chain led

And the road was chalked with a tail.

Wider circle, wider circle

And the iron was walking towards,

Went with a basket to the market,

Walked and stroked the sidewalk.

Wider, wider, wider circle!

The turkey swallowed the iron,

A bulldog - a basket

Ate like a sardine.

Warm spring now

Our grapes are ripe

Horned horse in the meadow

Jumping in the snow in summer.

Late autumn bear

Likes to sit in the river.

And in winter among the branches

"Ha-ha-ha" - sang the nightingale.

Quickly give me an answer -

Is it true or not?

Smart hoopoe bit with a broom,

A crocodile swept the street with a fishing rod.

Mustachioed duck caught a mouse,

A cat with ducklings dived into the river.

Something must have been wrong.

What did our poet mess up, eccentric?

The dog sits down to play the harmonica

Red cats dive into the aquarium

Socks begin to knit canaries,

Kids watering flowers from a watering can,

The old man lies on the window, sunbathing,

And granddaughter and grandmother play with dolls,

And fish read funny books,

Taking them away little by little from the baby ...

What are we playing?

Target: develop attention, auditory perception.

Equipment: bell, tambourine, metronome, rattle, whistle, wooden and metal spoons, etc.

The game is played on playground. For the first game, a set of the simplest sounds familiar to children is used. The next time you play the game, you need to add the sound of new items. And with each new sound, children should first be introduced.

From among the players, a driver is chosen, who becomes his back to the players at a distance of 2-3 meters. Several players (3-4), at the signal of the host, come closer to him and with the words “What are we playing with?” start making sounds. The driver must determine which objects make sounds. If he guessed correctly, he can go to the group of players, and the players choose a new driver. If not, then he continues to drive until he gives the correct answer.

Who lives in our barn?

Target: develop logical thinking, memory.

Each of the players receives a set of subject pictures on which pets are drawn.

The teacher reads the poem, the children show the guessing pictures and lay them out in the order in which the animals are described in the poem. The winner is the one who puts the pictures of animals in the right sequence and then correctly names them.

Who lives in our barn?

I know them all very well...

These go everywhere together

They doze together on a perch.

Get up early together

Crumbs, grains are pecking.

And from this the sky is hidden -

She looks into the trough

Or, with a hooked tail,

Digs the ground with a patch.

And this one I call

It's very simple, kids.

She eats hay, grass

And mumbles all the time: "Moo-uuu."

Here's the family:

mother and daughters,

All fluffy lumps

Together they will gnaw carrots -

They won't leave each other.

This one is hiding on the roof -

I call, but he does not hear.

Pretends to be asleep

He takes care of the birds.

This one is black and shaggy.

He's our watchman, guys.

I always feed him

Himself for lunch and dinner.

I love him the most

We are very friendly with him.

Collect the train

Goal: develop logical thinking.

There are pictures on the board. They have various objects on them: a spoon, a vase, flowers, etc. Pictures are “cars”, they need to be placed one after another so that some connection can be indicated between the “cars” standing next to each other. Children “assemble” the train: they put a pan behind the spoon, as it is dishes, and behind the pan - a vase, since you can pour water into them. Next is a picture with flowers, as they can be put in a vase. The pictures on the board have moved - the train is ready. A “driver” is selected, he checks how the cars are “fastened” - he repeats the connections between objects.

Magic brush

Target: develop imagination.

One child makes several strokes with a "magic brush" whose handle is wrapped in colored foil. Children stop the brush with the words: “One, two, three - freeze!” After that, they “figure out” what the brush painted. Children draw pictures on various topics.

What changed?

Target: develop observation, memory.

The driver puts figures on the shelf in a certain order (animals, plants, geometric shapes, etc.). Children watch and remember. Then the command sounds: "Now let's all sleep for a minute." Children close their eyes. At this time, the leader changes the order of the figures. The words are: “Wake up! What changed?" The children are watching and responding.

Let's clap the song

Target: develop a sense of rhythm, coordination of movements.

