Didactic game magic flower. Didactic game "magic flower" material for the development of speech on the topic. Didactic game "Be careful"

Didactic manual "Magic Flower"

I present to you a didactic, multifunctional game for younger children. preschool age.

Purpose: This game will be useful for parents and educators, children of primary preschool age. The game is multifunctional, and therefore turns into a fun activity, during which children learn to distinguish between colors, wild and domestic animals, household items, fruits and vegetables.

You can use this game on a magnetic board or as a desktop tool.

Target: consolidation of children's knowledge about color, about animals, household items, about geometric shapes.

Tasks: To form the ability to distinguish by color, develop memory, thinking, group objects, collect a magic flower, that is, you need to select subject pictures in accordance with the task of the teacher.

Tasks can be very varied. To form the skill of independently laying out subject pictures or removing an extra picture. Develop children's interest in the game.

Educational areas:"Cognition", "Socialization", "Communication"

This game can be very easily made from thick cardboard and transparent film, the manufacturing process will not take much time. From cardboard cut out circles of the desired diameter. We cut out transparent pockets in the shape of a semicircle from the film, fasten them with a stapler, and on the reverse side we attach a magnet to a hot gun. The selection of pictures can be any, I chose for children 2-3 years old, domestic and wild animals, poultry, vegetables and fruits, berries and household items. Such a game can be made from mayonnaise lids, so I have two types of one game.

Didactic game"Pick up the magic petals according to the shape given in the middle of the flower"

Target: fixing primary colors, and geometric figure a circle.

Game progress:

The teacher offers to consider the middle of the future flower, in front of the children there are four circles red, yellow, blue and green.

Children, do you know what this figure is?

yes it is a circle

What color are the circles?

Red, yellow, blue, green.

And look how many different pictures we have, let's collect magic flowers. The teacher explains the task that by the red middle you need to pick up pictures in which there is a red color. To the yellow middle, pick up pictures in which there is a yellow color, and so it is similar with blue and green colors.

Elena Korobova

The game is the leading activity of preschool children and the most effective technique development of preschoolers, as it combines didactics, entertainment, visibility.

Didactic game« magic flower»

Target:

Teach children to choose shades of one colors with a gradual transition from lighter and vice versa

Tasks:

Develop attentiveness, accuracy, memory, quick wit, imagination.

game material:

2 petal holders

2 sets of different size petals of one colors but different shades

Set No. 1 - petals of light blue and dark blue colors - 8 pcs.

Set No. 2 - petals of light pink and dark pink colors - 8 pcs.

Game progress:

The game is played by 2 players. From set number 1 you need to lay out one at a time flower. One player must make flower so to from the middle to the edge color petals became darker, and the second player lays out the petals so that from the middle to the edge color the petals became brighter. When the children have completed the task, invite them to tell about their flowers. For example: "My the flower is very beautiful. He has a very unusual color. Its petals are light blue in the middle, and change their color towards the edge. color to dark blue". "And my flower the petals are dark blue in the middle, and become light blue towards the edge. My the flower is also very beautiful».

Complication:

Who will collect faster flower

Add set #2 to the game. Spread flowers that the child himself will come up with, but at the same time follow the rules of the game (petals should change their shade from the middle to the edge and vice versa).

Lay out the petals flower, alternating colors and shades without rules, but just dream up.






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Methodological support to didactic manual"MAGIC DICE" on ecology for preschoolers of middle, senior and preparatory.

To give joy to people, You must be kind and polite.

1. "Evaluate the action"

2. "Yes or no"

3. "Little Helpers"

4. "Sweet Nothing"

5. "Compliments"

6. "Polite Words"

7. "A ball of magic words"

8. "Help the bunny"

9. "The Flower of Kindness"

10. "I can give in"

"Evaluate the act."

Purpose: with the help of plot pictures, develop children's ideas about good and bad deeds; characterize and evaluate actions; educate sensitivity, benevolence.

Material: plot pictures.

Children work in pairs. The educator offers a plot picture to each pair. Children must look at the picture, describe what they see and evaluate the act. For example: two children tell in turn: “The boy took the ball from the girl, the girl is crying. The boy did badly, you can’t do that.”

