Basic computer programs for the development of intellectual abilities of preschool children. Work program (younger group) on the topic: The program for the development of mental processes "Develop" for children of primary preschool age

In our world, great importance is attached to the comprehensive development of the child. In the course are educational toys, books and much more. And, of course, technological progress does not stand aside. Toddlers from an early age are drawn to computers, tablets and smartphones, which they see in the hands of adults. Some believe that they only bring harm, however, these gadgets can also be beneficial if you install educational programs for children on them.

Azbuka Pro

It is impossible to imagine without an application aimed at learning the alphabet. "Azbuka Pro" is a talking alphabet. The program is suitable for kids preschool age- 3-7 years. With its help, you can learn the Russian and English alphabets, the basics of reading and counting. The main thing to do is to find pairs of letters. When a certain card is pressed, the child will hear a pleasant female voice that will voice what is written.

With the help of the same application, you can teach your baby to work with a computer mouse. Learning to read is recommended by performing exercises such as "Smart Cubes", "Poems", "Words", "Syllables of two letters". In the latter case, the syllables are arranged so that the baby can understand the relationship between changes in letters and sound. It is important that parents are present when the child is engaged. Let the baby repeat the sounds, and mom or dad monitor the correct pronunciation.

"World of letters" - alphabet for children

Many educational programs for children today are released for devices running on the Android platform. After all little child it will be much easier to cope with touch controls than with a mouse and keyboard. The World of Letters is just such a game. From the age of two, the baby will be able to learn letters and memorize words. But even for a six-year-old child, the program can be relevant if he has not yet managed to learn the alphabet. Well, if for him letters are a topic passed, then he will be able to test his knowledge and have a little fun by putting together puzzles.

"Count"

Many different themes can be used as the basis for computer games for children. Developing programs for studying counting also exist. One of them is "Count". The game teaches the basics of computing. The child will be able to master the addition and subtraction of numbers within ten, as well as tens. In an accessible form, the program explains how ten is formed, how to add numbers up to one hundred.

You can check the extent to which the acquired knowledge has been assimilated with the help of a test. A good point: after completing it, you can see which tasks were solved correctly and which ones were not, view the results of the solutions and get a mark. The number of examples and the time allotted for their execution can be changed by the user, but they themselves are generated automatically. The program is distinguished by musical accompaniment and sound effects.

memo face

Developing computer programs for children can be aimed not only at teaching something. For example, MemoFace develops attention and memory. The essence of the game is familiar to many. In front of the child there will be a field on which closed cards lie. We need to look for couples. home distinguishing feature programs - you can independently install a set of images. So, you can upload photos of your loved ones, nature, children's drawings, etc. Various scenarios are available in the game: simple memory training, learning foreign languages and homonyms.

"Funny Motors"

Under this name, two educational programs for children have been released. Each part includes 27 tests and learning games. They are designed to develop attention, spatial imagination, logical thinking, motor skills and memory. Here you can find puzzles that test the ability to draw, tests for knowledge of colors, games that develop auditory memory, and much more. Games can be used in schools and kindergartens in the first lessons using a computer. They help to acquire spelling and counting skills.

The name of the game is easily explained. The main characters are nine cars. These are plane, helicopter, taxi, bus, truck, ship, submarine, locomotive and tram. And they all live in the City of Machines. There is an airport, a helipad, a taxi rank, a bus station, garages, a port, an orchard, an amusement park and a forest. For each hero, two games and one test were created. When you select a specific car, a specific location opens.

"Example"

As we can see, many educational programs for children have several functions at once. The game "Primerchik" provides the following modes:

Addition and subtraction. Now parents, working with a child, may not come up with examples on their own. The program will do it for them. Difficulty can be chosen by an adult. It all starts with simple addition and subtraction examples, then unknown terms are added, etc.

Multiplication table. In this mode, the child will be asked to solve examples based on the multiplication table. Knowing the capabilities of their baby, mom and dad themselves note how difficult the tasks are. You can choose examples with unknown factors, divisibles and divisors, etc.

Foreign languages. The child's task is to learn new words, and the parents' task is to add them to the dictionary.

Expressions with brackets. Already from the name it is clear what the tasks will look like. The child will have to put down the order of actions, complete them and enter answers - first for each part, and then already general, for the entire example.

Spelling. The mode is intended for studying Russian orthograms. Some compound words with missing letters are suggested to be inserted. The program will mark which answer was correct and which was not.

Column calculations.

Perform operations with fractions.

Remarkably, the program can be configured so that it starts immediately when the PC is turned on, and it can be exited only when the child solves the set number of examples.

"Cheburashka"

Working with a long-familiar cartoon character will be very interesting for children. Educational programs do not always have a colorful design, with great pleasure the kids will play with Cheburashka. And parents should not worry - in a playful way, their child will be able to learn a lot of new things.

This series contains four different educational games:

- "What? How? Why?" For children over five years old. The child will play the role of a team captain in the Club of Fairy Experts. Its other members are Cheburashka, Gena, Shapoklyak and Lariska. The prize is the Cup of Wisdom.

- "Cheburashka in the zoo." The monkeys dismantled the Shapoklyakmobile into screws and took them to different corners of the zoo. The goal of Cheburashka and Gena is to assemble the car, because otherwise the old woman will not leave them alone. However, to do so, they need to solve a lot of riddles and play smart games with sly monkeys. Elements of the game are designed to train memory, logical thinking, observation, reaction and motor skills. Suitable for children from 6 years old.

- "Cheburashka is learning English." An up-to-date app for kids. Developing games, programs aimed at learning foreign languages, are more popular today than ever. All parents strive to ensure that their child receives a good education and "gets out into the people." From the age of six, the kid can study with his favorite cartoon characters. Shapoklyak, as always, plots, and the child must help Cheburashka and Gena get out of difficult situations. Along the way, he will learn 250 new words and play 19 mini-games.

- "House for Cheburashka." A correctional and developmental program for children rarely includes computer games. Basically it is built on live communication. However, some elements may well be used in such work. For example, you can take puzzles from this game. And already at home the child will be able to pass it full version, because building a house for your favorite hero is very fun and interesting.

1. Target section

1.1. Explanatory note

Working programm (hereinafter referred to as the "Program") - is a regulatory and management document that determines the specifics of the content of education and the features of the organization of the educational process in middle group. The program was developed in accordance with the main educational program of the Municipal Budgetary Preschool Educational Institution Kindergarten No. 71 Semitsvetik and taking into account the Federal State Educational Standard.

The program provides versatile development of the personality of preschool children aged 4 to 5 years in various types of communication and activities, taking into account their age, individual psychological and physiological features, in the main areas: socio-communicative, cognitive, speech, artistic and aesthetic, physical.

The work program was developed on the basis of the main regulatory documents:

  • Law No. 273-FZ "On education in Russian Federation» dated December 29, 2012;
  • Federal State educational standard preschool education, approved by order of the Ministry of Education and Science of the Russian Federation of October 17, 2013 No. 1155;
  • Letter of the Ministry of Education and Science of the Russian Federation and the Department of General Education dated February 28, 2014 No. 08-249 "Comments on the Federal State Educational Standard of Preschool Education"
  • Convention on the Rights of the Child;
  • Order of the Ministry of Education and Science dated August 30, 2013 No. 1014 “On approval of the procedure for organizing and implementing educational activities on the main general educational programs - educational programs of preschool education”;
  • Sanitary and epidemiological rules and regulations SanPiN 2.4.1.3049-13 dated May 15, 2013;
  • Charter of the Municipal Budgetary Preschool Educational Institution "Kindergarten No. 71 "Semitsvetik".

Goals and objectives of the Program implementation.

Program goals:

  • creation of favorable conditions for a full-fledged life of a child of preschool childhood;
  • formation of the foundations of the basic culture of the individual;
  • comprehensive development of mental and physical qualities in accordance with age and individual characteristics;
  • preparation for life in modern society;
  • formation of prerequisites for educational activities;
  • ensuring the safety of the life of a preschooler.

Particular attention in the Program is paid to the development of the child's personality, the preservation and strengthening of children's health, as well as the education in preschoolers of such qualities as patriotism, an active life position, a creative approach to solving various life situations, and respect for traditional values.

These goals are realized in the process of various types of children's activities:

  • game;
  • communicative;
  • labor;
  • cognitive research;
  • productive (pictorial, constructive, etc.);
  • musical;
  • reading.

Achieving the set goals involves solving the following tasks:

  • care for the health, emotional well-being and timely comprehensive development of each child;
  • creation in groups of an atmosphere of a humane and benevolent attitude towards all pupils, which allows them to grow up sociable, kind, inquisitive, proactive, striving for independence and creativity;
  • maximum use of various types of children's activities, their integration in order to increase the efficiency of the educational process;
  • creative organization of the educational process;
  • the variability of the use of educational material, which allows developing creativity in accordance with the interests and inclinations of each child;
  • respect for the results of children's creativity;
  • the unity of approaches to the upbringing of children in the conditions of a preschool educational institution and the family;
  • compliance with the work of kindergarten and elementary school continuity, excluding mental and physical overload in the content of the education of preschool children, ensuring the absence of pressure on subject education.

Principles and approaches to the formation of the Program

Program to the fore puts forward the developing function of education, which ensures the formation of the child's personality and orients the teacher to his individual characteristics, which corresponds to the modern scientific "Concept preschool education”(authors V. V. Davydov, V. A. Petrovsky and others).

The program is built on positions of a humane-personal attitude towards the child and is aimed at its comprehensive development, the formation of spiritual and universal values, as well as abilities and integrative qualities.

The program is based on traditions of domestic preschool education: a comprehensive solution to the problems of protecting and strengthening the health of children, comprehensive education, enrichment of development based on the organization of various types of children's creative activities.

Special role in the Program is given to play activity as a leading one in preschool childhood.

The program is based on the principle of cultural conformity. The implementation of this principle ensures that national values ​​and traditions are taken into account in education.