Let's gather in a circle and try to sing a well-known children's song with our palms. For example, "A Christmas tree was born in the forest." Each note of her melody corresponds to a syllable in the lyrics of the song. Our task is to alternately moving in a circle and naming our syllable, slam this melody. The first player claps on the syllable “in le-”, the second on “-su”, the third - on “ro-”, the fourth - on “di-”, the fifth - on “-las”, etc. This must be done slowly. Speed ​​will come only after many workouts. The game ends when the whole song or one of its verses is finished. So you can clap any song, the main thing is that it should not be rhythmically complicated.

Guess the song

Target: develop an ear for music.

Choose one of the children's favorite songs. Sing it to yourself and clap it at the same time. You have to guess what song it is. The task is not easy, but more often than not, children cope with it. Much depends on the adult: how clearly he sings to himself and how accurately he conveys the song with clapping. You can switch roles and invite children to guess the same riddle for an adult. Try to clap and sing the song at your usual pace.

Nonsense

Target: develop imagination, abstract thinking.

caregiver. Today for breakfast we have fish in hats.

Child(should answer something like this). And for lunch we'll have eggs in boots.

caregiver. And for dinner we'll eat sandwiches with irons.

The game makes the baby think about the combination of words, in addition, this is a communication game that teaches conversation, contributing to the development of mutual understanding between people speaking in turn.

Sleeping Pirate

Target: to form self-control skills.

The teacher plays the role of a pirate, he sits with his back to the candy (treasure) lying on the table and closes his eyes. The child sneaks out of the far corner on tiptoe. He must steal the treasure without the "pirate" noticing or hearing it. If the child makes any noise, the adult turns around and opens his eyes. But if the baby managed to freeze and stands still, he becomes invisible. When the adult closes his eyes and turns away again, the child can continue on his journey for the treasure.

Mice in burrows

Goals:

Equipment: sheets of white paper (cardboard), folded in half, with a book (the minimum number is 7 according to the colors of the spectrum). AT front side cut a round hole in each book, paint this side in a certain color. Prepare inserts - sheets of paper half the size of the number of books, painted in the same colors. In white circles acting on a colored background, draw mice; image of a cat (or other predatory animal).

All books are in front of the children. A conversation is being held about where the mice live, what color their minks are.

But here comes the cat. The game task is to help the mice hide so that the cat does not find them. The teacher shows the inserts, and the children guess that they need to close the minks (put an insert of the corresponding color in each book). If the color is chosen incorrectly, you can immediately see where the mink is, and the cat will immediately find and eat the mouse. In the process of working with books and inserts, the child names their colors.

Where do colored pencils live?

Goals: develop the ability to distinguish colors; use adjectives in speech - color names.

Equipment: a set of cardboard colored pencils; houses (according to the number of colored pencils), the roofs of which are painted in the corresponding colors.

Houses and Colored Pencils are hung on the board. The teacher asks to name the Pencils, guess where each Pencil lives and put all the Colored Pencils in their houses.

Live domino

Target: develop the ability to distinguish colors.

Equipment: a pair of colored ribbons.

Ribbons of different colors are tied to the hands of children. The teacher invites the children to join hands in such a way that the ribbons, like in dominoes, converge in color.

What happens in this color?

Target: develop the ability to distinguish colors.

The teacher invites the children to remember what happens, for example, red. Children name objects or draw them. Then another color is chosen.

Pick up windows

Target: to form the ability to establish element-by-element correspondence of two groups of objects according to the specified feature (color).

Equipment: a set of cardboard houses (10 x 15 cm), a strip is inserted into each, divided into three equal multi-colored parts - windows; a set of small cards-windows of different colors.

caregiver. Look at these houses: the builders forgot to insert the first floor windows. Please note that all the windows are of different colors, and you also need to choose windows of the same color as on your house, place windows of the same color under each other.

figurines travel

Target: to form the ability to classify objects by color.

Equipment: cardboard planes, on the tails of which multi-colored geometric shapes are drawn; set of geometric shapes.

Educator. Once figurines flew to travel. We bought tickets for ourselves, began to take seats on planes. Yes, not everything turned out to be so simple. Some are not allowed on the first plane, while others are not allowed on the second. Pay attention to the signs. We all have the same rules: do not get on your own plane. Let's help the Figures sit down.

Children place the figures, explaining the choice of aircraft.

geometric mosaic

Target: to form the ability to compose a geometric figure from parts (synthesis).