"Yes or no".

Purpose: to form in children a desire to protect the health and health of other children; learn to understand: what can be done and what is not.

The teacher offers to play a game.

Educator. I will name the situations, and you, if you can do this, clap your hands, if you can’t, stomp your feet. For example: you can play with matches; you can sit straight at the table; you should not talk while eating: do not wash your face in the morning; do not pick up sharp objects; you can not jump from high hills; it is necessary to wash hands after returning from a walk, etc.

"Little Helpers"

Purpose: to bring children to the understanding that you need to help your loved ones and give them your love; to teach children to talk about their help in their family; develop coherent speech, thinking.

Material: box, bear.

An upset bear came to the children. He "argued with his mother" because he "didn't want to put his toys away." And now he does not know how to make peace with his mother.

Educator. Guys, do you get offended by your relatives when they scold you? Relatives need to be loved and helped. How do you help your family at home? I have a grandmother's box, you will put all your help into it, and we will give the box itself to the bear so that he also learns to help his mother and does not forget about it.

Children take turns talking about how they help their mother, father, brother, sister, grandmother, grandfather at home, and put their stories in the chest. The little bear "thanks" the children for the "magic box" and returns to the forest to put up with his mother and help her.

"Sweet Nothing".

Purpose: to teach children to affectionately, lovingly address their relatives; develop coherent speech, thinking; develop love for your family.

Material: ball.

The teacher throws the ball to the child and offers to name a certain word affectionately: for example, mom - mom, dad - dad, etc.

"Compliments".

Purpose: to teach children to compliment each other; develop speech, thinking; cultivate friendliness.

Children form a circle, hold hands. First, the teacher begins to speak to the child, who is holding the hand on the right. For example: “Misha, you are so polite today!”

"Polite Words"

Purpose: to teach children to use polite words in their speech; to teach to understand that politeness is a good quality of a person; develop children's speech, memory, cultivate politeness and courtesy.

Material: cat, bag.

The teacher invites the children to “put” polite words into the bag and give this bag to the cat. Children take turns saying polite words into the bag, for example: “please”, “thank you”, “sorry”, etc.

"A ball of magic words".

Goal: continue to teach children to use "magic" words in their speech; educate politeness, benevolence.

Material: ball of thread.

The teacher invites the children to wind a thread of “magic” words around a ball. Children take turns saying “magic” words and winding a thread into a ball.

"Help the bunny."

Goal: continue to teach children to use "magic" words in their speech; develop memory, speech; cultivate kindness.

Material: toy bunny.

The teacher invites the children to give the bunny “magic” words. Children take turns approaching the bunny and saying “magic” words to it. For example: "thank you", "please", "good afternoon" and others.

"The Flower of Kindness"

Purpose: to continue to teach children to say compliments, polite words; develop the child's speech, memory, fantasy; cultivate kindness.

Material: toy Baba Yaga, vase, flowers.

The teacher invites the children to give Baba Yaga a flower, saying good words. Children take one flower at a time, approach Baba Yaga, give her a flower and say compliments or polite words, put the flower in a vase. For example: “Grandma, please be kind!” Or: “Grandma, I love you!” And others.

"I can give in."

Purpose: to teach children to respect each other, to yield, to share; cultivate friendliness.

Material: toys, candy, apple, high chair.

GCD in middle group"A Lesson in Courtesy"

Program content:

· To form goodwill, politeness, respect for others.

· Develop the ability to evaluate your attitude to positive and negative actions.

· Develop coherent, intonational expressive speech.

Vocabulary work.

Rude, greedy, polite, industrious, sloppy.

Preliminary work.

Board game "What is good, what is bad." Looking at pictures depicting positive and negative actions of children. Mobile game "Help a friend".

Equipment and material.

Pinocchio toy, pictures with negative and positive actions, a flower (slashed) with words of politeness.

Lesson progress

Organizing time

Conversation "Pinocchio".

Children go to the group and sit on chairs. Opposite the children, Pinocchio is sitting on a chair (turned away).

Educator: - Guys, look who is this?

Children: - Pinocchio.

Teacher: How did he get here? Didn't say hello? Turned away from us. Guys, tell me what Pinocchio had to do before joining the group?