Program:

  • corresponds to the principle of developmental education, the purpose of which is the development of the child;
  • combines the principles of scientific validity and practical applicability;
  • meets the criteria of completeness, necessity and sufficiency (allowing to solve the set goals and objectives when using a reasonable "minimum" of the material);
  • ensures the unity of the educational, developmental and teaching goals and objectives of the process of educating preschool children, during the implementation of which such qualities are formed that are key in the development of preschoolers;
  • is built taking into account the principle of integration of educational areas in accordance with the age capabilities and characteristics of children, the specifics and capabilities of educational areas;
  • is based on the complex-thematic principle of building the educational process;
  • provides for the solution of program educational tasks in the joint activities of an adult and children, and independent activities of preschoolers, not only within the framework of directly educational activities, but also during regime moments in accordance with the specifics of preschool education;
  • involves the construction of the educational process on age-appropriate forms of work with children. The main form of work with preschoolers and the leading type of their activity is the game;

1.1.3 Significant characteristics for the development and implementation of the Program.

Planned results of the development of the Program

Targets

By age five:

  • The child can apply the acquired knowledge and methods of activity to solve simple tasks set by adults. Friendly in communicating with peers in joint affairs; shows interest in different types activities and actively participates in them. He masters the skills of experimentation and, with the assistance of an adult, actively uses them to solve intellectual and everyday problems.
  • Formed special abilities and skills (verbal, visual, musical, constructive, etc.) necessary for the implementation various kinds children's activities.
  • Responds to the emotions of loved ones and friends. Feels the joy of communicating with animals and plants, both familiar and new to him. Empathizes with the characters of fairy tales. Emotionally reacts to works of art, the world of nature.
  • Shows interest in communicating with peers, needs meaningful contacts with peers about toys, joint games, common affairs, the first friendships between children are being established. At the suggestion of the educator, he can negotiate with a peer. Strives for self-expression in activities, for recognition and respect of peers.
  • He willingly cooperates with adults not only in practical matters, but actively strives for cognitive, intellectual communication with adults: he asks many questions of an exploratory nature. Respect for elders begins to appear, calls by name and patronymic.
  • The games have a variety of plots. Names his role before the start of the game, indicates his new role during the game. Shows independence in the choice and use of objects - substitutes, joins with interest in a role-playing dialogue with peers.
  • Puts forward game plans, initiative in the development of the game plot. Engage in role-playing dialogue. Shows interest in playful experimentation with objects and materials. Shows creativity in creating a game environment, in theatricalization. In games with rules, he accepts a game task, shows interest in the result, winning.
  • Speech contacts become longer and more active. To attract and maintain the attention of a peer, the child uses the means of intonational speech expressiveness. Expressively reads poetry, retells short stories, conveying his attitude to the characters. Uses words of participation, emotional sympathy, compassion in speech to maintain cooperation, establish relationships with peers and adults. With the help of figurative means of language, he conveys the emotional states of people and animals.
  • Movements have become much more confident and varied. The child experiences an acute need for movement, is highly excitable. In case of restriction of active motor activity, he quickly becomes overexcited, becomes naughty, capricious. Emotionally colored activity becomes not only a means physical development but also as a way of psychological relief.
  • Performs age-appropriate hygiene procedures elementary rules healthy lifestyle life; talks about the sequence and the need to perform cultural and hygienic skills. He is independent in self-service, sets a goal himself, sees the need to perform certain actions.
  • In a familiar environment, independently performs the familiar rules of communication with adults, greets and says goodbye. At the reminder of an adult, he tries to adhere to the basic rules of behavior in everyday life and on the street.
  • It is highly active and inquisitive. He asks many questions of a search nature, seeks to establish connections and dependencies in nature, the social world. He owns the main methods of cognition, has some experience of activity and a stock of ideas about the environment: with the help of an educator, he is actively involved in the activity of experimentation. In the process of joint research activity, he actively learns and names the properties and qualities of objects, features of objects of nature, and investigative actions. Combines objects and objects into species categories with indication of characteristic features.
  • Has representations:

About himself: knows his full and short name, last name, age, gender, is aware of some of his skills, knowledge, what he has learned. Seeks to learn from an adult some information about his body;

About the family: knows the composition of his family, talks about the activities of his family members, past family events, holidays, favorite toys, pets;

About society (nearest society), its cultural values: talks with the teacher about the professions of kindergarten workers: assistant teacher, cook, nurse, teacher, laundress;

About the state: knows the name of the country and the city in which he lives. Well orientated in the immediate environment.

  • owns different ways activity, shows independence, strives for self-expression. Behavior is determined by the requirements of adults and the usual value ideas about “what is good and what is bad” (for example, you can’t fight, it’s not good to sneak around, you need to share, you need to respect adults, etc.) With the help of an adult, a child can outline actions aimed at to achieve a specific goal. Knows how to work according to the model, listen to an adult and carry out his tasks, answer when asked.

In the fourth year of life, among the main directions mental development that require attention and psychological impact include: further development of productive goal setting; the formation of the image of "I" - conscious ideas and a stable attitude towards oneself; relationships with peers.

The systematic implementation of the games and game exercises developed in the program contributes to the formation of the arbitrariness of mental processes;

In the process of actions with sensory material, fine motor skills improve;

The child begins to learn the rules of relationships in a peer group;

As a result of the use of elements of fairy tale therapy and art therapy methods, children learn to find an adequate expression for various emotions, negative emotional states are corrected, such as fear, anxiety, aggressiveness.

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Municipal Institution "Department of Education

Almetyevsk municipal district of the Republic of Tatarstan

Program

"Develop"

For preschool children

The program is drawn up

Teacher-psychologist MBDOU No. 53

Maklovoi N.A.

Almetyevsk 2014

Explanatory note

Full NameMaklova Natalya Alexandrovna

Date of birth 10/26/1978

Place of work MBDOU No. 53 “Traffic Light”, Almetieska”

Position heldeducational psychologist

Education higher, Eastern Institute of Economics, Humanities, Management and Law (Ufa), 2004, teacher-psychologist

Pedagogical experience15 years, in this position 10 years

  1. Explanatory note.

Expected results.

  1. Purpose and objectives of the program

III. The main blocks of the program

Diagnostic block.

Development block.

IV. Class structure

Introductory part.

Main part.

Final part.

V. Lesson scenarios

  1. Explanatory note

In the fourth year of life, the main areas of mental development that require attention and psychological impact include: further development of productive goal setting; the formation of the image of "I" - conscious ideas and a stable attitude towards oneself; relationships with peers.

The development of mental processes in children 3-4 years old has its own characteristics.

Perception. When perceiving objects and phenomena, the interaction in the work of different sense organs continues to develop and improve. Increased visual acuity and color discrimination ability. Objects and phenomena are generally perceived as a whole. However, some sensory attributes of objects (color, shape/size, etc.) begin to stand out as separate ones. Along with the orientation in the perception of objects to their sense-formingsigns (a pointed roof and a chimney for a house), the ability appears, as it were, to look around the contours of objects. The ability to visually divide an object into parts appears.

Game exercises in element-by-element comparison (when each element of one row is correlated with the corresponding element of another row) allow you to simultaneously develop the perception and attention of children and significantly improve their ability to reproduce patterns.

Attention. The amount of attention of a child of this age, measured by diagnostic methods, does not exceed one object. The stability of attention increases, but still depends on his interest.

The child's ability to control his attention is very small.

Switching attention with a verbal instruction often requires repeated repetition.

Memory. Children 3-4 years old remember well what they are interested in, or what they liked.

A child of the fourth year of life does not know how to set himself the task of specifically remembering something that is not remembered by itself. Memory processes remain involuntary at this age. Recognition continues to dominate in them. The amount of memory essentially depends on whether the material is linked into a semantic whole or is scattered.

Speech children at this age continues to be situational and dialogic.

A child at this age is able to comprehend only the meaning of a concrete concept, the abstract is memorized by him mechanically.

Given this age norm, you should talk with children more often about those objects and things that they are familiar with and which they know, and not mention incomprehensible abstract concepts in speech.

Since the speech of a child of 3-4 years old is in its infancy, it cannot be used as a means of testing and revealing knowledge. The verbal response does not allow one to judge the actual level of formation of one or another representation of the child.

Thinking children older than 3 years is already a visual-figurative character. At the same time, the sphere of cognitive activity is still focused on the real objective world that directly surrounds it at the moment.

It is necessary to provide the developing environment with special didactic toys and aids, withwhich children can act both in an organized manner, under the guidance of an adult, and subsequently independently.

Emotions. In the fourth year of life, the same leading trends that were noted in relation to three-year-old children persist: brightness and immediacy of emotions, easy switchability. The emotions of children are strong, but superficial, they are bright, but unstable. One of the most negative emotions that traumatize a child at this age is fear - fear of fairy-tale characters, fear of darkness, confined space.

The child still does not know how to hide his feelings. Their reason lies on the surface. He is still dependent on his physical condition. New sources of negative emotions are conflicts with an adult about the will of the child or conflicts with peers about the possession of toys.

In general, in the fourth year of life, children are more likely to behave aggressively than in the third or fifth. Their emotional state is less stable, their mood is subject to swings, they are not inclined to express sympathy for each other. But this is a temporary phenomenon. Without blaming children, you need to give them an example of empathy in relation to the people around him.

A child at the age of 3-4 learns to evaluate his actions from the position of good and evil, to compare himself with others.

Starts to feel ashamed unwanted behavior lowers his eyes, although he does not do this at an early age.

Children enjoy a variety of productive activities. They want to build, glue, sculpt and draw, help adults around the house. Now the child not only cries if he fell and hurt himself, but also reacts violently to failure in an activity, for example, a tower of cubes that he was building fell.

Thus, at this age, the involuntary nature of the basic mental processes is preserved. This means that children cannot concentrate or remember on their own, but pay attention only to what “self” attracted attention, remember only what “self” is remembered. For the development of arbitrariness, special exercises are needed. For this, it was developed game program"Develop it."

The program is designed for 1 year. Classes are held once a week in subgroups (10-12 people), lasting 15 minutes. They include:

Game exercises for the development of mental processes;

Games for the formation of communication skills and a friendly attitude towards others;

Elements of fairy tale therapy;

Finger gymnastics;

Training exercises to stabilize the psycho-emotional state of children, relieve muscle clamps;

Art therapy techniques.

Expected results of the program implementation

The systematic implementation of the games and game exercises developed in the program contributes to the formation of the arbitrariness of mental processes;

In the process of actions with sensory material, fine motor skills improve;

The child begins to learn the rules of relationships in a peer group;

As a result of the use of elements of fairy tale therapy and art therapy methods, children learn to find an adequate expression for various emotions, negative emotional states are corrected, such as fear, anxiety, aggressiveness.

Materials and equipment.