Equipment: cut colored geometric shapes.

Educator. Geometrical Figures want to give us a riddle: before you lie their parts. Try to add them together. If the figures turn out, then you will solve their riddle.

Colored circles and squares

Goals: consolidate children's knowledge about color, shape, size; to educate children's attention, speed of reaction, dexterity; maintain friendly feelings and the desire for collective action.

Equipment: two large and small red circles, gymnastic sticks from which squares are assembled - two large and small blue.

The teacher invites the children to listen carefully and correctly follow his commands. You can divide the children into two groups - girls and boys.

Educator. Boys! Stand in a big circle and a small square. Girls! Stand in a small circle and a large square. Girls! Stand in red circles. Boys! Get into the blue squares. Girls! Stand in red circles. Boys! Stand in a big circle and a big square. Girls! Stand in a small circle and a small square. Boys! Get into the blue squares. Girls! Stand in red circles.

For correctly executed commands, the teacher gives a chip to the team captain. The one with the most chips wins.

fun train

Goals: develop musical abilities in children; consolidate knowledge of the musical repertoire of children; contribute to the formation of positive emotions; develop in children friendly feelings and a desire for collective creativity.

The teacher invites the children to build a locomotive from high chairs. He attaches balls, a flag, a flower to the front chair.

caregiver. Today we are going on an exciting journey, we will go, and something fun and interesting will happen to us at the stops.

Children sit on chairs, "driver" - the child whistles the whistle.

Children(together with the teacher)

We're going, we're going, we're going

To distant lands.

good neighbors

Merry friends!

Tra-ta-ta, tra-ta-ta

We bring a cat with us

Chizhik, dog,

Petka-brawler,

Monkey, parrot -

What a company!

Educator. Stop "Meadow".

Children get up from their chairs, a teacher appears in a cow mask. He offers to get to know the cow, stroke it, say thank you for the milk and sing a song for it, for example: “A red cow walks and wanders through the meadow.”

The children then get on the train and sing the song as they approach the next station.

Village station.

A "chicken" comes to the "meadow". Children communicate with her, tell how they love scrambled eggs and sing a song for the chicken.

The hen went out for a walk

Pinch fresh herbs.

And behind her guys -

Yellow chickens. Etc.

At the next stop, a "bunny" runs out. Children greet, communicate and offer to dance with them.

Children lead a round dance "We went to the meadow."

At the next stop, the teacher invites the children to imagine that they are in the forest, where there are a lot of mushrooms and berries. Children lead a round dance “Let's go to the garden for raspberries”, then they find a basket with treats. The teacher invites everyone to get on the train and return to kindergarten.

Branch kids

Goals: to consolidate the knowledge of children about the trees growing on the territory of the kindergarten; teach children to correctly identify leaves in shape and size; develop attention and observation in children; contribute to the formation and enrichment of the vocabulary of children; cultivate love and respect for nature.

The teacher in the basket contains leaves from trees and shrubs that grow on the territory of the kindergarten.

caregiver. Children! What is in my basket?

Children. Leaves.

caregiver. I found them on the paths and paths of our site. They are like little children, probably lost. Let's, children, find everything together, from which branch these children are.

The teacher and children slowly walk around the territory of the kindergarten. Children look at the leaves in the basket and try to determine which tree this or another leaf is from.

The teacher names the trees, invites the children to repeat the name, determine the shape of the leaf, its features, color.

Find an item

Goals: consolidate knowledge of geometric shapes; to teach to find objects of a certain geometric shape; teach to correctly name the shape, color and the object itself, coordinating nouns and adjectives in gender, number and case; navigate in space; continue to activate children's vocabulary; develop attention, observation.

The teacher invites the children to carefully look around them and find objects similar: a circle, a square, a triangle.

The teacher offers the child who has found the object to name it, determine the shape and color. For each correct answer, the teacher gives the child a chip.

At the end of the game, the child who has collected the most chips becomes the leader in the outdoor game "Traps".

Who knows what

Goals: to develop thinking and imagination in children; teach children to listen carefully, reflect and give reasoned answers; develop memory and imaginative thinking; work on the formation of the grammatical structure of speech.

The teacher names the object, and the children must come up with an action.