Children: - Say hello.

Didactic game "Greetings".

The teacher invites the children to name greeting options, depending on what time of day and with whom we greet: good morning, good afternoon, hello, hello.

Educator: - What should be said after the greeting?

Children: - Ask permission to go to the group.

Educator: - And Pinocchio has one more mistake?

Children: - Ask permission to sit down.

Educator: - Children, I think Pinocchio understood everything. Let's invite Pinocchio to our lesson and teach him polite, kind words.

Main part.

Solving riddles.

Having met a bunny, a hedgehog neighbor

Tells him: "..."

(Hi!)

And his neighbor is eared

Answers: "Hedgehog, ..."

(Hello!)

To Octopussy Flounder

I swam on Monday

And on Tuesday goodbye

She said: "..."

(Goodbye!)

Clumsy dog ​​Kostya

The mouse stepped on its tail.

They would quarrel

But he said "..."

(Sorry!)

Wagtail with berezhka

Dropped a worm

And fish for a treat

She gurgled: "..."

(Thanks!)

Wonderfully sang among the branches

And to him all over the oak forest

Sparrows shouted: "..."

(Bravo!)

Fat cow Lula

She ate hay and sneezed.

To not sneeze again

We will tell her: “…”

(Be healthy!)

Lisa Matryona says:

“Give me the cheese, crow!

Cheese is big, and you are small!

I’ll tell everyone that I didn’t!”

You, Lisa, do not complain,

And say: "..."

(Please!)

Hippo and Elephant, believe me

They won't get through the door together.

The one who is more polite now

He says "only..."

(After you!)

Fly Zhu, although she didn’t want to,

Got on a fast train.

Her insects Flo and Fty

They will say: "..."

(Bon Voyage!)

Tsar Gundey gave Ivan

For salvation, five nails,

And Ivanushka to the Tsar

He speaks: "…"

(Thanks to!).

Didactic ball game "Polite words"

The teacher throws the ball to the children and the children take turns saying polite words.

After the game, the children come to the tables with pictures. Looking at pictures of different actions of children. We analyze positive and negative actions. The group of children is divided into two teams.

Didactic game "What is good and what is bad."

One group of children chooses pictures with good deeds, the other with bad ones. And put on different tables where red (good deeds) and blue (bad deeds) circles lie.

Poem "Polite words"

Need to know how two and two

All magic words.

A day, perhaps, up to a hundred times

Say "please".

Papa broke the precious vase.

Grandmother and mother were upset immediately.

But dad was found, looking into their eyes,

And quietly and timidly he said this:

Please don't look at me like that

Please, if possible, forgive.

You will be known as well-mannered, sweet

If you say "thank you" to everyone.

Don't forget goodbye

We all need to say goodbye!

The opposite game

Guys, I had a magic flower, but the trouble is, it crumbled. Please help me collect all the petals. Children, I will say negative words, and you must choose positive words. If we choose all the words correctly, then we will get a magic flower.

Weak - strong

Sick is healthy

Evil - good

Bad - good

Lazy - industrious

Sloppy - neat

stupid - smart

sad - happy

The teacher turns the flower over - a diagram is obtained.

Outcome

Educator: - Guys, what do you think, did Pinocchio learn polite words?

Children: Yes, I did.

Educator: - Yes, indeed, he is a good student with us. Let's give him our magic courtesy flower so that he never forgets them.

The leading activity of preschool children is play activity. The didactic game is a verbose, complex, pedagogical phenomenon: it is both a game method of teaching preschool children, and a form of teaching children, and with independent play activities, and a means of comprehensive education of a child.

Card file of didactic games for the middle group

1. Didactic game "Find the mistake"

Goals: develop auditory attention.

Game progress: The teacher shows the toy and calls it obviously wrong action, which is allegedly produced by this animal. Children must answer whether this is correct or not, and then list the actions that this animal can actually perform. For example: “The dog is reading. Can a dog read? Children answer: "No." What can a dog do? Children list. Then other animals are named.

2. Didactic game "Tell the word"

Goals: learn to clearly pronounce polysyllabic words loudly, develop auditory attention.