Conducting classes involves a room with free space, a stand to which you can attach drawings. The room should have several tables, chairs according to the number of participants, a tape recorder, a set of audio cassettes with relaxing, calm, light and cheerful music. For some exercises you will need paper, colored pencils (felt-tip pens), magnets, a ball

  1. GOAL

The development of cognitive processes in children of primary preschool age.

TASKS:

  1. Development of perception;
  2. Development of attention and observation;
  3. Development of thinking (transition from visual-effective thinking to visual-figurative);
  4. Development of auditory and visual memory;
  5. Speech development (activation and enrichment of vocabulary, improvement of grammatical structure);
  6. Development of general and fine motor skills;
  7. Development of creative abilities;
  8. Improving communication skills;
  9. Removal of emotional and muscular tension, fear of fairy-tale characters.
  1. MAIN BLOCKS OF THE PROGRAM:

Diagnostic blockconsists as in the initial diagnosisdevelopment of mental processes in preschool children, and in subsequent diagnostics during classes. To monitor the effects of the program, diagnostics can be carried out some time after the end of the program.

Development blockthe program consists in the formation of the arbitrariness of mental processes, the development of fine motor skills; adequate expression of various emotions through the correction of negative emotional states, such as fear, anxiety, aggressiveness.

  1. STRUCTURE OF LESSONS

I part. introductory

Greeting games

Target: Creating a positive psychological atmosphere, an atmosphere of acceptance.

Warm-up warm-up (one of the exercises of finger gymnastics).

Target: exercises, contribute to the development of attention, thinking, memory, have a beneficial effect on the speech of the child.

II part. Main

Includes games and exercises, taking into account the direction of obtaining knowledge and skills.

Target: development of mental processes, the formation of communication skills and a friendly attitude towards others

III part. Final

Exercises aimed at relaxation, stress relief, fatigue.

Target: Removal of excessive emotional stress through relaxation exercises, games.

Thematic plan of the program

Month

Class number, time

Used games

Target

September

Initial Diagnosisdevelopment of mental processes

October

15 minutes

"ball around"

"Hedgehog"

"Cheerful palette"

Developing the ability to correlate colors and their shades

"Find your home"

Development of attention, perception of color, shape, ability to navigate in space

"Butterfly flutter"

Relieve fatigue, stress

15 minutes

"Give a smile to a friend"

"Frog"

Massage to enhance cognitive activity

"Balloons"

Correlation of colors, the development of fine finger motor skills

"Ladybugs and the Wind"

Development of coordination of movements, general motor skills, removal of muscle tension

15 minutes

"Affectionate Name"

Development of the ability to pronounce the affectionate names of peers, the formation positive attitude to peers.

"Repeat Pattern"

Development of observation, attention, memory, perception of shape and color

"Vegetables"

Expansion of vocabulary, development of attention, coordination of actions

"Silent Lake"

Relieve fear and muscle tension

15 minutes

"Birds"

Fairy tale therapy according to the plot of R.Sc. "Puff"

Development of cooperation skills, removal of fear, muscle tension

November

15 minutes

"Ball around".

Development of communication skills, attention and general coordination.

"Our Fingers"

Massage to enhance cognitive activity

"Multicolor Patterns"

Development of visual-effective and figurative thinking

"Sun and Rain"

Creating an atmosphere of emotional security, developing the ability to move together, relieving muscle tension

15 minutes

"Give a smile to a friend."

The development of facial expressions, the activation of emotional memory, the development of a positive attitude towards each other.

"Funny Fingers"

Massage to enhance cognitive activity

"Colour pencils"

Development of the ability to identify an object by given colors.

"Collect the circles"

Development of physical activity, attention.

"Balloon"

Formation of proper breathing, stress relief

15 minutes

"Affectionate Name"

Development of empathy, voluntary attention and memory, relieving muscle tension

15 minutes

"Birds".

Development of emotional sympathy for each other, activation of facial muscles, learning to greet each other.

"Friendly Guys"

Massage to enhance cognitive activity

Game exercises "Cocks"

Development of attention, memory, fine motor skills, activation and enrichment of vocabulary.

"Cockerel" (speech with movements)

Making the ability to coordinate speech with movements, transferring the characteristic features of a cockerel

December

15 minutes

"ball around"

"Strongmen"

Massage to enhance cognitive activity

"Familiar stranger" (with matches)

"Caught a fish"

Development of the eye, coordination of hand movements, fixing colors

"Floating in the clouds"

Relieve tension, muscle clamps

15 minutes

"Give a smile to a friend."

The development of facial expressions, the activation of emotional memory, the development of a positive attitude towards each other.

"Fingers"

Massage to enhance cognitive activity

"My cheerful sonorous ball"

Development of coordination of actions, general motor skills

"Who is hiding in the bag?"

The development of concentration, fine motor skills, tactile sensations.

15 minutes

"Affectionate Name"

Development of the ability to pronounce the affectionate names of peers, the formation of a positive attitude towards peers, the development of the intonational side of speech.

"Fingers argue"

Massage to enhance cognitive activity

"Choose the Shape"

Development of the ability to find objects of a certain shape.

"Carousels"

Development of motor activity, coordination of actions, removal of muscle tension

"Wrinkles"

Relaxation of facial muscles

15 minutes

"Birds".

Development of emotional sympathy for each other, activation of facial muscles, learning to greet each other.

Fairy tale therapy according to the plot of R.Sc. "Swan geese"

Developing the ability to overcome difficulties, removing fear of obstacles

January

15 minutes

"ball around"

Development of communication skills, attention and general coordination

"Forefinger"

Massage to enhance cognitive activity

"Cut and Assemble"

Development of the integrity of perception, visual synthesis

"Blind and guide"

Removing fear of obstacles, developing trust in each other, self-confidence.

"Rest on the sea"

Relieve fatigue, stress

15 minutes

"Give a smile to a friend."

The development of facial expressions, the activation of emotional memory, the development of a positive attitude towards each other.

"Nameless and little finger"

Massage to enhance cognitive activity

"Delicious Cookies" salty dough)

Consolidation of knowledge about geometric shapes, development of attention, memory

15 minutes

"Affectionate Name"

Development of the ability to pronounce the affectionate names of peers, the formation of a positive attitude towards peers, the development of the intonational side of speech.

"Bubble"

Development of attention, speech, imagination, general and fine motor skills,

February

15 minutes

"ball around"

Development of communication skills, attention and general coordination

"Little finger"

Massage to enhance cognitive activity

"What is missing?"

Development of the integrity of perception, visual-figurative thinking

"Who lives where?" (by cards)

Expansion of ideas about wild and domestic animals, development of attention and memory, fine motor skills

"Butterfly flutter"

Relieve fatigue, stress

15 minutes

"Give a smile to a friend."

The development of facial expressions, the activation of emotional memory, the development of a positive attitude towards each other.

"Nameless Finger"

Massage to enhance cognitive activity

"Find a Pair"

Development of the ability to find the same geometric figures in different spatial positions.

"Lay out the pictures according to the model"

Development of visual memory, attention

"Cake"

Development of tactile sensations, stress relief.

15 minutes

"Affectionate Name"

Development of the ability to pronounce the affectionate names of peers, the formation of a positive attitude towards peers, the development of the intonational side of speech.

"Fingers"

Massage to enhance cognitive activity

"Find the same items"

Development of thinking (empirical generalization)

"Wrinkles"

Relaxation of facial muscles

March

15 minutes

"ball around"

Development of communication skills, attention and general coordination

"Hippopotamus"

Massage to enhance cognitive activity

"Help Smeshariki"

Development of the integrity of perception.

"When does it happen?"

Development of auditory memory, visual-figurative thinking, expansion of ideas about temporary concepts

"Breathe and think beautifully"

Formation of correct breathing, development of fantasy

15 minutes

"Give a smile to a friend."

The development of facial expressions, the activation of emotional memory, the development of a positive attitude towards each other.

"Thumb"

Massage to enhance cognitive activity

"Here the figures are different"

Development of the eye, fine finger motor skills, consolidation of knowledge about geometric shapes

"This is me, these are all my friends"

Development of attention, auditory memory, vocabulary activation

"Mushrooms"

Removal of emotional stress and aggression, development of communication skills, unity of children

15 minutes

"Affectionate Name"

Development of the ability to pronounce the affectionate names of peers, the formation of a positive attitude towards peers, the development of the intonational side of speech.

"Turnip"

Massage to enhance cognitive activity

"Find and cross out"

Development of attention (concentration of attention)

"Snowdrifts and the sun"

Removing emotional and muscle tension, learning to relax

15 minutes

"Birds".

Development of emotional sympathy for each other, activation of facial muscles, learning to greet each other.

Fairy tale therapy according to the plot of U.S. "Spikelet"

Improving the ability to analyze the actions of characters, instilling moral concepts, relieving emotional and muscle tension

April

15 minutes

"ball around"

Development of communication skills, attention and general coordination

"Kids"

Massage to enhance cognitive activity

"Compare item"

Development of visual memory, attention, thinking

"Hedgehogs"

Development of attention, activation of verbal communication

"Rest on the sea"

Relieve fatigue, stress

15 minutes

"Give a smile to a friend."

The development of facial expressions, the activation of emotional memory, the development of a positive attitude towards each other.

"Hedgehog"

Massage to enhance cognitive activity

"Connect by dots"

Development of orientation on the sheet, fine finger motor skills, attention

"Magic Flowers"

Development of visual memory, attention, thinking, ability to generalize and classify

"Butterfly flutter"

Relieve fatigue, stress

15 minutes

"Affectionate Name"

Development of the ability to pronounce the affectionate names of peers, the formation of a positive attitude towards peers, the development of the intonational side of speech.

"Friendly Fingers"

Massage to enhance cognitive activity

"What does it look like"

Development of imagination, figurative thinking, fine motor skills

"Listen to the pops"

The development of auditory memory, attention, reaction to a sound signal.

"Mushrooms"

Removal of emotional stress and aggression, development of communication skills, unity of children

15 minutes

"Birds".

Development of emotional sympathy for each other, activation of facial muscles, learning to greet each other.

"Magic tangle of fairy tales"

Development of the ability to convey the emotional states of fairy-tale characters, the cultivation of good feelings, confidence in the support of peers and oneself

May

Diagnostics development of mental processes based on the results of the program

Lesson notes

on the development of mental processes

October

Lesson 1

1. "The ball in a circle."
2.
Finger gymnastics "Hedgehog".

The hedgehog stomped along the path

And he carried mushrooms in a basket.

You need to curl your fingers.