Table - standing

Beetle - flies

Boat - floats on the river

The boy falls asleep at night

Girl braid - braids

Rain in the morning - dripping

Snow on the fields - falls

Crow - croaks

Deer running along the path

Find a house

Goals: develop abstract thinking and imagination; consolidate knowledge of geometric shapes; develop imaginative thinking and imagination; promote the development of personal qualities, a sense of success.

Equipment: circles with a diameter of 15 cm, squares 15x15 cm, isosceles triangles - 15 cm, pictures depicting various objects.

6 children participate in the game. The teacher distributes one circle, square or triangle. These will be houses.

Then the teacher invites the children among the pictures scattered on the table to find objects that look like a circle, square, triangle, and put them in the appropriate house.

The winner is the one who gathers the inhabitants faster and more in one house.

Moms and kids

Goals: consolidate knowledge about animals and their cubs; learn to name them correctly; cultivate a friendly attitude towards pets.

The teacher invites the children to continue the phrase that he starts.

A goat is walking in the meadow

Who will she call? (Kids.)

The horse "yoke-go" screams,

Who will quickly come running to her? (Foal.)

And the pig screams "oink-oink"

I won't let you go home!

Naughty boys

And their name is ... (pigs).

Here is a cow in the meadow

She made a noise: “mu” yes “mu”,

Where is my child

Red-haired ... (calf).

Cockerel crowed:

And his name is ... (chicken).

Music Lotto

Goals: develop creative abilities; learn to listen carefully and respond correctly to what is heard; consolidate knowledge of musical works; promote aesthetic education and the development of friendly relations.

The teacher shows the children a beautiful box. Educator. This is not just a beautiful box, but a "music box". It contains interesting pictures-riddles.

We look at the picture

And with you, my friend, we will remember

Song, dance, round dance,

Holiday May and New Year.

Rain, golden autumn,

Our mother dear.

The teacher invites one of the children to open the box, under the “magic music” he takes out a picture and offers to tell about what kind of piece of music this picture resembles, etc.

Order

Target: to consolidate knowledge and develop the ability to navigate in space and designate spatial directions relative to oneself with the words: above, below, left, right, in front, behind. Equipment: sets of toys.

Children sit on the carpet facing the teacher. The teacher suggests arranging the toys as follows: a nesting doll in front, a car in the back, a ball to the left, a doll to your right, etc. Then we check the correctness of the task.

colorful chains

Target: develop attention, memory, consolidate the ability to distinguish the main colors of the spectrum.

Equipment: flags of different colors (red, yellow, blue); cards on which circles of different colors are drawn in a different order (for example, two red and blue, one yellow).

The teacher offers to play the game "colorful chains". To do this, he distributes colored flags to the players and asks them to build a multi-colored chain, as in the picture.

Complication: you can offer to remember and lay out a multi-colored chain from memory.

Guess who said

Target: consolidate knowledge about animals, sound imitations of animal voices.

Equipment: Pictures depicting animals.

Each child receives several cards with the image of different animals. The teacher pronounces the phrase, changing the pitch of the voice, imitating the animal that the children have in the picture. Children pick up the corresponding pictures.

Complication: one child describes the animal (appearance, gait, voice, what does it do? what does it eat?). The rest of the children pick up the corresponding pictures.

Find differences

Target: to form the ability to distinguish the features of an object, to explain the similarities and differences of objects.

Equipment: pictures that depict objects of the same name that have the same and different features, for example: dolls, bears, clowns.

The teacher shows pictures, for example, of dolls, and explains that there are four dolls in front of the children and at first glance they are the same, but if you look closely, you can notice the differences. Children are encouraged to find them. The teacher asks leading questions in case of difficulty: look at the faces of the dolls. Are they dressed the same? What do they have in their hands? Etc.

Describe, I will guess

Target: to consolidate the generalizing concepts of "vegetables" and "fruits", to teach to identify and name the signs of an object.

Equipment: vegetables and fruits.

The teacher invites the children to choose one from the vegetables and fruits lying on the table. The child must describe the object he has, and the teacher must guess, while he can ask questions: what is the shape? What colour? Are there holes? Etc.

Complication: one child describes and the children guess by asking questions.