Game progress: The teacher says the phrase, but does not finish the syllable in last word. Children must complete this word.

Ra-ra-ra - the game begins ....

Ry-ry-ry - the boy has a sha ...

Ro-ro-ro - we have a new w...

Ru-ru-ru - we continue to play ..

Re-re-re - there is a house on th...

Ri-ri-ri - snow on the branches ...

Ar-ar-ar - our self is boiling ....

Ry-ry-ry - he has many children ...

3. Didactic game "It happens or not"

Goals: learn to notice inconsistency in judgments, develop logical thinking.

Game progress: The teacher explains the rules of the game:

  • I will tell a story in which you should notice what does not happen.

“In the summer, when the sun was shining brightly, the guys and I went for a walk. We made a snowman out of snow and started sledding.” "Spring has come. All the birds have flown to warmer climes. The bear climbed into his lair and decided to sleep through the whole spring ... "

4. Didactic game "What time of year?"

Goals: to learn to correlate the description of nature in poetry or prose with a certain season; develop auditory attention, speed of thinking.

Game progress: The children are sitting on the bench. The teacher asks the question “When does this happen?” and reads a text or a riddle about the different seasons.

5. Didactic game "Where can I do what?"

Goals: activation in speech of verbs used in a particular situation.

Game progress: The teacher asks questions, the children answer them.

What can you do in the forest? ( Walk; pick berries, mushrooms; hunts; listen to birdsong; rest).

What can you do on the river? What are they doing in the hospital?

6. Didactic game "What, what, what?"

Goals: to teach to select definitions corresponding to a given example, phenomenon; activate previously learned words.

Game progress: The teacher calls a word, and the players take turns calling as many features as possible that correspond to this subject. Squirrel - redhead, nimble, big, small, beautiful.....

Coat - warm, winter, new, old ... ..

Mother - kind, affectionate, gentle, beloved, dear ...

House - wooden, stone, new, panel ...

  1. Didactic game "Finish the sentence"

Goals: learn to complete sentences with words of the opposite meaning, develop attention.

Game progress: The teacher starts the sentence, and the children finish it, they only say words with the opposite meaning.

Sugar is sweet. and pepper is... (bitter).

In summer, the leaves are green, and in autumn .... (yellow).

The road is wide, and the path .... (narrow).

  1. Didactic game "Find out whose sheet"

Goals: learn to recognize a plant by a leaf (name a plant by a leaf and find it in nature), develop attention.

Game progress: On a walk, collect fallen leaves from trees, shrubs. Show the children, offer to find out from which tree and find similarities with not fallen leaves.

9. Didactic game "Guess what kind of plant"

Goals: learn to describe an object and recognize it by description, develop memory, attention.

Game progress: The teacher invites one child to describe a plant or make a riddle about it. Other children have to guess what kind of plant it is.

10. Didactic game "Who am I?"

Goals: learn to name a plant develop memory, attention.

Game progress: The teacher quickly points to the plant. The one who first names the plant and its shape (tree, shrub, herbaceous plant) gets a token.

11. Didactic game "Who has who"

Goals: consolidate knowledge about animals, develop attention, memory.

Game progress: The teacher names the animal, and the children call the cub in the singular and plural. The child who correctly names the cub receives a token.

12. Didactic game "Who (what) flies?"

Goals: consolidate knowledge about animals, insects, birds, develop attention, memory.

Game progress: Children stand in a circle. The selected child names some object or animal, and raises both hands up and says: "Flies."

When an object that flies is called, all children raise both hands up and say “Flies”, if not, do not raise their hands. If one of the children makes a mistake, he leaves the game.

13. Didactic game "What kind of insect?"

Goals: clarify and expand ideas about the life of insects in the fall, learn to describe insects according to characteristic features, cultivate a caring attitude towards all living things, develop attention.

Game progress: Children are divided into 2 subgroups. One subgroup describes the insect, and the other must guess who it is. You can use riddles. Then another subgroup asks their questions.

14. Didactic game "Hide and Seek"

Goals: learn to find a tree according to the description, consolidate the ability to use prepositions in speech: behind, about, in front of, next to, because of, between, on; develop auditory attention.