3. Game "Fun Palette"

Material: a form cut out of cardboard in the form of a palette, circles of seven colors are drawn (pasted) on the second, circles of the same colors are cut out.

Game progress: children are offered a palette consisting of 7 colors of the rainbow spectrum: red, orange, yellow, green, blue, indigo, violet. For each color, they select a circle of the corresponding color.

Complication: the circles are cut into two and three parts.

4. Game "Find your house"

Material: geometric shapes various colors and shapes (depending on the knowledge of the children), three hoops, a "wonderful" bag.

Game progress: there are 3 hoops in an improvised forest clearing, each of them contains one geometric figure (circle, square, triangle).

It is explained to children that all circles live in a hoop with a circle, all squares live in a hoop with a square, etc. In order to get into the house, you need a key. Using a surprise moment, a “wonderful” bag is offered to children, in which there are “keys” (geometric shapes). According to the shape and color of the key, children find their house (corresponding geometric shapes).

The game will continue: the children walk through the "forest", exchange keys.

Complication: you can complicate the game by imperceptibly adding figures of a different color, shape, hoops to the material.

At the signal of the host, everyone runs to the houses, comparing their geometric figure with the one in the house. The game is repeated several times. Other complications are possible.

5. Relaxation exercise “Butterfly Flutter”

Lesson 2

1. "Give a smile to a friend"

2.
Finger gymnastics "Frogs".

Children clench their hands into fists and place them on the table with their fingers down. They sharply straighten their fingers (the hand seems to bounce over the table) and put their palms on the table. Then they immediately clench their fists sharply and again put them on the table.

Two funny frogs

They don't sit for a minute.

Girlfriends deftly jump,

Only splashes fly upwards.

3. Game "Balloons"

Material: Narrow strips of colored paper (6-7 colors) pasted on cardboard, circles of the same color, glue.

Game progress: first, narrow strips of colored paper (rainbow colors) are glued onto the cardboard base. Then circles are cut out of colored paper, according to the colors of the stripes. Narrow colored stripes - threads from balloons, circles are balls.

Invite the children to “tie” (glue) the balls to the threads, but only so that the color of the thread matches the color of the ball.

Complication: balls can be cut into two parts.

4. The game "Ladybugs and the wind"

Children turn into ladybugs.

Leading: - The sun is shining, ladybugs are crawling on the leaves.

Children get on all fours and crawl on the floor.

An angry cold wind blew, turned the bugs over.

Children roll over on their backs, move their relaxed legs and arms.

If a psychologist observes tense, constrained, abrupt movements in one of the children, then he can help the child relieve excessive tension by stroking and lightly shaking.

A kind warm breeze blew, helped the bugs to roll over.

Children get back on all fours and crawl. The game is repeated 2-3 times.

The warm wind blew harder, lifted the ladybugs into the air and they flew away.

Children, depicting the flight of ladybugs, run slowly, wave their arms smoothly, buzz.

Sparrow is flying, save yourself, ladybugs!

The children run to the psychologist, he covers them with a blanket.

Lesson 3

1. "Affectionate name."

2.

We bend our fingers together,

We clench our fists tightly.

We start unfolding.

3. Game "Repeat the pattern"

Material: soft velcro constructor, mats.

Game progress: from a soft designer, the teacher lays out a simple pattern of geometric shapes. For example:

The child is invited to lay out exactly the same on his rug. Patterns can be varied.

Complication: the child is invited to consider the pattern for 1-2 minutes, and then lay it out from memory.

Patterns can be used in color: the child must lay out a pattern not only with the corresponding geometric patterns, but also with a specific color.

4. The game "Vegetables"

Material: pictures of vegetables by the number of children.

Game progress: each child is offered a picture of a vegetable. Children stand in a circle, show and name the pictures they have. Then the leader pronounces the name of a vegetable. The child who has the corresponding picture runs out of the circle, and then again stands in his place.

Complication: a child with a named vegetable runs out of the circle. The leader runs after him. To avoid being caught, the player must quickly name the vegetable shown on any player's card. The one who was called runs out of the circle, and the first player takes his place. The host tries to catch up with the second player, and the player tries to quickly name the next vegetable.

5. Relaxation exercise “Quiet Lake”.

Psychologist: “Lie down in a comfortable position. Stretch out and relax. Now close your eyes and listen to me. Imagine you are near a beautiful lake. The sun is shining bright, you're good. The sun's rays warm you. You hear the birds sing. You are calm. The sun is shining, the air is clean and clear. You are calm and still. You feel calm and happy, you are too lazy to move. You are resting…

And now we open our eyes. We are back in kindergarten, we had a good rest, we are in a cheerful mood, and pleasant sensations will not leave us throughout the day.”

Lesson 4

1. "Birds".


2. Fairy tale therapy according to the plot of R.Sc. "Puff"

  1. Telling a story with illustrations.
  2. game exercise"What a bed."
  3. Children are invited to remember and name the sequence of the arrangement of the beds in the fairy tale: "Here is a bed with carrots, behind it is a bed with beets ...".
  4. Articulation gymnastics - exercise "Hedgehog".
  5. Children are invited to snort like a hedgehog - the sound “f” is abruptly and sharply pronounced: f-f-f-f ...
  6. Game exercise "Hidden".

Children stand next to each other, in a "heap" (tight to each other). The host covers them with a blanket. After a few seconds, the cover is removed. The facilitator asks about the feelings of the children: was it scary or not.

November

Lesson 1

1. "The ball in a circle."
It is offered to children, passing the ball in a circle, looking into the eyes to smile at each other.
2.

Children stretch their arms forward, spread their fingers, strain them as much as possible, and then relax, lower their hands and shake them slightly. Repeat the quatrain several times.

Just start to get tired

Let's spread our fingers,

We'll spread them wider

Let's push harder.

3. The game "Colorful patterns"

Material: cards with various patterns, each flower-shaped pattern has a gap; carved flowers for each pattern, trays.

Game progress: children are invited to consider the patterns. Attention is drawn to the fact that these are houses of flowers: “The flowers went for a walk in the clearing and got lost. Please help the flowers find their homes.

Children match each flower to the corresponding pattern.

Complication: for each child, not one card is used, but 2 or 3. Accordingly, there are more patterns.

4. The game "Sun and rain"

Children walk around the room, pretending to collect leaves. As soon as the psychologist turns on the music with the sounds of rain or gives the command “Rain!”, the children run under a large umbrella held by the psychologist and hide so that everyone has enough space.

You can drum your fingers on the surface of the umbrella, imitating the sound of rain; you can lightly spray the umbrella with water from a spray bottle (it is a great pleasure for children to watch how droplets roll off the umbrella, put their hands up to catch them). The noise of the rain stops or the command “Sunshine!” The children run out from under the umbrella.

The game is repeated 2-3 times.

Lesson 2

1. "Give a smile to a friend."
Children stand in a circle, the host offers to find a mate, spin around, smile at each other, stroke each other on the head, hug. Run up and find again, but another pair.
2.
Finger gymnastics "Friendly guys".

Let's start counting again.

One two three four five!

3. The game "Colored pencils"

Material: cards with the image of pencils in 3 colors, pictures.

Game progress: each child is given several cards (2-3) with the image of three colored pencils and the same number of pictures of the colors corresponding to the pencils. For each picture, the child must choose the appropriate picture.

Complication: children select pairs of cards (with an object and pencils) on which the same colors are presented in equal proportions. For example, a child took a card with a pyramid, in which 3 rings are red, 2 are orange and the top is green. As a pair, he must pick up a card on which pencils are drawn: large - red, medium - orange, small - green. The child proves the correctness of his choice.

4. Game "Collect the circles"

Material: mugs of different flowers and shades.

Game progress: each child is given a circle of a certain color or shade. The rest of the mugs are laid out on the carpet. At the signal of an adult, children begin to collect mugs of their color.

5. Game "Balloon"

Psychologist: “Look how I will inflate the balloon ... And now we will imagine that Balloon ik is in our stomach, and we have to inflate it. Put your hand on your stomach. The balloon is not inflated now. Now we take air into it, inflate the stomach, as if it were a big balloon. Feel with your hand how it grows. And now let's exhale and deflate the tummy ... Great! Let's repeat it again. Breathe in, breathe out, breathe in, breathe out again. Well done!”

Lesson 3

1. "Affectionate name."
Children, sitting in a circle, looking into each other's eyes, pass the ball and pronounce the neighbor's name affectionately.
2.
Fairy tale therapy according to the plot of R.Sc. "The Cockerel and the Beanstalk"

Material: flannelgraph theater

The course of the lesson, teaching methods:

  1. Telling the tale "The Cockerel and the Beanstalk" using flannelgraph theater.
  2. Exercise "Help the hen get to the cockerel." According to the map-scheme, children help the chicken go from all the acting characters in the fairy tale (cow - mower - baker - forest - cockerel).
  3. Etude "Sick cockerel".

Children lie on their backs on the floor, arms, legs and torso are relaxed, eyes are closed.

The psychologist strokes each child's body, relieving accumulated tension, accompanying his actions with the words: “The cockerel got sick, he choked on a bean seed. You have to feel sorry for him…”

  1. Etude "The Cockerel has recovered!" children stand on their feet, the back is straight, the head is raised, the chin is extended forward, the hands are behind the back. They walk proudly like a cockerel, raising their legs high in turn and shouting: “Ku-ka-re-ku!”

Lesson 4

1. "Birds".
The host "turns" children into birds with a magic wand.
“The sun rose, and the rays warmed everyone, suddenly the birds opened their eyes, shook their wings, flew, carried news from native land».

Children fly around the room and, flying up to each other, wave their “wings” and smile at each other, say “Hi”.

2. Finger gymnastics "Friendly guys."

Children put their hands in the castle and alternately connect the fingers of their right and left hands, starting with the little fingers.

Boys and girls are friends in our group.

We will make friends with you little fingers.

One two three four five!

Let's start counting again.

One two three four five!

3. Game exercise "Cockerels"

The psychologist addresses the children:

Do you want to become wizards? Then close your eyes and count to three.

Children close their eyes and count in unison. An image of an unpainted cockerel is attached to the board.

Our cockerel is kind of sad. He's upset about something. Ask the cockerel what happened to him. Why is he so sad?

Cockerel:

The artist drew me, but forgot to color. I went for a walk around the yard, and everyone began to laugh at me, even the chickens. I asked the dog, "Why is everyone laughing at me?" She replied: "Why, you are not painted." I went up to the puddle, looked into the water - that's right. But what am I to do? And the dog advised me to go to kindergarten.