Game progress: On the instructions of the teacher, some of the children hide behind trees and bushes. The leader, according to the instructions of the teacher, is looking for (find who is hiding behind a tall tree, low, thick, thin).

15. Didactic game "Who will name more actions?"

Goals: learn to choose verbs denoting actions, develop memory, attention.

Game progress: The teacher asks questions, the children answer with verbs. For each correct answer, the children receive a token.

  • What can you do with flowers? (tear, sniff, watch, water, give, plant)
  • What does a janitor do? (sweeps, cleans, waters, cleans the paths from snow)

16. Didactic game "What happens?"

Goals: teach to classify objects by color, shape, quality, material, compare, contrast, select as many items as possible that fit this definition; develop attention.

Game progress: Tell what happens:

green - cucumber, crocodile, leaf, apple, dress, tree….

wide - river, road, tape, street ...

The one with the most words wins.

17. Didactic game "What kind of bird is this?"

Goals: clarify and expand ideas about the life of birds in the fall, learn to describe birds according to their characteristic features; develop memory; cultivate a caring attitude towards birds.

Game progress: Children are divided into 2 subgroups. Children of one subgroup describe the bird, and the other one must guess what kind of bird it is. You can use riddles. Then another subgroup asks their questions.

18. Didactic game "Guess, we will guess"

Goals: to consolidate knowledge about the plants of the garden and vegetable garden; the ability to name their signs, describe and find them by description, develop attention.

Game progress: Children describe any plant in the following order: shape, color, taste. The driver from the description should recognize the plant.

19. Didactic game "It happens - it doesn't happen" (with a ball)

Goals: develop memory, attention, thinking, speed of reaction.

Game progress: The teacher pronounces phrases and throws the ball, and the children must quickly answer.

Snow in winter ... (occurs) Frost in summer ... (does not happen)

Hoarfrost in summer ... (does not happen) drops in summer ... (does not happen)

20. Didactic game "Third extra" (plants)

Goals: consolidate children's knowledge about the diversity of plants, develop memory, speed of reaction.

Game progress: The teacher names 3 plants (trees and shrubs), one of which is “extra”. For example, maple, linden, lilac. Children must determine which of them is “extra” and clap their hands.

(Maple, linden - trees, lilac - shrub)

21. Didactic game "Riddle game"

Goals: expand the stock of nouns in the active dictionary.

Game progress: The children are sitting on the bench. The teacher makes riddles. The child who guesses the riddle comes out and guesses the riddle himself. For guessing the riddle, he receives one chip. The one with the most chips wins.

22. Didactic game "Do you know ..."

Goals: enrich the vocabulary of children with the names of animals, consolidate knowledge of models, develop memory, attention.

Game progress: You need to prepare chips in advance. The teacher lays out in the first row - images of animals, in the second - birds, in the third - fish, in the fourth - insects. The players alternately call the animals first, then the birds, etc. And lay out the chip in a row with the correct answer. The one with the most chips wins.

23. Didactic game "When does it happen?"

Goals: consolidate children's knowledge of the parts of the day, develop speech, memory.

Game progress: The teacher lays out pictures depicting the life of children in kindergarten: morning exercises, breakfast, classes, etc. Children choose any picture for themselves, look at it. On the word “morning”, all children raise a picture associated with the morning and explain their choice. Then day, evening, night. For each correct answer, the children receive a token.

24. Didactic game "And then what?"

Goals: to consolidate the knowledge of children about the parts of the day, about the activities of children at different times of the day; develop speech, memory.

Game progress: Children sit in a semicircle. The teacher explains the rules of the game:

  • Remember, we talked about what we do in kindergarten throughout the day? And now let's play and find out if you remember everything. We will talk about that in order. What do we do in kindergarten in the morning. Whoever makes a mistake will sit on the last chair, and everyone else will move.

You can introduce such a game moment: the teacher sings the song “I have a pebble. To whom to give? To whom to give? He will answer."

The teacher begins: "We came to Kindergarten. Played in the field. What happened next? Passes a pebble to one of the players. He replies: “We did gymnastics” - “And then?” Passes the pebble to another child.

The game continues until the children name the last one - going home.

Note. It is advisable to use a pebble or other object, since it is not the one who wants to answer, but the one who gets it. This forces all children to be attentive and ready to respond.

25. Didactic game "When do you do it?"

Target: to consolidate cultural and hygienic skills and knowledge of the parts of the day, to develop attention, memory, speech.

Game progress: The teacher names one child. Then he imitates some action, for example, washing his hands, brushing his teeth, brushing his shoes, combing his hair, etc., and asks: “When do you do this?” if the child answers that he brushes his teeth in the morning, the children correct: "In the morning and in the evening." One of the children can be the leader.

26. Didactic game "Select the word"

Goals: teach children to clearly pronounce polysyllabic words loudly, develop auditory attention.

Game progress: The teacher pronounces the words and invites the children to clap their hands when they hear words that have the sound “z” (mosquito song). (Bunny, mouse, cat, castle, goat, car, book, call)

The teacher should pronounce the words slowly, pause after each word so that the children can think.

27. Didactic game "Tree, shrub, flower"

Goals: consolidate knowledge of plants, expand the horizons of children, develop speech, memory.

Game progress: The host pronounces the words “Tree, shrub, flower ...” and walks around the children. Stopping, he points to the child and counts to three, the child must quickly name what the leader stopped on. If the child did not have time or called incorrectly, he is out of the game. The game continues until one player remains.

28. Didactic game "Where what grows?"

Goals: learn to understand the processes occurring in nature; give an idea of ​​the purpose of plants; show the dependence of all life on earth on the state of the vegetation cover; develop speech.

Game progress: The teacher names different plants and shrubs, and the children choose only those that grow with us. If children grow up, they clap their hands or jump in one place (you can choose any movement), if not, they are silent.

Apple tree, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, sweet cherry, lemon, orange, linden, maple, baobab, tangerine.

If the children did well, you can enumerate the trees faster:

plum, aspen, chestnut, coffee. Rowan, plane tree. Oak, cypress \. Cherry plum, poplar, pine.

At the end of the game, a result is summed up who knows the trees the most.

29. Didactic game "Who will be who (what)?"

Target: develop speech activity, thinking.

Game progress: Children answer the question of an adult: “Who will be (or what will be) ... an egg, a chicken, a boy, an acorn, a seed, an egg, a caterpillar, flour, iron, brick, fabric, etc.?”. If the children come up with several options, for example, from an egg - a chicken, a duckling, a chick, a crocodile. Then they get additional forfeits.

Or the teacher asks: “Who was the chick (egg), bread (flour), car (metal) before.

30. Didactic game "Summer or autumn"

Target: consolidate knowledge of the signs of autumn, differentiating them from the signs of summer; develop memory, speech; dexterity education.

Game progress:

The teacher and children stand in a circle.

caregiver. If the leaves turn yellow, this is ... (and throws the ball to one of the children. The child catches the ball and says, throwing it back to the teacher: “Autumn”).

Educator. If the birds fly away - this is ... .. Etc.

31. Didactic game "Be attentive"

Target: differentiation of winter and summer clothes; develop auditory attention, speech hearing; increase in vocabulary.

Listen carefully to the verses about clothes, so that later you can list all the names that will be found in these verses. Name summer first. And then winter.

32. Didactic game "Take - do not take"

Target: differentiation of forest and garden berries; increase in vocabulary on the topic "Berries"; develop auditory attention.

Game progress: Children stand in a circle. The teacher explains that he will pronounce the name of forest and garden berries. If the children hear the name of a wild berry, they should sit down, and if they hear the name of a garden berry, stretch, raising their hands up.

Strawberries, blackberries, gooseberries, cranberries, red currants, strawberries, black currants, cranberries, raspberries.

33. Didactic game "What is planted in the garden?"

Target: to teach to classify objects according to certain characteristics (according to the place of their growth, according to their application); develop the speed of thinking,
auditory attention.

Game progress: Children, do you know what they plant in the garden? Let's play this game: I will call miscellaneous items and you listen carefully. If I name what is planted in the garden, you will answer “Yes”, but if what does not grow in the garden, you will say “No”. Whoever makes a mistake is out of the game.

  • Carrot (yes), cucumber (yes), plum (no), beetroot (yes), etc.