Psychologist:

Let's help the cockerel, guys - color it. You are wizards.

Children are given cards for the exercise "Cockerel".

How many big cockerels are visiting us (one)?

And how many small (many)?

Now we will color the cockerels, just agree that the comb and beard (shows the body parts of the cockerel) will be red, the breast will be yellow, the wings will be green, and the feathers on the tail will be blue.

Children repeat: "red, yellow, green, blue."

Psychologist: - I'm starting to color.

Imitating the coloring process, he quietly changes the posters - a painted cockerel appears on the board.

Children color the images of cockerels, referring to the pattern posted on the board.

Encouragement of children's activities:

Well done kids, it turned out great. You are real wizards! The rooster is happy. He likes that he has a lot of rooster friends. And they are all so bright, beautiful, colorful.

4. Game exercise "Cockerel" (speech with movements)

Children repeat the words, performing the appropriate movements.

Oh, handsome cockerel! (hands behind back, legs raised high)

At the top - a scallop, (they show a scallop)

And under the beak there is a beard, (show the beard)

Very proud walk! (important pace)

Raises paws up, (raise legs high)

Nodding his head importantly. (nod head)

The rooster is the first to rise

Loudly at dawn sings:

Ku-ka-re-ku! Stop sleeping!

It's time for everyone to get up!

December

Lesson 1

1. "The ball in a circle."
It is offered to children, passing the ball in a circle, looking into the eyes to smile at each other.
2.
Finger gymnastics "Strongmen".

The exercise is performed while standing. Children interlace their fingers, stretch their hands palms forward, and then lift them up and stretch as high as possible.

We intertwined our fingers

And pulled out the handles.

Well, now we are from the Earth

We push the clouds.

3. Games with matches "Familiar stranger"

Material: box of matches.

Children are comfortably located on the floor or at the table. Nice music is on. Matches come out of the box. Children are encouraged to take one.

Tell the child(ren): “Hold the match in your hands. Feel her. What is she? Warm or cold? Smooth or rough? Thin or thick? Smell her. Are you familiar with this smell? This is the smell of sulfur from which the head of a match is made. Now feel the head of the match. Consider it carefully. What color is she? What form is it? See what an interesting match? What do you think it's made of? Of course, from wood. Do you feel the match warmed up in your hands? As long as you held the match in your hands, your hands remembered it. Now let your eyes remember it too. Consider it carefully. Now put your match on the table (or on the floor), next to the others. I will mix all the matches, and each of you must find your own.

At the same time, the child can feel the matches, sniff them, examine them for a long time. It is important to note which action helped the child find the match. In this way, you can find out what helps the child in the process of remembering and recognizing which sensory channel dominates: visual, tactile or olfactory.

This simple game will help the child develop the skill of concentration, arbitrary memorization, the ability to listen to their feelings and differentiate them; it also promotes the development of fine motor skills. It is impossible to exclude the mental operations that the child and you yourself used in the process of searching for your match.

You can invite children to make a common building: a house or a car, a tree, etc. And the match of each child will contribute.

4. The game "Catch, fish!"

Children are invited to "go fishing": fishing rods with a magnetic tip, buckets of different colors are distributed. An “imaginary” pond is created from blue or blue material (cardboard, wallpaper, fabric, etc.), on which colorful fish are laid out. It is proposed to catch a fish on a bait and put it in a bucket and so on until all the fish are caught. The rules must be observed: to catch fish only with a bait, and not with your hands.

Complication: the child is invited to catch a fish of a certain color.

5. Relaxation exercise “Floating in the clouds”

Psychologist: “Lie down and take a comfortable position. Close your eyes. Breathe easily and slowly. Imagine that you are in nature, in a beautiful place. Warm, quiet day. You are happy and well.

You are calm. You lie and look up at the clouds - big, white, fluffy clouds in a beautiful blue sky. Breathe freely.

As you inhale, you begin to gently rise above the ground. With each breath, you slowly and smoothly rise towards a large fluffy cloud. You rise even higher to the very top of the cloud and gently sink into it.

You are now floating on top of a large fluffy cloud. Your arms and legs are spread freely to the sides, you are too lazy to move. You are resting.

The cloud, along with you, begins to descend lower and lower until it reaches the ground. Finally, you are safely stretched out on the ground, and your cloud has returned to its home in the sky. It smiles at you, you smile at it. You are in a great mood. Save it for the whole day."

Lesson 2

1. "Give a smile to a friend."
Children stand in a circle, the host offers to find a mate, spin around, smile at each other, stroke each other on the head, hug. Run up and find again, but another pair.
2.
Finger gymnastics "Fingers".

The finger was very surprised

How did he become the leader?

We know well -

Because he's big!

3. The game "My cheerful sonorous ball"

Material: a large ball, a cloth bag, a small plastic ball and the same cube (commensurate in size).

The course of the lesson: a large ball is shown to the children, its size, color, shape, material is determined. The task is carried out: show the shape of the ball with your hand. Children draw a circle in the air: with one hand, with the other, with both hands at the same time.

The psychologist offers to sit around the ball and tell a poem about it. Children repeat after the psychologist S. Marshak's poem "My cheerful sonorous ball" and rhythmically slap the ball, first with one, then with the other hand.

Help is provided for children who slap the ball irregularly. The psychologist puts his hand on the child's hand and helps him to coordinate the movements of the hand with the rhythm of the verse.

Now imagine that you have turned into balls. Katya, what color will you be the ball? And you, Vova?

Children look at their clothes and name the appropriate colors.

I will play with balls - lightly spank you with my palm, and you will jump like balls.

The psychologist alternately puts his palm on the head of each child, reciting the poem "My cheerful sonorous ball." Children, feeling the touch, bounce in place. On the words "do not keep up with you" - they scatter or hide (depending on the purpose of the game). The found child must say where he hid (under the table, behind the sofa, in the tent, etc.).

4. Game exercise "Who hid in the bag"

The children are shown a cloth bag containing a small ball and a cube. They identify the ball and the cube by touch, telling how they distinguished from each other. (“The ball is round, smooth, slips out of the hands, and the square has sharp corners, does not slip out of the hands,” etc.).

Lesson 3

1. "Affectionate name."
Children, sitting in a circle, looking into each other's eyes, pass the ball and pronounce the neighbor's name affectionately.
2.
Finger gymnastics "Fingers argue."

Children clench their hands into fists, bring them closer and place them in front of the chest. Then the thumbs are pulled up and begin to bend and unbend them. Saying the last line of the quatrain, the children interlock their thumbs with each other.

Two thumbs arguing:

Who is the superior of the two?

Let's not let a quarrel happen

And let's reconcile them right there.

3. The game "Pick up the shape"

Material: geometric shapes: circle, oval, square, rectangle, triangle, cards for them with objects corresponding in shape.

Game progress: each child is given one geometric figure, its name is fixed. Next, the child is invited to pick up objects that are similar in shape to his geometric figure, and collect cards so that all the “locks” are fixed. After all the cards have been collected, the names of the objects are pronounced: a picture, a wardrobe, an album, etc. - they look like a rectangle.

You can invite children to exchange geometric shapes.

4. Game "Carousel"

The children are shown a "carousel" - a hoop with multi-colored ribbons. They, holding the ribbons, stand in a circle and repeat the words with movements:

Barely (2 times)

Carousels are spinning (go slowly)

And then (3 times) (go faster)

Everyone run! (3 times) (running)

Hush, (2 times) (go to step)

Do not hurry,

Stop the carousel! (stop)

One-two, one-two! (take their hands on their heads, bow their heads

Head is spinning! left and right, make rotational

head movement)

The game is repeated 2-3 times. So that the children do not feel dizzy, the direction is reversed each time.

In the absence of a hoop and multi-colored ribbons, you can invite the children to stand in a circle and hold hands.

5. Game "Wrinkles".

Lesson 4

1. "Birds".
The host "turns" children into birds with a magic wand.
“The sun rose, and the rays warmed everyone, suddenly the birds opened their eyes, shook their wings, flew, carried news from their native land.”
Children fly around the room and, flying up to each other, wave their “wings” and smile at each other, say “Hi”.

2. Fairy tale therapy according to the plot of R.Sc. "Swan geese"

Material: blue fabric (river), wood decorations, stoves.

Lesson progress:

  1. Telling the fairy tale "Geese-swans".
  2. In the course of the story, the children go all the way from Baba Yaga to the house of the girl and the boy: they jump over the river, hide under the apple tree, behind the stove.
  3. Game "Geese-swans"
  4. A girl and a boy are chosen for the role of children according to a fairy tale. The rest of the children are Geese-swans.
  5. A boy and a girl play in the clearing, as soon as the Geese-swans appear, they hide from them first behind the stove, then under the apple tree, take cover under the river (covered with a blue cloth).
  6. The game is repeated several times until all the children have played their respective roles.
  7. Etude "Baba Yaga"

Children, with the help of facial expressions and pantomime, depict Baba Yaga: they wrinkle their forehead so that wrinkles form on their forehead; tightly clench their teeth, bare them (angry); lower their shoulders, stoop, presenting a hump, etc.

January

Lesson 1

1. "The ball in a circle."
It is offered to children, passing the ball in a circle, looking into the eyes to smile at each other.
2.
Finger gymnastics "Index finger".

Children squeeze their right hand into a fist, stretch their index finger up, bend it and unbend it. Then, the same is done with the left hand. Repeat the exercise several times.

Point your finger at the rabbit

Book, apple, walnut.

index finger

Everything is best known.

3. Game exercise "Cut and collect"

Material: postcards or pictures with lines marked on them, divisions into several parts (from 3 or more), scissors.

Game progress: children are offered postcards, which must first be cut along the marked lines, and then collected.

4. The game "Blind and guide"

Material: scarves.

Game progress: at the beginning of the game, it is explained to the children that there are dogs that help blind people move around, they are called "guides" (from the word "leads").

The host invites the children to break into pairs: one in a pair plays the role of a guide dog, the other plays the role of a blind man (he is blindfolded).

The guide dog gets on all fours, the "blind" clings to it. Thus, the “guide” helps the “blind” to move.

The role of the "guide" is to be self-confident, brave, courageous; the role of the "blind" is to trust the "guide".

Lesson 2.

1. "Give a smile to a friend."
Children stand in a circle, the host offers to find a mate, spin around, smile at each other, stroke each other on the head, hug. Run up and find again, but another pair.
2.
Finger gymnastics "Nameless and little finger".

Children try to bend the ring finger and little finger in turn. If you don’t learn at all, you can bend them at the same time. Then do the same with the other hand. Repeat the exercise several times.

Nameless and pinky

We became very close friends.

Nameless back oppression,

And the little finger just nods.

If you bend your little finger,

Nameless will arch his back.

3. Salt dough games "Delicious cookies"

Material: salt dough, boards, rolling pins, molds with slots of geometric shapes, aprons, hats.

Game progress: children are invited to play the role of confectioners. Special caps are put on the head, aprons are tied.

They examine the dough, fix what it is made of. The teacher invites the children to bake delicious cookies.

First you need to roll out the dough with a rolling pin, then cut cookies out of it with the help of cookie cutters. As they cut out, children fix the names of geometric shapes.

An adult suggests decorating cookies with cereals: peas, rice, buckwheat, seeds.

When the work is finished, the adult explains that you need to let the cookies dry.

Lesson 3

1. "Affectionate name".
Children, sitting in a circle, looking into each other's eyes, pass the ball and pronounce the neighbor's name affectionately.
2.
Game "Soap Bubbles"

Materials: a set for blowing soap bubbles, a tape recorder, a cassette with a smooth melody recording, balls.

Course of the lesson: see Ronzhina A.S. “Psychologist's classes with children 2-4 years old” (p. 36, lesson 9).

Methodical methods:

  1. viewing soap bubbles;
  2. game exercise "Pallets-palms";
  3. game "Inflate, bubble";
  4. ball games.

Complication:you can offer children a more complex exercise for the development of fine finger motor skills.

Inflate, bubble

Blow up big

(connect the thumb and forefinger into a ring)

Stay like this

(connect the thumb and ring fingers into a ring)

Don't crash!

(connect the thumb and little finger into a ring)

Then, without changing the sequence of words, the children perform the movements in reverse order (starting with the little finger).

Lesson 1

1. "The ball in a circle."
It is offered to children, passing the ball in a circle, looking into the eyes to smile at each other.
2.
Finger gymnastics "Little finger".

Children put their right hand on the table with the palm up, bend and unbend the little finger. Then do the same with the left hand. Repeat several times.

Our finger is used to order.

In the morning he exercises.

One tilt and two tilt -

That's how cleverly he jumps.

3. Game exercise "What is missing?"

Material: cards showing objects with missing details: a teapot without a spout, a bag without a handle, a table without a leg, a cat without a tail, etc.

Game progress: children look at the cards and mark (or name) the missing details.

Complication:you can invite the children to explain why the missing part is needed or what it is needed for.

4. Game exercise "Who lives where?"

Material: a card with the image of domestic and wild animals, as well as the image of the forest and the barn.

Game progress: children look at the card, name the animals that are depicted on it. The host proposes to resettle animals according to their habitat: wild animals live in the forest (i.e. in nature), domestic animals live next to a person, a person takes care of them, builds a dwelling for them (shed, barn).

The children then use arrows to connect each animal to its habitat.

Children lie on the mats on their backs, arms extended along the body, legs straight, slightly apart.

Psychologist: “Close your eyes and listen to my voice. Breathe easily and calmly. Imagine that you are in a meadow on a beautiful summer day. Right in front of you you see a magnificent butterfly fluttering from flower to flower. She moves her wings slowly. Imagine that you are a butterfly, it has beautiful and large wings. They move up and down. Now take a look at the motley meadow over which you are flying. Look how many bright colors it has. Find with your eyes the most beautiful flower and gradually begin to approach him. Smell it, how delicious it smells. Slowly and smoothly you sit down on this flower. Breathe in its scent once more... and open your eyes.”

Lesson 2

1. "Give a smile to a friend."
Children stand in a circle, the host offers to find a mate, spin around, smile at each other, stroke each other on the head, hug. Run up and find again, but another pair.
2.
Finger gymnastics "Nameless finger"

Children put their right hand on the table with the palm up, bend and unbend the ring finger. Then do the same with the left hand. Repeat the exercise several times.

We put our hand on the table

Turn palm up.

ring finger too

Wants to be the worst.

3. Game exercise "Find a pair"

Material: pairs of geometric shapes arranged in different spatial variations, for example:

Game progress: all cards are shuffled. Children are instructed to:

- You need to find identical figures.

Children complete the task and explain their choice.

4. Game exercise "Lay out the picture according to the model"

Material: geometric shapes of various shapes and sizes, sample picture, rugs.

Course of the lesson: children are shown a subject picture consisting of geometric shapes. First, the object itself is called: “who is this?” (chicken, fish, butterfly) or “what is this?” (car, sandbox, rocket), then it is noted what geometric shapes it consists of.

Children are invited to build (construct) the desired object according to the model.

5. Exercise “Cake”

Description: one of the children is invited to lie down on the rug and the psychologist says that they will now make a cake out of it. Each of the children is one of the ingredients: flour, sugar, milk, eggs, etc. The psychologist plays the role of a cook. First you need to knead the dough. Flour is needed - “flour” “sprinkles” the body of the person lying with his hands, lightly massaging and pinching him. Now you need milk - “milk” “spills” with your hands over the body, stroking it. We need sugar. He “sprinkles” the body, and a little salt - a little, gently touches the head, arms, legs. The cook “kneads” the dough, kneading it well.

And now the dough is placed in the oven and rises there - lies evenly and calmly and breathes, all the children depicting the components also breathe like dough. Finally, the dough is baked. To make the cake beautiful, you need to decorate it beautiful flowers. All participants, touching the “cake”, give it their “flower”, describing it. The cake is amazingly good! Now the chef will treat each participant with a delicious piece.

Lesson 3

1. "Affectionate name."
Children, sitting in a circle, looking into each other's eyes, pass the ball and pronounce the neighbor's name affectionately.

2. Finger gymnastics "Fingers".

Children squeeze their right hand into a fist, stretch their thumb up, bend it and unbend it. Then the same is done with the left hand. Repeat the exercise several times.

The finger was very surprised

How did he become the leader?

We know well -

Because he's big!

3. Game exercise "Find the same objects"

See Kataeva "Correctional and developmental classes in kindergarten."

4. The game "Wrinkles".

Psychologist: “Inhale and exhale several times. Inhale-exhale, inhale-exhale. Great... Give your neighbor on the right a big smile, and now your neighbor on the left. Wrinkle your forehead - be surprised, frown your eyebrows - get angry, wrinkle your nose - you don’t like something. Relax the muscles of the face, the face is calm. Raise and lower your shoulders. Inhale-exhale, inhale-exhale, inhale-exhale. Well done!”

Lesson 1

1. "The ball in a circle".
It is offered to children, passing the ball in a circle, looking into the eyes to smile at each other.
2.
Finger gymnastics "Hippo".

Children bend their elbows, hold their hands in front of their faces, bend and unbend their fingers in turn, starting with the thumb of the right hand. The quatrain is repeated several times.

We are drawing a hippopotamus.

Who wants to work?

Every finger is eager to fight

And nods his head.

3. Game exercise "Help Smeshariki"

Material: puzzle picture depicting Smeshariki characters: hedgehog, lamb, krosh, etc.

Game progress: characters from the animated series "Smeshariki" come to visit the children. The children name them. Suddenly a strong hurricane came up, and all the pictures depicting Smeshariki scattered. The host invites the children to help their favorite characters and collect their image.

4. The game "When does this happen?"

Material: riddles about the seasons, pictures with their image.

Game progress: first, the host makes a riddle about any time of the year, for example:

Snow on the fields, ice on the rivers,

A blizzard is walking ... when does it happen?

Children name this time of the year, then a picture with its image is considered.

Puzzles:

I am woven from the heat

I carry rubbish with me.

I warm the rivers

I invite you to swim.

And love for it

You are all of me. I - …

(Summer)

If in the trees

The leaves turned yellow

If in a distant land

The birds have flown

If the sky is gloomy

If the rain is pouring down

This time of year

What is it called?

(Autumn)

I open my kidneys

In green leaves

I dress the trees

I water the crops

Full of movement

My name is…

(Spring)

Just knock on the window

She is our snowball

We take sleds

And run up the hill!

(Winter)

5. Exercise “Breathe and think beautifully”

Psychologist: “When you are worried, try to breathe beautifully and calmly. Close your eyes, take a deep breath and say to yourself: “I am a lion”, - exhale; breathe in, say, “I am a bird,” breathe out; inhale, say: “I am a stone”, – exhale; inhale, say: “I am a flower”, – exhale; inhale, say: “I am calm”, – exhale. And you will really calm down”

Lesson 2

1. "Give a smile to a friend."
Children stand in a circle, the host offers to find a mate, spin around, smile at each other, stroke each other on the head, hug. Run up and find again, but another pair.
2.
Finger gymnastics "Thumb".

Children squeeze their right hand into a fist, stretch their thumb up and rotate it first into one. And then to the other side. Then the same is done with the left hand. Repeat the exercise several times with all fingers in turn.

Why is our big

Turns, turns his head?

He is the captain on the ship -

Studying the ocean.

3. The game "Here the figures are different"

Material: playing canvas with different geometric shapes (for each child).

Game progress: children examine the geometric shapes located on the playing canvas, name them.

Instructions are given:

  1. Arrange the shapes in the following order:

1 row - triangles;

2 row - squares;

3 row - circles;

4 row - ovals;

5 row - rectangles.

  1. Sort shapes by color:

1 row - all green figures;

2 row - all red;

3 row - all blue;

4 row - all yellow;

5 row - all pink (or brown).

4. The game "This is me, these are all my friends"

Game progress. Children are given statements. If they agree with them, they say: "This is me, this is me, these are all my friends." If you don't agree, shake your head.

Who among you does not know boredom? (children's answers)

Who is the master of all trades here?

Who dances, who sings?

Who keeps clothes

Does he put it under the bed?

Who says thanks?

Don't thank your mom?

Who runs boldly in the gym?

Does he skillfully clean his toys?

5. Game "Mushrooms"

Lesson 3

1. "Affectionate name."
Children, sitting in a circle, looking into each other's eyes, pass the ball and pronounce the neighbor's name affectionately.
2.
Finger gymnastics "Turnip".

Children bend the right arm, lower the elbow down, the hand looks up. Then they bend the arm at the wrist and bend the thumb down with the left hand, trying to press it to the wrist. Then do the same with the left hand. Repeat the exercise several times.