34. Didactic game "Who will collect sooner?"

Target: teach children to group vegetables and fruits; to cultivate the speed of reaction to the words of the educator, endurance and discipline.

Game progress: Children are divided into two teams: "Gardeners" and "Gardeners". On the ground are dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collected first raises the basket up and is considered the winner.

35. Didactic game "Who needs what?"

Target: exercise in the classification of objects, the ability to name things necessary for people of a certain profession; develop attention.

Educator: - Let's remember what people of different professions need to work. I will name the profession, and you will say what he needs for work.

The teacher names the profession, the children say what is needed for work. And then in the second part of the game, the teacher names the subject, and the children say what profession it can be useful for.

  1. Didactic game "Do not make a mistake"

Target: reinforce children's knowledge of different types sports, develop resourcefulness, ingenuity, attention; cultivate a desire to play sports.

Game progress: The teacher lays out the cut pictures with the image various kinds sports: football, hockey, volleyball, gymnastics, rowing. In the middle of the picture is an athlete, you need to pick up everything he needs for the game.

According to this principle, you can make a game in which children will select tools for various professions. For example, a builder: he needs tools - a shovel, a trowel, a paint brush, a bucket; machines that facilitate the builder's work - a crane, an excavator, a dump truck, etc. In the pictures - people of those professions that children are introduced to throughout the year: a cook, a janitor, a postman, a salesman, a doctor, a teacher, a tractor driver, a mechanic, etc. they select images of the objects of their labor. The correctness of the execution is controlled by the picture itself: from small pictures, a large, whole one should turn out.

37. Didactic game "Guess it!"

Target: to teach to describe an object without looking at it, to highlight essential features in it, to recognize an object from the description; develop memory, speech.

Game progress: At the signal of the teacher, the child who received the chip gets up and makes a description of any object from memory, and then passes the chip to the one who will guess. Having guessed, the child describes his object, passes the chip to the next, etc.

38. Didactic game "Finish the sentence"

Target:

Game progress

Sugar is sweet, and pepper is .... (bitter)

(yellow)

narrow)

The ice is thin, and the trunk is ... ( thick)

39. Didactic game "Where is what lies?"

Target: to teach to single out words with a given sound from a group of words, from a speech stream; fix the correct pronunciation of certain sounds in words; develop attention.

Game progress: The teacher names the item and invites the children to answer where it can be put. For example:

- “Mom brought bread and put it in ... (bread box).

  • Masha poured sugar ... Where to? ( Into the sugar bowl)
  • Vova washed his hands and put the soap...Where? ( Into the soap dish)

40. Didactic game "Catch up with your shadow"

Target: introduce the concept of light and shadow; develop speech.

Game progress: Educator: Who will guess the riddle?

I go - she goes

I stand - she stands,

Run, she runs. Shadow

On a sunny day, if you stand with your face, back or side to the sun, then a dark spot will appear on the ground, this is your reflection, it is called a shadow. The sun sends its rays to the earth, they spread in all directions. Standing in the light, you block the path of the sun's rays, they illuminate you, but your shadow falls on the ground. Where else is there a shadow? What does it look like? Get the shadow. Dance with the shadow.

41. Didactic game "Finish the sentence"

Target: learn to complete sentences with a word of the opposite meaning; develop memory, speech.

Game progress: The teacher starts the sentence, and the children finish it, they only say words that are opposite in meaning.

Sugar is sweet, and pepper is .... (bitter)

Leaves are green in summer and green in autumn... (yellow)

The road is wide and the path is... ( narrow)

The ice is thin, and the trunk is ... ( thick)

42. Didactic game "Who has what color?"

Target: teach children to recognize colors, consolidate the ability to identify objects by color, develop speech, attention.

Game progress: The teacher shows, for example, a green square of paper. Children do not name a color, but an object of the same color: grass, sweater, hat, etc.

43. Didactic game "What subject"

Target: to teach to classify objects according to a certain attribute (size, color, shape), to consolidate children's knowledge about the size of objects; develop speed of thought.

Game progress: Children sit in a circle. The teacher says:

  • Children, the objects that surround us are of different sizes: large, small, long, short, low, high, wide, narrow. In the classroom and on walks, we saw many objects of different sizes. Now I will name one word, and you will list what objects can be called one word.