Turnip is growing here.

Open your mouth wide. |

You need to open your mouth more

To swallow a turnip.

3. Game exercise "Find and cross out"

Material: a card divided into cells containing objects: mushrooms, carrots, birch leaves, maple leaves, etc. (see Sharokhina "Correctional and developmental classes", handout).

Game progress: children look at the card, name the objects depicted on it.

The task is given:

  1. cross out all birch leaves;
  2. paint the mushroom caps brown;
  3. color the carrot orange;
  4. circle the maple leaves.

An adult monitors the correctness of the task; so that children do not miss items.

4. The game "Snowdrifts and the sun"

Game progress: children are invited to turn (depict) into a “snowdrift”: squatting, head down, back arched, arms slightly apart. At the word “sun”, the “snowdrift” spreads and turns into a puddle (children lie on their stomachs, arms and legs are spread apart).

It is important to alternate the state of tension (“snowdrift”) with the state of relaxation (“puddle”).

Lesson 4

1. Birds.
The host "turns" children into birds with a magic wand.
“The sun rose, and the rays warmed everyone, suddenly the birds opened their eyes, shook their wings, flew, carried news from their native land.”
Children fly around the room and, flying up to each other, wave their “wings” and smile at each other, say “Hi”.

2. Fairy tale therapy according to the plot of Ukrainian researcher "Spikelet"

Material: bibabo dolls: rooster, mice.

The course of the lesson: teaching methods:

  1. Telling a fairy tale with the help of bibabo theater.
  2. Exercise "Mill".
  3. Tilt forward, one hand up, the other down. At the expense of "1-2!" alternating hands.
  4. Etude "Mice are guilty."

Children portray guilty mice: they lower their eyes down, their shoulders are also lowered. Facial expressions: eyebrows are shifted to the bridge of the nose, lips are pursed.

Lesson 1

1. "The ball in a circle."
It is offered to children, passing the ball in a circle, looking into the eyes to smile at each other.
2.
Finger gymnastics "Kids".

Children raise their arms a little, so that the hands look down, and begin to actively “swing” with eight fingers (without big ones). When the index finger goes forward, the little finger goes back. Repeat the quatrain several times.

Vasya, Petya, Misha, Borya

They sat next to the fence.

The kids are sitting and dreaming

Shaking their legs together.

3. Game exercise "Compare the object"

Material: cards with the image of various objects: Christmas trees of different sizes, birch and Christmas tree, mug and vase, etc.

Game progress: children are offered cards in turn, by which they need to determine:

  1. the smallest Christmas tree (out of 5-6 available);
  2. show where the birch is higher than the spruce;
  3. in which picture the cup is wider than the vase.

4. Word game "Hedgehogs"

Children repeat words and movements for adults.

Two stomp (2 times stomp)

Two claps (2 claps)

Hedgehogs, hedgehogs.

Anvil, anvil (cam knocks cam)

Run in place, run in place (run in place)

Bunnies, bunnies (jumping like bunnies)

Come on, together! Come on, together!

Girls! (girls scream)

Boys (boys scream)

5. Relaxation exercise “Rest by the sea”

Psychologist: “Lie down in a comfortable position, close your eyes and listen to my voice. Imagine that you are at the seaside. A wonderful summer day. The sky is blue, the sun is warm. You are calm. Soft waves roll up to your feet.

A light breeze blows over you. The air is clean and transparent. You feel how the body becomes light, strong and obedient. Breathe easily and freely. The mood becomes cheerful, you want to get up and move.

We open our eyes. We are full of strength and energy. Try to keep these feelings for the whole day.”

Lesson 2

1. "Give a smile to a friend."
Children stand in a circle, the host offers to find a mate, spin around, smile at each other, stroke each other on the head, hug. Run up and find again, but another pair.
2.
Finger gymnastics "Hedgehog".

Children bend their fingers in turn, first on the left, then on the right hand. At the end of the exercise, their hands should be clenched into fists. Repeat the exercise several times.

The hedgehog stomped along the path

And he carried mushrooms in a basket.

You need to curl your fingers.

3. Game exercise "Connect by dots"

Material: cards for the exercise "Home and Garden" (see card index "Correctional and developmental classes in the senior group").

Course of the exercise: children are invited to connect the images of objects point by point: a house and a garden (tree). With given numbers. An adult monitors the completion of the task, directs the activities of children, helps those who need help, since the task is considered difficult.

4. The game "Magic Flowers"

Material: cardboard flowers of a certain color, in the center of which is an object from a generic concept, for example, a titmouse (birds), a badger (wild animals), a spider (insects), a goat (pets), etc.

Game progress:

Option 1: Each child is given one flower. A leader is chosen who shuffles all the small cards - petals. Then he shows one of the cards with the image of an object, for example, “bow” and says: “Who needs a bow? Buy an onion! The child who has a vegetable drawn in the center of the flower says: "I'm buying an onion." And so on until all cards are sold. The one who collects all the cards the fastest wins.

Option 2: the children sit in a circle, each of them has his own flower. There are small cards in the center of the circle. The facilitator explains that each of them must fill in the flower petals with suitable pictures. In the process of activity, the name of concepts, the ability to classify and generalize are fixed.

5. Relaxation exercise “Butterfly Flutter”

Children lie on the mats on their backs, arms extended along the body, legs straight, slightly apart.

Psychologist: “Close your eyes and listen to my voice. Breathe easily and calmly. Imagine that you are in a meadow on a beautiful summer day. Right in front of you you see a magnificent butterfly fluttering from flower to flower. She moves her wings slowly. Imagine that you are a butterfly, it has beautiful and large wings. They move up and down. Now take a look at the motley meadow over which you are flying. Look how many bright colors it has. Find the most beautiful flower with your eyes and gradually begin to approach it. Smell it, how delicious it smells. Slowly and smoothly you sit down on this flower. Breathe in its scent once more... and open your eyes.”

Lesson 3

1. "Affectionate name."
Children, sitting in a circle, looking into each other's eyes, pass the ball and pronounce the neighbor's name affectionately.
2.
Finger gymnastics "Friendly fingers".

Children stretch their hands forward, squeeze their fingers into fists as much as possible, and then relax them and unclench them. Repeat the exercise several times.

We bend our fingers together,

We clench our fists tightly.

One, two, three, four, five -

We start unfolding.

3. Game exercise “What it looks like” (“Standards”)

Material: figure standards: 16 pictures depicting various objects (see appendix).

Game progress: the child is invited to carefully consider the pictures. Then one of the standards is presented. The instruction is given: "Choose those pictures that are similar to this figure." The child makes a choice. Similar work is carried out with each standard. The number of correctly selected pictures is fixed.

4. Game exercise "Listen to the claps"

Game progress: children stand in a circle. The adult invites them to clap their hands.

Then the instruction is given: “Now you must clap your hands as many times as I will clap. Be careful!". The host claps his hands first once, then 2 times, and so on up to 5 times. Then the countdown goes in descending order: 5, 4, 3, 2, 1.

The role of the leader is assumed by the child, who has never made a mistake.

During this exercise, children with good auditory perception stand out.

5. Game "Mushrooms"

Psychologist: “Guys, close your eyes, imagine that you are mushrooms. Here the mushrooms hid in the grass, they don’t want to get up, they clung closely to each other. But then the first ray of the sun fell on the ground. And the mushrooms reached out to him, crawled out of the grass, raised their heads, looked at the sun, showed each other their beautiful hats. Rejoiced at the sun! They showed each other their hands. Raised them up, warmed them in the sun.

But then a cloud came running, the rain dripped: drip, drip, drip. The mushrooms removed their handles, hid them under the hat and stand straight so that the rain does not wet them. But then the rain stopped and the sun came out. Mushrooms rejoice, hide in the grass. So that no one can find them. So the day has passed. All just great!"

Lesson 4

1. "Birds".
The host "turns" children into birds with a magic wand.
“The sun rose, and the rays warmed everyone, suddenly the birds opened their eyes, shook their wings, flew, carried news from their native land.”
Children fly around the room and, flying up to each other, wave their “wings” and smile at each other, say “Hi”.

2. Topic: "Magic tangle of fairy tales" (fairy tale therapy)

Material: illustrations for fairy tales, "magic" ball.

Course of the lesson: an adult invites children to go to a magical land of fairy tales: “... but the path there is not easy. Only those who know how to observe peace and quiet in a fairy-tale land, who knows how to listen and hear, can get into a fairy tale! And a magic ball will help us get to this country.”

  • The ball "leads" the children to the fabulous illustrations that are hung in different parts of the office. Children name a fairy tale, remember its characters.
  • Game "Dance of animals"

Children stand in a circle and, at the command of the host (the ringing of a bell), moving one after another, depict:

- sad bunny;

- bad wolf;

- a cheerful sparrow;

- surprised fox;

- frightened frog;

- angry bear.

Attention is drawn to the combination of facial expressions and pantomime.

  • The game "Call it affectionately"

Children are invited to affectionately name animals: a wolf - a top, a wolf cub, a fox - a fox, a hare - a bunny, a hare, a sparrow - a sparrow, a little sparrow, a bear - a bear, etc.

You can diversify the game by calling names or just affectionate words.

  • A ritual of exit from a fairy-tale land is being performed. The children remember the path that the glomerulus led them to and return to the kindergarten.

Literature

  1. Panova E.N. Didactic games– classes at preschool educational institution – Voronezh, 2007
  2. Tikhomirova L.F. Development of cognitive abilities of children - Yaroslavl, 1996
  3. Yakobson S.G., Solovieva E.V. What is a preschooler like? - M., 2002
  4. Sharokhina V.L. Correctional and developmental classes in the younger group - M., 2001
  5. Ronzhina A.S. Psychologist's classes with children 2-4 years old in the period of adaptation to preschool- M., 2003
  6. Educational games for children 2-7 years old. / ed - comp. E.N. Mikhin. – Volgograd, 2012
  7. Khukhlaeva O.V. Practical materials for working with children 3-9 years old. Psychological games, exercises, fairy tales. - M., 2003
  8. Savina L. Finger games. - M., 1996
  9. Kataeva L.I. Correction and developmental classes in kindergarten - M., 2001
  10. Pavlova N.N., Rudenko L.G. Express diagnostics in kindergarten: A set of materials for preschool psychologists educational institutions. - M.: Genesis, 2008.

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Modern children are so keenly interested in everything new and master technology so quickly that, having barely learned to walk and talk, they already ask for their mother's phone or father's tablet to play.

website collected several colorful applications that will help entertain children of all ages and spend time with benefit for both kids and their parents.

0-1 year

Lessons for newborns

Application for the little ones - rattles, tumbler, xylophone, black and white pictures and lullabies. All this will help to calm and distract the baby when it is necessary, for example, in the car or in line to the doctor.

Lullabies

The best way to lull a baby to sleep is to sing him a lullaby. Modern applications cope with this no worse than parents. The developers offer this program not only to children, but in general to everyone who suffers from insomnia. The Android application offers a choice of ringtones and a timer, the functionality for iOS is a bit wider.

nursery rhymes

Different programs for iOS and Android, but both are from Russian developers and both are equally good. Here are some of the funniest nursery rhymes. Pleasant voice, good musical accompaniment, animated characters - in general, a great alternative to the book.

Amazing baby

1-5 years

sorter

The application will help you learn and memorize letters, numbers, animals. The child develops motor skills, the ability to visually compare, as well as the skill of memorization appearance and names of important symbols. Applications for iOS and Android are different, but the essence is the same.

Math and numbers

This application will help you learn how to count up to 10. The child remembers how to write numbers by circling them, and also learns to show them with gestures. The program contains a number of games that contribute to better memorization information. It is possible to use the application not only in Russian, but also in English and Polish.

little genius

The application was created to train memory, develop logic, associative thinking and mindfulness. It will be interesting for the child to solve different problems, because at every step he will be accompanied by a drawn character - the dwarf Genius.

Collect the figure

This game is designed to develop children's fine motor skills and teaches them to accurately recognize shapes. In order to create a picture, you need to arrange its parts in the correct order. The result is a fruit, animal or number.

coloring pages

smart kitten

An interactive and cute kitten accompanies the child in the learning process. While playing, the baby learns a lot of interesting things, and also develops logic, attention, thinking and memory. Each correct solution to the problem is rewarded with points, which the child can later use to purchase a toy within the application.

5-7 years

Lola's Math Train

Very interesting build game process, the program was developed in Russian, with bright pictures and equipped with text and voice prompts about what will happen now and what task the child is facing. At the beginning, there are very simple tasks, so you can start mastering the application with a younger child.

50 best kids tablet apps

The child begins to poke at the tablet before he speaks. So why not make the most of your time with him?

Pics did their best and selected the top 50 educational apps for iOS and Android. No thanks :o)

Letters and counting

Uchubuka

The classic game for learning to read. The kid will be able to spell the names of the animals. Letters are spoken as, in fact, letters and phonetically, as sound. This helps the child to better perceive and remember information.

Skazbuka

This is perhaps the best educational application in Russian. The tasks are clear, but there is no excessive simplification inherent in other cognitive games. Very cute characters and nice animation. To learn the next letter, you need to go through a whole adventure. Moreover, the levels of the game are interesting to pass even several times, they do not bother.

Introduction to Mathematics

With this application, you can start acquaintance with the exact sciences. In an easy game form, the child will learn to read and understand numbers from 0 to 9, distinguish even from odd, get the skills to solve simple examples and learn the basic principles of mathematics.

sweet math

With the help of simple (and delicious!) objects, the child will learn to count and perform simple mathematical operations. The application teaches mindfulness, develops logic, observation. Good for getting ready for school.

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ABC HD

Nice app for learning the alphabet. Each letter is voiced and illustrated with a fun interactive picture. The child learns to recognize letters, remembers and learns their order in the alphabet.

bukvario

Bright, colorful alphabet well helps to remember letters and sounds, develops concentration. The application is illustrated with both hand-drawn pictures and photos of animals, which is very useful for the development of the baby.

Photo safari

During the game, children learn the names of animals and the alphabet. It is necessary to look for animals, take pictures of them, and collect your photo album. There are both domestic and wild animals. Fully voiced application, clear interface, more than 50 animals.

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Learn 123

The child will be able to correlate the number of objects with the number, build sequences of numbers and, in addition, learn to solve simple examples. The application develops memory and logic. It will be a good addition to the math textbook and will help prepare the child for school.

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five ducklings

A simple educational game with animated ducklings singing a fun counting song. Clockwork melody, funny characters, interesting pictures - all this will easily keep the child's attention. Unbeknownst to himself, he will master not only simple, but also reverse counting.

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minutes

The application teaches the child to determine the time by the clock in a playful way. The kid will not only learn to navigate by the arrows, but also correlate events (rise, breakfast, dinner, etc.) with a certain time and part of the day.

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Learning the alphabet!

Cool app for learning the alphabet. Unlike many, it is really very nice pictures and understandable analogies. You can also play alphabet! Each element is animated. And, by the way, it will be interesting not only for your baby to listen about letters and look at cute forest (and not only) heroes. For example, we ourselves are stuck on the application. Twenty minutes minimum.

Educational games

hedgehog adventure

Educational game for children from four to six years old. The child, together with the main character, solves logic puzzles and performs various interesting tasks. The application trains attention, visual memory and spatial thinking.

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smart kid

The application includes a number of educational games. You can guess animals by silhouette, collect puzzles, solve riddles and much more. There are different themes to choose from: farm animals, cars, vegetable garden, etc.

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Puzzles - Fixiki and Fixiklub

This game will especially appeal to young fans of the Fixies. The child will collect puzzles of varying complexity with frames from their favorite cartoon. The application develops visual memory, fine motor skills and coordination of movements.

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Collection of children's games

The name of the application speaks for itself. It contains a large number of different children's games that develop logic, memory, attentiveness, reaction, etc. Toddlers will learn to count, study different figures, learn new animals and memorize the names of plants.

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Sago Mini workshop

In this game, the kid will be able to create one of 15 creative projects. To help him a whole set of tools: a saw, a hammer, a wrench and much more. During the game, the child will measure, saw off, hammer nails and perform a lot of other interesting tasks, and as a result, he will be able to show off his craft to his parents.

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robot factory

This game will be interesting for children of primary school age. The child will be able to create his own robots and test them in action (whether he flies, walks, etc.) If something goes wrong, the robot will explode or break.

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Mosaic

A simple game for the little ones. The kids are always happy to collect mosaics. There are a lot of them here, the pictures differ in complexity and number of elements. This is much more convenient than buying a bunch of plastic mosaics for your child.

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Cubes

There are two game options: to collect a picture from the cubes or to find a pair. In the first case, abstract thinking develops, the ability to see the big picture from fragments, in the second - logic.

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nighty night

Very kind and even touching game. The kid must put all the animals to sleep and turn off the light for them. Moreover, each character is unique, with their own funny emotions. How can you not go to sleep yourself if all your friends have already fallen asleep?

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Tutorials from Olesya Zhukova. Learning to think

The application contains a training game course based on the book "Teaching a Baby to Think" by a specialist in child development Olesya Zhukova. Includes mini-games for the development of speech, logic, attention, thinking, etc. There are tasks even for children from six months.

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Gofanchik

A puzzle for children from two to six years old, which was created using elements of the Montessori method. The child will learn new words, letters, colors, planets and much more. The kid will be able to play without the participation of adults, developing self-confidence.

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Science experiments for kids

An easy way to tell and show your child about 500 facts from the world of science. The application will be interesting for children from 5 to 13 years old. Each experience is shown and explained in detail here. Some experiences are so incredible that they can be shown as magic tricks.

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Mini-U: Mysteries

Very cute animated book with riddles. Answers can be both sound and text with the ability to switch. If the child cannot solve the riddle, then it is enough to rub a special window, and there will be a clue.

Human body

The application will help explain to the child the structure of the human body. And you can see the work of different systems in action. How food moves through the digestive system, how the heart beats, blood flows through the veins, etc.

We sculpt animals and heroes of fairy tales from plasticine

The application contains detailed step by step instructions for modeling from plasticine so that the result is small masterpieces. This is a great opportunity to captivate a child not with virtual, but with quite tangible art.

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Children's situations

Here the child is offered different life situations and options for responding to them. The kid must figure out what to do in each case. Basically, it's the old game of food-not-food, good-bad. There are topics such as communication with adults, friendship, help, stereotypes of behavior, etc.

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Learning shapes

A simple game for preschoolers to learn geometric shapes easily. Bright illustrations and funny rhymes will make the learning process fun and enjoyable.

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Star Walk

An app that will appeal to both children and their parents. Using geolocation, "Star Walk" determines which stars are currently visible in the sky. Just raise the tablet to the sky and it will show the constellations that can be found in the sky.

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Animals and plants

Jurasic Life

This game introduces kids to dinosaurs that lived on earth millions of years ago in a fun way. The kid will collect bones of prehistoric animals like a real archaeologist. Lizards can be assembled, painted and read a lot of interesting things about them.

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Pets' corner

Created by renowned artist Chris Neumann, this amazing app is a combination of fun animations and educational slides. The child will recognize new animals and see how they react to his touch. What will the elephant do in the bathroom? Can a dog break dance? All answers are here!

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Ocean MarcoPolo

The child will be able to build his own coral reef and explore the underwater world, heading from the coastline to the seabed. The kid will explore the habitat of different marine species and observe how they interact with each other.

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Animal game

The application is suitable for the smallest users. It includes a whole range of exciting games: puzzles, hide and seek, hidden surprises. With the help of this toy, children will learn the names of animals, will be able to develop logic, as well as thinking and counting skills.

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Animals

This and playground and the zoo at the same time. The kid will get acquainted with different animals in their natural habitat. Also, the child will be able to play at nine interactive games They teach new words and counting.

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Tobby: Animal World

Great application for studying the animal world. It will help develop the mindfulness and logic of the child, expand the vocabulary and replenish his knowledge of animals. The kid will help Tobby the owlet to look for his family and find out along the way Interesting Facts from the life of animals.

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What grows in the forest

A colorful encyclopedia describing the plants of the European forest. The child will go on a journey, learning the names of flowers, berries, trees, mushrooms, etc. along the way. Then you can go to a real forest and test your knowledge in practice.

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Find and show the animal - hide and seek with Rex

The child will help the cute puppy Rex look for animals in the forest, in the meadow and even in the sea. Here you can listen to poems about animals to get to know them better.

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Let's know the world

A good educational game for the little ones. The child will be happy to look at high-quality bright photographs and recognize new animals and objects. You can simply look at the cards or answer questions by choosing the correct picture.