In the hands of the teacher is a pebble. He gives it to the child who has to answer.

  • Long, - the teacher says and passes the pebble to the neighbor.
  • A dress, a rope, a day, a fur coat, - the children recall.
  • Wide, - the teacher offers the next word.

Children call: road, street, river, tape, etc.

The game is also conducted with the aim of improving the ability of children to classify objects by color, shape. The teacher says:

  • Red.

Children take turns answering: a berry, a ball, a flag, an asterisk, a car, etc.

Round ( ball, sun, apple, wheel, etc.)

44. Didactic game "What can animals do?"

Target: learn to create a wide variety of word combinations; expand in the mind the semantic content of the word; develop memory.

Game progress: Children turn into "beasts". Everyone should tell what he can do, what he eats, how he moves. The one who told correctly receives a picture with the image of an animal.

  • I am a red squirrel. I jump from branch to branch. I make supplies for the winter: I collect nuts, dry mushrooms.
  • I am a dog, cat, bear, fish, etc.

45. Didactic game "Think of another word"

Target: Expand words knowledge; develop attention.

Game progress: The teacher says “Come up with another, similar word from one word. You can say: a bottle of milk, but you can say a milk bottle. Kissel from cranberries (cranberry jelly); vegetable soup ( vegetable soup); mashed potatoes ( mashed potatoes).

46. ​​Didactic game "Pick up similar words"

Target: teach children to clearly pronounce polysyllabic words loudly; develop memory attention.

Game progress: The teacher pronounces words similar in sound: a spoon is a cat, ears are guns. Then he pronounces one word and invites the children to choose others that are close in sound to him: spoon ( cat, leg, window), a gun ( fly, drying, cuckoo), bunny ( boy, finger) etc.

47. Didactic game "Who will remember more?"

Target: enrich the vocabulary of children with verbs denoting the actions of objects; develop memory, speech.

Game progress: Carlson asks to look at the pictures and tell what they do, what else they can do.

Blizzard - sweeps, vyuzhit, purzhit.

Rain - pours, drizzles, drips, drips, starts, gushing,

Crow- flies, croaks, sits, eats, sits down, drinks, viet, etc.

48. Didactic game "What else are they talking about?"

Target: consolidate and clarify the meaning of polysemantic words; to cultivate a sensitive attitude to the compatibility of words in meaning, to develop speech.

Game progress: Tell Carlson what else can be said like this:

It's raining: it's raining snow, winter, boy, dog, smoke.

Playing - girl, radio, …

Bitter - pepper, medicine, .. etc.

49. Didactic game "Think up yourself"

Target: to teach to see in various objects possible substitutes for other objects suitable for a particular game; to form the ability to use the same object as a substitute for other objects and vice versa; develop speech, imagination.

Game progress: The teacher suggests that each child choose one object (a cube, a cone, a leaf, a pebble, a strip of paper, a lid) and dream up: “How can I play with these objects?” Each child names an object, what it looks like and how you can play with it.

50. Didactic game "Who hears what?"

Target: to teach children to designate and name sounds with a word (ringing, rustling, playing, cracking, etc.); cultivate auditory attention; develop ingenuity, endurance.

Game progress: On the teacher's table there are various objects, during the action of which a sound is made: a bell rings; the rustle of a book being leafed through; a pipe plays, a piano sounds, a harp, etc., that is, everything that sounds in a group can be used in the game.

One child is invited behind the screen, who plays there, for example, on a pipe. The children, having heard the sound, guess, and the one who played comes out from behind the screen with a pipe in his hands. The guys are convinced that they are not mistaken. Another child, chosen by the first participant in the game, will play with another instrument. For example, he leafs through a book. Children guess. If it is difficult to immediately answer, the teacher asks to repeat the action, and listen to all the players more carefully. “The book is leafing through, the leaves are rustling,” the children guess. The player comes out from behind the screen and shows how he acted.

This game can also be played while walking. The teacher draws the attention of the children to the sounds: the tractor is working, the birds are singing, the car is honking, the leaves are rustling, etc.